Search found 1110 matches
- Thu Apr 30, 2015 7:29 am
- Forum: Q&A Discussion
- Topic: How to make bullet originate from enemy (walktall)?
- Replies: 6
- Views: 1515
Normally projectiles shouldn't be parented to whatever fires them, but I know you want the bullets to match the movements of whoever is firing... Actually what would be the best way to have them originate from an enemy but not be parented to them? (Sorry if this seems like a silly question) I think...
- Wed Apr 29, 2015 8:19 pm
- Forum: Q&A Discussion
- Topic: How to make bullet originate from enemy (walktall)?
- Replies: 6
- Views: 1515
How to make bullet originate from enemy (walktall)?
EDIT: Disregard this, I figured it out! So far I have a code on-keypress that shoots a bullet originating from my hero using a function like: set parent(Bullet, get hero slice (0)) Now I want to make my enemies shoot bullets. Since I am using the walktall script all m...
- Wed Apr 29, 2015 6:27 pm
- Forum: Game Discussion
- Topic: Methods for Brainstorming
- Replies: 5
- Views: 1696
Sounds like Liptiki is probably based on Markov Chains. I googled around and found this one: http://projects.haykranen.nl/markov/demo/ It only takes a single source text, but there is nothing stopping you from combining two sources and pasting them into the same box. Thanks so much! I was hoping so...
- Wed Apr 29, 2015 4:56 pm
- Forum: Game Discussion
- Topic: Methods for Brainstorming
- Replies: 5
- Views: 1696
Re: Methods for Brainstorming
@Matakage: That's a very interesting way to come up with fresh ideas. I'll definitely try that. One way I've used in the past is actually a program called "Liptikl." It works by taking 2 or more sources of text input and then the program attempts to form somewhat coherent sentences out of ...
- Sat Apr 11, 2015 6:33 am
- Forum: Game Discussion
- Topic: Hans Stinkman 2015 Voting Thread NOW WITH RESULTS
- Replies: 36
- Views: 10491
- Fri Apr 10, 2015 8:23 pm
- Forum: Game Discussion
- Topic: Hans Stinkman 2015 Voting Thread NOW WITH RESULTS
- Replies: 36
- Views: 10491
- Fri Apr 10, 2015 3:49 pm
- Forum: Game Discussion
- Topic: Hans Stinkman 2015 Voting Thread NOW WITH RESULTS
- Replies: 36
- Views: 10491
- Thu Apr 09, 2015 6:14 pm
- Forum: Game Discussion
- Topic: This is the music thread
- Replies: 89
- Views: 36986
- Wed Apr 08, 2015 8:28 pm
- Forum: Game Discussion
- Topic: This is the music thread
- Replies: 89
- Views: 36986
Cool I'm excited to see what you come up with for the physical media. I'm not sure if this is the problem but something I found to be very confusing when I was starting to mix tracks was that the audio process should be done in a specific order. The order is to do your Channel EQ first, followed by ...
- Tue Apr 07, 2015 8:43 pm
- Forum: Game Discussion
- Topic: This is the music thread
- Replies: 89
- Views: 36986
That was very neat. My favourites were: Give Me Reason and Forgotten Heart. I think there's a few things that could be done to enhance your future music, keep in mind that I'm not an audio engineer or anything. I think you should add an equalizer to each track to help boost certain sound frequencies...
- Sat Apr 04, 2015 3:02 pm
- Forum: Q&A Discussion
- Topic: Slice does not exist error, but I'm have checks in place...
- Replies: 6
- Views: 1367
Thanks, I'll keep that in mind. I do actually have a code which creates slices for every wall in the map. Still I don't think I'll exceed 5000 slices since I'll limit the size of each map area. On top of that I don't even know if I'll be using wall slices for collision detection since it may not be ...
- Fri Apr 03, 2015 10:03 pm
- Forum: Q&A Discussion
- Topic: Slice does not exist error, but I'm have checks in place...
- Replies: 6
- Views: 1367
- Fri Apr 03, 2015 9:38 pm
- Forum: Q&A Discussion
- Topic: Slice does not exist error, but I'm have checks in place...
- Replies: 6
- Views: 1367
Slice does not exist error, but I'm have checks in place...
I've got a lot of stuff coded for my game that revolves around menus appearing on screen and the player being able to interact with them. Problem is that I occasionally get errors saying "slice does not exist" when my scripts are either supposed to destroy a menu slice, or do stuff like mo...
- Sat Mar 28, 2015 1:25 am
- Forum: Game Discussion
- Topic: Hans Stinkman 2015 Voting Thread NOW WITH RESULTS
- Replies: 36
- Views: 10491
- Thu Mar 26, 2015 6:56 pm
- Forum: Game Discussion
- Topic: Thinking of implementing socket support into Plotscript
- Replies: 18
- Views: 5986
I would love to see some edited tutorials showing the implementation of a simple feature. I realize this is a bit of work on whoever throws the tutorials together so only do it if you think it would be helpful to others too. Also I feel like a lot of background information may be needed to explain t...