Search found 1110 matches

by sheamkennedy
Wed Feb 18, 2015 1:33 am
Forum: Q&A Discussion
Topic: How can I make NPCs walk on top of eachother?
Replies: 3
Views: 1200

Ahh perfect. Thanks both of you. My player NPCs never come in contact but if I do end up making some NPCs that need obstruction I guess I'll use the later.
by sheamkennedy
Tue Feb 17, 2015 9:43 pm
Forum: Q&A Discussion
Topic: How can I make NPCs walk on top of eachother?
Replies: 3
Views: 1200

How can I make NPCs walk on top of eachother?

I want to make my NPCs have the ability to walk on the same tile as one another but by default they cannot. Is there an easy way to change this? The reason I want this is because I'm making a 2 player game in which player #1 controls NPC #1, and player #2 controls NPC #2. I intended to make a collec...
by sheamkennedy
Sat Feb 14, 2015 4:49 am
Forum: Game Discussion
Topic: Hans Stinkman 2015: A Cash Dollar Contest
Replies: 139
Views: 28300

Oooh, seems like there'll be direct competition! Since my Maniac Mansion idea was going to take way too much thought I've also turned to a shootier concept. May we meet on the field of battle! Awesome! This will definitely give me the incentive I need to go all out. I think this will be a fair figh...
by sheamkennedy
Fri Feb 13, 2015 4:00 pm
Forum: Game Discussion
Topic: This is the music thread
Replies: 89
Views: 36992

Matokage wrote:Meow on acid?


I Like that.
I had a good laugh when I drew up that meowth manipulation.
by sheamkennedy
Fri Feb 13, 2015 6:08 am
Forum: Q&A Discussion
Topic: Should I build my game on the stables or the nightlies?
Replies: 13
Views: 2876

TMC wrote:Have you tried a nightly? Because that's already implemented.
Oh I see. I must have overlooked that since I tend to download a new nightly ever few months...
by sheamkennedy
Fri Feb 13, 2015 4:54 am
Forum: Game Discussion
Topic: Hans Stinkman 2015: A Cash Dollar Contest
Replies: 139
Views: 28300

My games been pretty much done for awhile now. All I want to add is slightly more cohesive graphics. If time allows I will also add a character selection screen, level selection screen and a few power ups. I think powerups would be most enjoyable out of these additions. I'd likely add: -Speed up -Bi...
by sheamkennedy
Fri Feb 13, 2015 4:40 am
Forum: Q&A Discussion
Topic: How can I get rid of bias in my code?
Replies: 7
Views: 1850

What I would do is make a variable, let's call it 'tiebreaker'. Then, at the beginning of your script loop, set tiebreaker to 0. When you check collisions, if it's true on player 1, tiebreaker:=tiebreaker+1 if it's true on player 1, tiebreaker:=tiebreaker+2 then at the end of the loop, check your t...
by sheamkennedy
Fri Feb 13, 2015 4:38 am
Forum: Q&A Discussion
Topic: Blok: Movable Terrain Demo
Replies: 5
Views: 1688

I love this demo. Besides it being simple I see a lot of potential for it to be used in a puzzle-like game. Perhaps you could make a game that only allows the player to pick up a maximum of 1 box at a time. The game could have buttons so if you place the box on a button it would hold the button down...
by sheamkennedy
Fri Feb 13, 2015 4:32 am
Forum: Q&A Discussion
Topic: Should I build my game on the stables or the nightlies?
Replies: 13
Views: 2876

There's no option to disable the chequer pattern in the map editor or pick a custom transparency colour, so I should do that. That reminds me of the animating tiles now displayed in the map editor, in particular the tile-picking screen. Those were really jarring and seizure-inducing (especially if ...
by sheamkennedy
Thu Feb 12, 2015 4:14 am
Forum: Game Discussion
Topic: This is the music thread
Replies: 89
Views: 36992

Got another new song up just the other day. I'm still learning how to mix and master my music. I think this songs a lot better than stuff I've done prior. It's somewhat professional but there's a lot I still need to learn to get my stuff sounding the way I truly want. As usual theres a bit of binaur...
by sheamkennedy
Wed Feb 04, 2015 6:08 pm
Forum: Game Discussion
Topic: This is the music thread
Replies: 89
Views: 36992

@BMR: Yeah it's harmonica. All the percussion is with my mouth and then there's a little synth towards the end to give the song a creepy vibe.
by sheamkennedy
Wed Feb 04, 2015 4:08 pm
Forum: Game Discussion
Topic: This is the music thread
Replies: 89
Views: 36992

Another new song. Just bought a microphone so the sound quality is a lot better than past uploads.

https://www.youtube.com/watch?v=R3efwUB ... s8FUBwZIBM
by sheamkennedy
Wed Jan 28, 2015 3:16 pm
Forum: Q&A Discussion
Topic: How can I get rid of bias in my code?
Replies: 7
Views: 1850

One way to eliminate the bias would be to not kill the NPCs immediately, but "mark" them somehow as killed and wait until all of the collisions have been checked and all of the "killed" npcs marked before deciding who wins and who loses. That way you could see if both guys have ...
by sheamkennedy
Wed Jan 28, 2015 12:04 am
Forum: Q&A Discussion
Topic: How can I get rid of bias in my code?
Replies: 7
Views: 1850

How can I get rid of bias in my code?

In a little minigame I'm making there are two NPC's which I have coded to shoot and kill one another when I press their corresponding keys. The game works great but there is a bit of a bias. When both NPCs shoot at eachother during the same tick then the code checks which bullet collided with which ...
by sheamkennedy
Tue Jan 27, 2015 11:29 pm
Forum: Game Discussion
Topic: Hans Stinkman 2015: A Cash Dollar Contest
Replies: 139
Views: 28300

Pheonix wrote:Image
I know exactly where I'm going with this.
That's cool. I'm interested to see how this works!