Search found 1110 matches
- Mon Jan 26, 2015 3:56 pm
- Forum: Q&A Discussion
- Topic: How to walk pixel by pixel instead of tile by tile?
- Replies: 18
- Views: 4747
How to walk pixel by pixel instead of tile by tile?
I was wondering if there is a tutorial out that shows me how to override the Up, Down, Left, Right so that instead of making them move my hero the normal tile-by-tile, I can instead code the hero to move pixel-by-pixel. I was trying to find stuff like this on my own but really didn't know what to se...
- Mon Jan 26, 2015 3:26 pm
- Forum: Game Discussion
- Topic: Help making 2 player game (moving player 2 NPC)
- Replies: 6
- Views: 1332
The simple solution is to put this in a while loop rather than on-keypress. However, that inconsistent on-keypress triggering doesn't make sense, so I've changed it to always trigger when keys are held down. So are you saying I should change it to a while loop? Or will downloading the latest nightl...
- Mon Jan 26, 2015 3:20 am
- Forum: Game Discussion
- Topic: Help making 2 player game (moving player 2 NPC)
- Replies: 6
- Views: 1332
From a quick look, it seems to me that the code is only going to do anything if (NPC is walking==false) So the NPC would have to stop walking to meet the condition of walking == false, hence it would pause after each step. ...But if it's only pausing with each new direction, I'm not sure... ...That...
- Sun Jan 25, 2015 11:26 pm
- Forum: Game Discussion
- Topic: Help making 2 player game (moving player 2 NPC)
- Replies: 6
- Views: 1332
Help making 2 player game (moving player 2 NPC)
I'm making a 2 player game where Player 1 (the hero) competes with Player 2 (the NPC) to see who is the last man standing in a gun battle. Player 1 simply presses up, down, left, right to move around nicely. Player 2 on the other hand is coded to be controlled by A, S, D, W. I used this script I fou...
- Sun Jan 25, 2015 10:22 pm
- Forum: Game Discussion
- Topic: Footsteps sound effects
- Replies: 25
- Views: 5007
- Sun Jan 25, 2015 9:08 pm
- Forum: Game Discussion
- Topic: Footsteps sound effects
- Replies: 25
- Views: 5007
HALLELUJA! IT WORKS! thanks a bunch :D I'll probably will read through the plotscripting dictionary so that I don't have to ask for every little thing :kamina: Great to hear! (No pun intended) Yeah it's good to at least skim through the sections of the dictionary that you think may be useful for yo...
- Sun Jan 25, 2015 8:48 pm
- Forum: Game Discussion
- Topic: Footsteps sound effects
- Replies: 25
- Views: 5007
- Sun Jan 25, 2015 8:33 pm
- Forum: Game Discussion
- Topic: Hans Stinkman 2015: A Cash Dollar Contest
- Replies: 139
- Views: 28300
- Sun Jan 25, 2015 8:28 pm
- Forum: Game Discussion
- Topic: Footsteps sound effects
- Replies: 25
- Views: 5007
- Sun Jan 25, 2015 7:40 pm
- Forum: Game Discussion
- Topic: Footsteps sound effects
- Replies: 25
- Views: 5007
- Sun Jan 25, 2015 5:55 pm
- Forum: Game Discussion
- Topic: Hans Stinkman 2015: A Cash Dollar Contest
- Replies: 139
- Views: 28300
- Sun Jan 25, 2015 5:48 pm
- Forum: Game Discussion
- Topic: Footsteps sound effects
- Replies: 25
- Views: 5007
- Sun Jan 25, 2015 3:37 pm
- Forum: Game Discussion
- Topic: Footsteps sound effects
- Replies: 25
- Views: 5007
- Fri Jan 23, 2015 7:33 am
- Forum: Game Discussion
- Topic: Hans Stinkman 2015: A Cash Dollar Contest
- Replies: 139
- Views: 28300
Well I suppose I can't pass this one up seeing as how Fart brought this on in a way... that and I MUST DEFEND MY TITLE OF ULTIMATE CHAMPION! This time I think I'll come up with my own idea. I'm thinking trippy sci fi, psychedelic animations, glitchyness, something to do with powerups, bright colours...
- Fri Jan 23, 2015 3:50 am
- Forum: Game Discussion
- Topic: tips for making an Atari2600 style game?
- Replies: 85
- Views: 13030

