Search found 1110 matches

by sheamkennedy
Wed Mar 11, 2015 6:17 am
Forum: Q&A Discussion
Topic: How do I simulate the esc menu? (Pausing everything)
Replies: 8
Views: 1851

Hmm I see what you mean. I think this would get difficult with my code. I have over 6000 lines of code (some is garbage need to go through) and so many scripts and stuff to handle. I think what you are suggesting may be unfeasible. It's actually not a big deal. I got the menu to look nice while ever...
by sheamkennedy
Wed Mar 11, 2015 5:08 am
Forum: Q&A Discussion
Topic: How do I simulate the esc menu? (Pausing everything)
Replies: 8
Views: 1851

How do I simulate the esc menu? (Pausing everything)

I am working on a slice based menu for my game. I would like the game to essentially pause just like what happens when you normally click "esc" during gameplay. My current menu script uses suspend player and NPC but this doesn't work for my slices (like weapon animations) which continue to...
by sheamkennedy
Mon Mar 09, 2015 10:15 pm
Forum: Game Discussion
Topic: Don't Eat Soap (In Chinese!)
Replies: 17
Views: 6519

That's awesome!
by sheamkennedy
Mon Mar 09, 2015 6:56 pm
Forum: Q&A Discussion
Topic: In Inventory tag weirdness
Replies: 10
Views: 2084

Nice! You should make a video or something when your done. I'd like to see this!
by sheamkennedy
Mon Mar 09, 2015 1:45 pm
Forum: Q&A Discussion
Topic: In Inventory tag weirdness
Replies: 10
Views: 2084

Awesome. I think I may go a different route, though, because I got the "item respawn" (basically, the in inventory tag being autoset back to off) thing to work by interacting with a different object. But the object NPC spawns as a regular walkabout, not a walktall one, which certainly loo...
by sheamkennedy
Sun Mar 08, 2015 11:26 pm
Forum: Q&A Discussion
Topic: Importing Issue
Replies: 10
Views: 1993

Alright cool can't wait to see. I'm not too familiar with GIMP but in photoshop when you "save as" you can choose .bmp and it asks if you want 8-bit, 16-bit, 32-bit, etc... Maybe in GIMP it may be under File>Export or something along those lines. Either way if you got it figured out it's n...
by sheamkennedy
Sun Mar 08, 2015 11:02 pm
Forum: Q&A Discussion
Topic: Issue: Slice collide, slice has already been deleted?
Replies: 2
Views: 936

Awesome! That helps a lot.
by sheamkennedy
Sun Mar 08, 2015 10:50 pm
Forum: Q&A Discussion
Topic: Importing Issue
Replies: 10
Views: 1993

Aaaah finally this makes sense. Ok yeah, I figured out how to remap the colors in GIMP. Now I just have to figure out how to make it change the colors without messing up the picture. I'm very unfamiliar with paint programs so I'm going at this blind, but thank you, I can figure this out now. Or you...
by sheamkennedy
Sun Mar 08, 2015 10:48 pm
Forum: Q&A Discussion
Topic: Importing Issue
Replies: 10
Views: 1993

That's good to know. I guess I've always been importing 32 bit .bmp's until today.
by sheamkennedy
Sun Mar 08, 2015 9:32 pm
Forum: Q&A Discussion
Topic: How to make slice appear below hero
Replies: 6
Views: 1525

Thanks, looks good!
by sheamkennedy
Sun Mar 08, 2015 9:09 pm
Forum: Q&A Discussion
Topic: Stuff is going missing in the Plotscripting Dictionary
Replies: 5
Views: 1498

Thanks
by sheamkennedy
Sun Mar 08, 2015 9:02 pm
Forum: Q&A Discussion
Topic: Importing Issue
Replies: 10
Views: 1993

Hmm your right... I just tried to import a .bmp image to my game and was not prompted either... I swear I always get prompted. Perhaps in the latest update of the nightly this prompt somehow got excluded? I'm very confused myself since I feel like I haven't updated mine since the last time I was pro...
by sheamkennedy
Sun Mar 08, 2015 8:54 pm
Forum: Q&A Discussion
Topic: Importing Issue
Replies: 10
Views: 1993

I don't know if this is the issue but when you import a new backdrop it will prompt you to choose which colour you'd like as the transparency. Thus your transparency colour in you imported graphics does not have to be the same as the once in the editor master palette. For example, if I want yellow t...
by sheamkennedy
Sun Mar 08, 2015 7:43 pm
Forum: Q&A Discussion
Topic: Issue: Slice collide, slice has already been deleted?
Replies: 2
Views: 936

Issue: Slice collide, slice has already been deleted?

EDIT: Not sure what the issue was but I think I solved it. I figured that too much was going on at once with timers and all that so I made it so certain things don't trigger while other certain scripts are running. I am having a scripting error that basically says "Issue: Slice collide, slice ...
by sheamkennedy
Sun Mar 08, 2015 1:13 am
Forum: Q&A Discussion
Topic: How to make slice appear below hero
Replies: 6
Views: 1525

Parent it to the hero slice, then move it before the hero walkabout sprite component. I'm on my phone so I can't type up the example right now, but it isn't too hard Sorry I'm not sure if I understand what you mean. Probably to replace "get hero slice (0)" with walkabout sprite component ...