Search found 1110 matches
- Fri Mar 06, 2015 2:01 pm
- Forum: Q&A Discussion
- Topic: Out of curiosity: Checking byte
- Replies: 6
- Views: 1705
- Fri Mar 06, 2015 7:14 am
- Forum: Game Discussion
- Topic: Is it unwise to use calculus?
- Replies: 9
- Views: 1871
- Fri Mar 06, 2015 6:56 am
- Forum: Q&A Discussion
- Topic: Out of curiosity: Checking byte
- Replies: 6
- Views: 1705
Out of curiosity: Checking byte
I was just wondering how old pinball video games were programmed and came across this: http://gamedev.stackexchange.com/questions/43705/2d-collision-detection-for-pinball-game It basically says that the walls are composed of greyscale colour ranges and the byte at any given spot can be checked in th...
- Fri Mar 06, 2015 6:37 am
- Forum: Game Discussion
- Topic: Is it unwise to use calculus?
- Replies: 9
- Views: 1871
Re: Is it unwise to use calculus?
So in order to create a curved border of an area to block the character, simulating walls, I've begun an attempt to use scripts to simulate functions an use a bit of calculus in order to determine coordinates along the curve. I suppose I'll find out, but is that a bit too complicated for the OHR to...
- Thu Mar 05, 2015 4:09 pm
- Forum: Q&A Discussion
- Topic: How to make hero revert to "walking" sprite once key release
- Replies: 6
- Views: 1603
- Thu Mar 05, 2015 6:41 am
- Forum: Q&A Discussion
- Topic: How to make hero revert to "walking" sprite once key release
- Replies: 6
- Views: 1603
If it's flickering, it could be the KeyIsPressed instead of KeyVal? KeyIsPressed only cares that the button is pressed or not, not whether or not it's a new key press so 18.2 times a second KeyIsPressed is going to do what it wants to do. Glad that the matter's resolved, though! I actually still am...
- Thu Mar 05, 2015 4:38 am
- Forum: Q&A Discussion
- Topic: How to make hero revert to "walking" sprite once key release
- Replies: 6
- Views: 1603
I took from that what I could and switched over to using a tag. It kind of works. What I mean is it shows a frame of sprinting spring and flickers between that and the normal sprite while character is moving. Not sure why this happens but it gave me a good idea nonetheless. I figured it could save m...
- Thu Mar 05, 2015 1:34 am
- Forum: Q&A Discussion
- Topic: Moving slices to make an attack.
- Replies: 4
- Views: 1392
- Thu Mar 05, 2015 1:15 am
- Forum: Q&A Discussion
- Topic: How to make hero revert to "walking" sprite once key release
- Replies: 6
- Views: 1603
How to make hero revert to "walking" sprite once k
I have the following code which makes my hero "run" when I hold down the "S" key. It both changes the characters speed and their sprite changes to their "running sprite." The code is here: plotscript, On Keypress Handler 0, begin if(hero is walking(me&am...
- Wed Mar 04, 2015 3:33 pm
- Forum: Game Discussion
- Topic: Hans Stinkman 2015 Voting Thread NOW WITH RESULTS
- Replies: 36
- Views: 10494
Logically I went to the hotel to sleep, but none of the sleep related options were selectable since they all told me I had too little energy to proceed with the action selected. I guess I was too sleepy to sleep. This is probably a minor fix but I decided not to attempt the game a third time since ...
- Wed Mar 04, 2015 4:44 am
- Forum: Game Discussion
- Topic: Hans Stinkman 2015 Voting Thread NOW WITH RESULTS
- Replies: 36
- Views: 10494
BEST -Teekee This one was most enjoyable to play for me. I liked all the puns used for enemy naming. Graphics were the best by far and the animation for the cat flying across the screen was great. The story was very different than RPGs I've seen leaving me wanting more. I hope this game expands in ...
- Tue Mar 03, 2015 8:07 pm
- Forum: Game Discussion
- Topic: Work for Hire
- Replies: 162
- Views: 98170
I need an Musician/ Guy who is more into music than I am for my game the Pumpkin Warriors. I need Ambient/ Enviromental Music and sounds, and maybe even battle music. I'm also available to work on graphics for other games on weekends. So if someone needs an artist for a cartoony, or a specific arts...
- Tue Mar 03, 2015 3:29 pm
- Forum: Q&A Discussion
- Topic: Any suggestion on how to make this script more fluid?
- Replies: 5
- Views: 1491
- Tue Mar 03, 2015 1:29 pm
- Forum: Q&A Discussion
- Topic: Any suggestion on how to make this script more fluid?
- Replies: 5
- Views: 1491
- Tue Mar 03, 2015 7:25 am
- Forum: Q&A Discussion
- Topic: Any suggestion on how to make this script more fluid?
- Replies: 5
- Views: 1491
Any suggestion on how to make this script more fluid?
I have a script I'm making such that when I press "Z" on the keyboard, my hero in my party cycles to the next party member that is present if any exist. The script works fine but only carries itself out when my player is stationary. I'd like to make the code so that the player may switch c...