Search found 1110 matches

by sheamkennedy
Mon Jan 26, 2015 3:56 pm
Forum: Q&A Discussion
Topic: How to walk pixel by pixel instead of tile by tile?
Replies: 18
Views: 4747

How to walk pixel by pixel instead of tile by tile?

I was wondering if there is a tutorial out that shows me how to override the Up, Down, Left, Right so that instead of making them move my hero the normal tile-by-tile, I can instead code the hero to move pixel-by-pixel. I was trying to find stuff like this on my own but really didn't know what to se...
by sheamkennedy
Mon Jan 26, 2015 3:26 pm
Forum: Game Discussion
Topic: Help making 2 player game (moving player 2 NPC)
Replies: 6
Views: 1332

The simple solution is to put this in a while loop rather than on-keypress. However, that inconsistent on-keypress triggering doesn't make sense, so I've changed it to always trigger when keys are held down. So are you saying I should change it to a while loop? Or will downloading the latest nightl...
by sheamkennedy
Mon Jan 26, 2015 3:20 am
Forum: Game Discussion
Topic: Help making 2 player game (moving player 2 NPC)
Replies: 6
Views: 1332

From a quick look, it seems to me that the code is only going to do anything if (NPC is walking==false) So the NPC would have to stop walking to meet the condition of walking == false, hence it would pause after each step. ...But if it's only pausing with each new direction, I'm not sure... ...That...
by sheamkennedy
Sun Jan 25, 2015 11:26 pm
Forum: Game Discussion
Topic: Help making 2 player game (moving player 2 NPC)
Replies: 6
Views: 1332

Help making 2 player game (moving player 2 NPC)

I'm making a 2 player game where Player 1 (the hero) competes with Player 2 (the NPC) to see who is the last man standing in a gun battle. Player 1 simply presses up, down, left, right to move around nicely. Player 2 on the other hand is coded to be controlled by A, S, D, W. I used this script I fou...
by sheamkennedy
Sun Jan 25, 2015 10:22 pm
Forum: Game Discussion
Topic: Footsteps sound effects
Replies: 25
Views: 5007

Also, sometimes I Google a phrase that I'm looking for help on, while adding "Slime salad" i.e. -Adding Footstep sound effects "slime Salad" Good tip, I gotta remember that. Also I just played your game Urkel. Very retro feeling. I'm satisfied by the graphics too. I ca't wait to...
by sheamkennedy
Sun Jan 25, 2015 9:08 pm
Forum: Game Discussion
Topic: Footsteps sound effects
Replies: 25
Views: 5007

HALLELUJA! IT WORKS! thanks a bunch :D I'll probably will read through the plotscripting dictionary so that I don't have to ask for every little thing :kamina: Great to hear! (No pun intended) Yeah it's good to at least skim through the sections of the dictionary that you think may be useful for yo...
by sheamkennedy
Sun Jan 25, 2015 8:48 pm
Forum: Game Discussion
Topic: Footsteps sound effects
Replies: 25
Views: 5007

I never understood why programmers always said coding was hell, now I understand why xD Now its complaining about the "plotscript,footsteps, begin" line saying it needs either an "end" or ")" You may be missing brackets somewhere. Make sure all open brackets have a clo...
by sheamkennedy
Sun Jan 25, 2015 8:33 pm
Forum: Game Discussion
Topic: Hans Stinkman 2015: A Cash Dollar Contest
Replies: 139
Views: 28300

The Wobbler wrote:I've got no idea what's going on and I love it.
Gah, they're on to me. Must make more posts... avoid suspicion.
by sheamkennedy
Sun Jan 25, 2015 8:28 pm
Forum: Game Discussion
Topic: Footsteps sound effects
Replies: 25
Views: 5007

Oh my mistake. When you are writing a condition to see if something is equal you should actually write it as "==." So the code should be: include, plotscr.hsd plotscript,footsteps,begin if (read zone (1, hero x (me), hero y (me)) == t...
by sheamkennedy
Sun Jan 25, 2015 7:40 pm
Forum: Game Discussion
Topic: Footsteps sound effects
Replies: 25
Views: 5007

You were mainly missing brackets, and also didn't specify the x,y coordinates. I made something that should work better. May need some tweaking. Be sure to put it on your map as an "each step script" include, plotscr.hsd plotscript,footsteps,begin if (read zone (1, hero x &...
by sheamkennedy
Sun Jan 25, 2015 5:55 pm
Forum: Game Discussion
Topic: Hans Stinkman 2015: A Cash Dollar Contest
Replies: 139
Views: 28300

I got something brewing:

Image
Image
by sheamkennedy
Sun Jan 25, 2015 5:48 pm
Forum: Game Discussion
Topic: Footsteps sound effects
Replies: 25
Views: 5007

If you're stuck just copy and paste the code here and someone should be able to help point out the problem.
by sheamkennedy
Sun Jan 25, 2015 3:37 pm
Forum: Game Discussion
Topic: Footsteps sound effects
Replies: 25
Views: 5007

Just an additional suggestion. You could code the footstep as has already been said, but also add in a condition which checks which zone number you're standing on. If your in zone 1 the each step script may play a "walking through tall grass sound," if zone 2 then it will play a "wadi...
by sheamkennedy
Fri Jan 23, 2015 7:33 am
Forum: Game Discussion
Topic: Hans Stinkman 2015: A Cash Dollar Contest
Replies: 139
Views: 28300

Well I suppose I can't pass this one up seeing as how Fart brought this on in a way... that and I MUST DEFEND MY TITLE OF ULTIMATE CHAMPION! This time I think I'll come up with my own idea. I'm thinking trippy sci fi, psychedelic animations, glitchyness, something to do with powerups, bright colours...
by sheamkennedy
Fri Jan 23, 2015 3:50 am
Forum: Game Discussion
Topic: tips for making an Atari2600 style game?
Replies: 85
Views: 13030

@Gizmog: No worries. I was just curious. Since I got it working anyways it's not a big deal.

@Urkel: Awesome! The graphics are very satisfying. The Fly is a great source of film inspiration too.