Search found 1110 matches
- Wed Feb 18, 2015 1:33 am
- Forum: Q&A Discussion
- Topic: How can I make NPCs walk on top of eachother?
- Replies: 3
- Views: 1200
- Tue Feb 17, 2015 9:43 pm
- Forum: Q&A Discussion
- Topic: How can I make NPCs walk on top of eachother?
- Replies: 3
- Views: 1200
How can I make NPCs walk on top of eachother?
I want to make my NPCs have the ability to walk on the same tile as one another but by default they cannot. Is there an easy way to change this? The reason I want this is because I'm making a 2 player game in which player #1 controls NPC #1, and player #2 controls NPC #2. I intended to make a collec...
- Sat Feb 14, 2015 4:49 am
- Forum: Game Discussion
- Topic: Hans Stinkman 2015: A Cash Dollar Contest
- Replies: 139
- Views: 28300
Oooh, seems like there'll be direct competition! Since my Maniac Mansion idea was going to take way too much thought I've also turned to a shootier concept. May we meet on the field of battle! Awesome! This will definitely give me the incentive I need to go all out. I think this will be a fair figh...
- Fri Feb 13, 2015 4:00 pm
- Forum: Game Discussion
- Topic: This is the music thread
- Replies: 89
- Views: 36992
- Fri Feb 13, 2015 6:08 am
- Forum: Q&A Discussion
- Topic: Should I build my game on the stables or the nightlies?
- Replies: 13
- Views: 2876
- Fri Feb 13, 2015 4:54 am
- Forum: Game Discussion
- Topic: Hans Stinkman 2015: A Cash Dollar Contest
- Replies: 139
- Views: 28300
My games been pretty much done for awhile now. All I want to add is slightly more cohesive graphics. If time allows I will also add a character selection screen, level selection screen and a few power ups. I think powerups would be most enjoyable out of these additions. I'd likely add: -Speed up -Bi...
- Fri Feb 13, 2015 4:40 am
- Forum: Q&A Discussion
- Topic: How can I get rid of bias in my code?
- Replies: 7
- Views: 1850
What I would do is make a variable, let's call it 'tiebreaker'. Then, at the beginning of your script loop, set tiebreaker to 0. When you check collisions, if it's true on player 1, tiebreaker:=tiebreaker+1 if it's true on player 1, tiebreaker:=tiebreaker+2 then at the end of the loop, check your t...
- Fri Feb 13, 2015 4:38 am
- Forum: Q&A Discussion
- Topic: Blok: Movable Terrain Demo
- Replies: 5
- Views: 1688
I love this demo. Besides it being simple I see a lot of potential for it to be used in a puzzle-like game. Perhaps you could make a game that only allows the player to pick up a maximum of 1 box at a time. The game could have buttons so if you place the box on a button it would hold the button down...
- Fri Feb 13, 2015 4:32 am
- Forum: Q&A Discussion
- Topic: Should I build my game on the stables or the nightlies?
- Replies: 13
- Views: 2876
There's no option to disable the chequer pattern in the map editor or pick a custom transparency colour, so I should do that. That reminds me of the animating tiles now displayed in the map editor, in particular the tile-picking screen. Those were really jarring and seizure-inducing (especially if ...
- Thu Feb 12, 2015 4:14 am
- Forum: Game Discussion
- Topic: This is the music thread
- Replies: 89
- Views: 36992
Got another new song up just the other day. I'm still learning how to mix and master my music. I think this songs a lot better than stuff I've done prior. It's somewhat professional but there's a lot I still need to learn to get my stuff sounding the way I truly want. As usual theres a bit of binaur...
- Wed Feb 04, 2015 6:08 pm
- Forum: Game Discussion
- Topic: This is the music thread
- Replies: 89
- Views: 36992
- Wed Feb 04, 2015 4:08 pm
- Forum: Game Discussion
- Topic: This is the music thread
- Replies: 89
- Views: 36992
Another new song. Just bought a microphone so the sound quality is a lot better than past uploads.
https://www.youtube.com/watch?v=R3efwUB ... s8FUBwZIBM
https://www.youtube.com/watch?v=R3efwUB ... s8FUBwZIBM
- Wed Jan 28, 2015 3:16 pm
- Forum: Q&A Discussion
- Topic: How can I get rid of bias in my code?
- Replies: 7
- Views: 1850
- Wed Jan 28, 2015 12:04 am
- Forum: Q&A Discussion
- Topic: How can I get rid of bias in my code?
- Replies: 7
- Views: 1850
How can I get rid of bias in my code?
In a little minigame I'm making there are two NPC's which I have coded to shoot and kill one another when I press their corresponding keys. The game works great but there is a bit of a bias. When both NPCs shoot at eachother during the same tick then the code checks which bullet collided with which ...
- Tue Jan 27, 2015 11:29 pm
- Forum: Game Discussion
- Topic: Hans Stinkman 2015: A Cash Dollar Contest
- Replies: 139
- Views: 28300
