Search found 1110 matches

by sheamkennedy
Fri Mar 06, 2015 2:01 pm
Forum: Q&A Discussion
Topic: Out of curiosity: Checking byte
Replies: 6
Views: 1705

Cool. That will be an exciting feature to see. I've always thought it would be neat to do a pinball game but I'm sure some people will have even crazier ideas.
by sheamkennedy
Fri Mar 06, 2015 7:14 am
Forum: Game Discussion
Topic: Is it unwise to use calculus?
Replies: 9
Views: 1871

BMR wrote:If you want, I've got code for bezier curves. I'm using it to throw projectiles around in my combat engine, but you might be able to use it to get the values you want.
Oh yeah! I definitely remember seeing the video clip of that. Looked very well done.
by sheamkennedy
Fri Mar 06, 2015 6:56 am
Forum: Q&A Discussion
Topic: Out of curiosity: Checking byte
Replies: 6
Views: 1705

Out of curiosity: Checking byte

I was just wondering how old pinball video games were programmed and came across this: http://gamedev.stackexchange.com/questions/43705/2d-collision-detection-for-pinball-game It basically says that the walls are composed of greyscale colour ranges and the byte at any given spot can be checked in th...
by sheamkennedy
Fri Mar 06, 2015 6:37 am
Forum: Game Discussion
Topic: Is it unwise to use calculus?
Replies: 9
Views: 1871

Re: Is it unwise to use calculus?

So in order to create a curved border of an area to block the character, simulating walls, I've begun an attempt to use scripts to simulate functions an use a bit of calculus in order to determine coordinates along the curve. I suppose I'll find out, but is that a bit too complicated for the OHR to...
by sheamkennedy
Thu Mar 05, 2015 4:09 pm
Forum: Q&A Discussion
Topic: How to make hero revert to "walking" sprite once key release
Replies: 6
Views: 1603

Thanks for clarifying things.
by sheamkennedy
Thu Mar 05, 2015 6:41 am
Forum: Q&A Discussion
Topic: How to make hero revert to "walking" sprite once key release
Replies: 6
Views: 1603

If it's flickering, it could be the KeyIsPressed instead of KeyVal? KeyIsPressed only cares that the button is pressed or not, not whether or not it's a new key press so 18.2 times a second KeyIsPressed is going to do what it wants to do. Glad that the matter's resolved, though! I actually still am...
by sheamkennedy
Thu Mar 05, 2015 4:38 am
Forum: Q&A Discussion
Topic: How to make hero revert to "walking" sprite once key release
Replies: 6
Views: 1603

I took from that what I could and switched over to using a tag. It kind of works. What I mean is it shows a frame of sprinting spring and flickers between that and the normal sprite while character is moving. Not sure why this happens but it gave me a good idea nonetheless. I figured it could save m...
by sheamkennedy
Thu Mar 05, 2015 1:34 am
Forum: Q&A Discussion
Topic: Moving slices to make an attack.
Replies: 4
Views: 1392

You have to load in the slice collection first that you are using. Then you can use codes to manipulate those slices in the collection. Since the slices aren't loaded in to your game then you will get errors saying they don't exist and stuff like that. Here's an example of what to do: variable&#...
by sheamkennedy
Thu Mar 05, 2015 1:15 am
Forum: Q&A Discussion
Topic: How to make hero revert to "walking" sprite once key release
Replies: 6
Views: 1603

How to make hero revert to "walking" sprite once k

I have the following code which makes my hero "run" when I hold down the "S" key. It both changes the characters speed and their sprite changes to their "running sprite." The code is here: plotscript, On Keypress Handler 0, begin if(hero is walking(me&am...
by sheamkennedy
Wed Mar 04, 2015 3:33 pm
Forum: Game Discussion
Topic: Hans Stinkman 2015 Voting Thread NOW WITH RESULTS
Replies: 36
Views: 10494

Logically I went to the hotel to sleep, but none of the sleep related options were selectable since they all told me I had too little energy to proceed with the action selected. I guess I was too sleepy to sleep. This is probably a minor fix but I decided not to attempt the game a third time since ...
by sheamkennedy
Wed Mar 04, 2015 4:44 am
Forum: Game Discussion
Topic: Hans Stinkman 2015 Voting Thread NOW WITH RESULTS
Replies: 36
Views: 10494

BEST -Teekee This one was most enjoyable to play for me. I liked all the puns used for enemy naming. Graphics were the best by far and the animation for the cat flying across the screen was great. The story was very different than RPGs I've seen leaving me wanting more. I hope this game expands in ...
by sheamkennedy
Tue Mar 03, 2015 8:07 pm
Forum: Game Discussion
Topic: Work for Hire
Replies: 162
Views: 98170

I need an Musician/ Guy who is more into music than I am for my game the Pumpkin Warriors. I need Ambient/ Enviromental Music and sounds, and maybe even battle music. I'm also available to work on graphics for other games on weekends. So if someone needs an artist for a cartoony, or a specific arts...
by sheamkennedy
Tue Mar 03, 2015 3:29 pm
Forum: Q&A Discussion
Topic: Any suggestion on how to make this script more fluid?
Replies: 5
Views: 1491

Disregard everything, I figured it out! For those interested I made a stupid mistake long ago in my code which brought this on. I had the following at the top of my onkeypress script: if(hero is walking(me) == false) then( set hero speed(me, 4&#41...
by sheamkennedy
Tue Mar 03, 2015 1:29 pm
Forum: Q&A Discussion
Topic: Any suggestion on how to make this script more fluid?
Replies: 5
Views: 1491

Thanks, the html being enabled was messing it up. Here's the code I currently have: if(key is pressed(key:Z)) then( if(isClimbing == 0) then( #suspend player #wait for hero (me) ### Cycle through players if they ...
by sheamkennedy
Tue Mar 03, 2015 7:25 am
Forum: Q&A Discussion
Topic: Any suggestion on how to make this script more fluid?
Replies: 5
Views: 1491

Any suggestion on how to make this script more fluid?

I have a script I'm making such that when I press "Z" on the keyboard, my hero in my party cycles to the next party member that is present if any exist. The script works fine but only carries itself out when my player is stationary. I'd like to make the code so that the player may switch c...