Search found 1110 matches
- Sun Mar 08, 2015 12:20 am
- Forum: Q&A Discussion
- Topic: How to make slice appear below hero
- Replies: 6
- Views: 1525
- Sat Mar 07, 2015 8:27 pm
- Forum: Game Discussion
- Topic: Is it unwise to use calculus?
- Replies: 9
- Views: 1871
Sorry I'm a bit confused, could you define the problem more? What I understand is the code is for a left wall (a wall to the left of the hero) and you are saying that it works (meaning it blocks you from moving left) so is there a problem with how this is working? Or are you just saying now that you...
- Sat Mar 07, 2015 7:22 pm
- Forum: Q&A Discussion
- Topic: How to make slice appear below hero
- Replies: 6
- Views: 1525
How to make slice appear below hero
I have my boomerang slice which is parented to the hero. I would like to make said slice appear under the hero rather than over top of the hero. How do I do this? I tried: set parent(Boomerang, get hero slice (0)) move slice below (Boomerang, get hero slice &a...
- Sat Mar 07, 2015 6:04 pm
- Forum: Q&A Discussion
- Topic: Stuff is going missing in the Plotscripting Dictionary
- Replies: 5
- Views: 1498
Apparently the XML dictionary is having problems or something, so I've just been going to the HTML version . Thanks! EDIT: Hey I actually just was looking for some stuff in the html dictionary. Turns out it's missing there too. It's in the appendix but when you click on it, it's not located in the ...
- Sat Mar 07, 2015 2:45 pm
- Forum: Q&A Discussion
- Topic: Stuff is going missing in the Plotscripting Dictionary
- Replies: 5
- Views: 1498
Stuff is going missing in the Plotscripting Dictionary
I use the Plotscripting Dictionary fairly frequently and have noticed that lately some of the features that are normally in it have gone missing. I'm particularly talking about the Slice section which has hardly any documentation as of now. I'm used to that section being really long. It's like it ju...
- Sat Mar 07, 2015 5:43 am
- Forum: Game Discussion
- Topic: Show off your graphics!
- Replies: 1625
- Views: 335820
I still need to create some collision detection code for it but I got this Zelda style boomerang working for the most part:
https://www.youtube.com/watch?v=QpWtO9G ... hH6wejO_Rr
https://www.youtube.com/watch?v=QpWtO9G ... hH6wejO_Rr
- Sat Mar 07, 2015 5:42 am
- Forum: Q&A Discussion
- Topic: How to make slice act like a boomerang?
- Replies: 11
- Views: 2230
Here's a video showing how it turned out:
https://www.youtube.com/watch?v=QpWtO9G ... hH6wejO_Rr
https://www.youtube.com/watch?v=QpWtO9G ... hH6wejO_Rr
- Sat Mar 07, 2015 5:35 am
- Forum: Q&A Discussion
- Topic: How to make slice act like a boomerang?
- Replies: 11
- Views: 2230
- Sat Mar 07, 2015 5:33 am
- Forum: Q&A Discussion
- Topic: Out of curiosity: Checking byte
- Replies: 6
- Views: 1705
- Sat Mar 07, 2015 4:09 am
- Forum: Q&A Discussion
- Topic: How to make slice act like a boomerang?
- Replies: 11
- Views: 2230
- Sat Mar 07, 2015 2:52 am
- Forum: Q&A Discussion
- Topic: How to make slice act like a boomerang?
- Replies: 11
- Views: 2230
- Sat Mar 07, 2015 2:32 am
- Forum: Q&A Discussion
- Topic: How to make slice act like a boomerang?
- Replies: 11
- Views: 2230
Sorry I should show all the code, it may be a bit convoluted and hard to understand some of the other stuff going on but here it is: script, Boomerang Timer, begin #If the boomerang was just shot, a timer which changes phase of the boomerang begins, once the time #is up this script will retrigger ca...
- Sat Mar 07, 2015 2:29 am
- Forum: Q&A Discussion
- Topic: How to make slice act like a boomerang?
- Replies: 11
- Views: 2230
- Sat Mar 07, 2015 2:17 am
- Forum: Q&A Discussion
- Topic: How to make slice act like a boomerang?
- Replies: 11
- Views: 2230
No, I still can't get it to work that way. In game it shows my boomerang fly away from the player at it's original velocity, then it stops and the slice is freed. There is no return velocity for some reason. I just attempted this since I figured it was a better mathematical expression than my origin...
- Sat Mar 07, 2015 1:04 am
- Forum: Q&A Discussion
- Topic: How to make slice act like a boomerang?
- Replies: 11
- Views: 2230
How to make slice act like a boomerang?
I've dealt with making projectiles but now want to make a boomerang. The projectile must first have a velocity going away from the player, then a return velocity coming back. Is there an easy way for me to code something that checks what the current slice velocity is, then reverse it's velocity? My ...