Search found 1110 matches

by sheamkennedy
Thu Apr 30, 2015 7:29 am
Forum: Q&A Discussion
Topic: How to make bullet originate from enemy (walktall)?
Replies: 6
Views: 1515

Normally projectiles shouldn't be parented to whatever fires them, but I know you want the bullets to match the movements of whoever is firing... Actually what would be the best way to have them originate from an enemy but not be parented to them? (Sorry if this seems like a silly question) I think...
by sheamkennedy
Wed Apr 29, 2015 8:19 pm
Forum: Q&A Discussion
Topic: How to make bullet originate from enemy (walktall)?
Replies: 6
Views: 1515

How to make bullet originate from enemy (walktall)?

EDIT: Disregard this, I figured it out! So far I have a code on-keypress that shoots a bullet originating from my hero using a function like: set parent(Bullet, get hero slice (0)) Now I want to make my enemies shoot bullets. Since I am using the walktall script all m...
by sheamkennedy
Wed Apr 29, 2015 6:27 pm
Forum: Game Discussion
Topic: Methods for Brainstorming
Replies: 5
Views: 1696

Sounds like Liptiki is probably based on Markov Chains. I googled around and found this one: http://projects.haykranen.nl/markov/demo/ It only takes a single source text, but there is nothing stopping you from combining two sources and pasting them into the same box. Thanks so much! I was hoping so...
by sheamkennedy
Wed Apr 29, 2015 4:56 pm
Forum: Game Discussion
Topic: Methods for Brainstorming
Replies: 5
Views: 1696

Re: Methods for Brainstorming

@Matakage: That's a very interesting way to come up with fresh ideas. I'll definitely try that. One way I've used in the past is actually a program called "Liptikl." It works by taking 2 or more sources of text input and then the program attempts to form somewhat coherent sentences out of ...
by sheamkennedy
Sat Apr 11, 2015 6:33 am
Forum: Game Discussion
Topic: Hans Stinkman 2015 Voting Thread NOW WITH RESULTS
Replies: 36
Views: 10491

Agreed. There's something way more wonderful about getting a mysterious box of stuff than a small sum of money.
by sheamkennedy
Fri Apr 10, 2015 8:23 pm
Forum: Game Discussion
Topic: Hans Stinkman 2015 Voting Thread NOW WITH RESULTS
Replies: 36
Views: 10491

Cool. This box sounds intriguing. Moogle will have to upload a picture when it's recieved
by sheamkennedy
Fri Apr 10, 2015 3:49 pm
Forum: Game Discussion
Topic: Hans Stinkman 2015 Voting Thread NOW WITH RESULTS
Replies: 36
Views: 10491

Awh nuts I thought I'd do better. Oh well.
by sheamkennedy
Thu Apr 09, 2015 6:14 pm
Forum: Game Discussion
Topic: This is the music thread
Replies: 89
Views: 36986

Glad it helped a bit. Can't wait to see how this stuff progresses.
by sheamkennedy
Wed Apr 08, 2015 8:28 pm
Forum: Game Discussion
Topic: This is the music thread
Replies: 89
Views: 36986

Cool I'm excited to see what you come up with for the physical media. I'm not sure if this is the problem but something I found to be very confusing when I was starting to mix tracks was that the audio process should be done in a specific order. The order is to do your Channel EQ first, followed by ...
by sheamkennedy
Tue Apr 07, 2015 8:43 pm
Forum: Game Discussion
Topic: This is the music thread
Replies: 89
Views: 36986

That was very neat. My favourites were: Give Me Reason and Forgotten Heart. I think there's a few things that could be done to enhance your future music, keep in mind that I'm not an audio engineer or anything. I think you should add an equalizer to each track to help boost certain sound frequencies...
by sheamkennedy
Sat Apr 04, 2015 3:02 pm
Forum: Q&A Discussion
Topic: Slice does not exist error, but I'm have checks in place...
Replies: 6
Views: 1367

Thanks, I'll keep that in mind. I do actually have a code which creates slices for every wall in the map. Still I don't think I'll exceed 5000 slices since I'll limit the size of each map area. On top of that I don't even know if I'll be using wall slices for collision detection since it may not be ...
by sheamkennedy
Fri Apr 03, 2015 10:03 pm
Forum: Q&A Discussion
Topic: Slice does not exist error, but I'm have checks in place...
Replies: 6
Views: 1367

Awesome, I'll try implementing this for all my checks then let you know if any other issues arise with it.
by sheamkennedy
Fri Apr 03, 2015 9:38 pm
Forum: Q&A Discussion
Topic: Slice does not exist error, but I'm have checks in place...
Replies: 6
Views: 1367

Slice does not exist error, but I'm have checks in place...

I've got a lot of stuff coded for my game that revolves around menus appearing on screen and the player being able to interact with them. Problem is that I occasionally get errors saying "slice does not exist" when my scripts are either supposed to destroy a menu slice, or do stuff like mo...
by sheamkennedy
Sat Mar 28, 2015 1:25 am
Forum: Game Discussion
Topic: Hans Stinkman 2015 Voting Thread NOW WITH RESULTS
Replies: 36
Views: 10491

I'll do a revote now that I've played "The Noodle Within" again. BEST -Teekee -The Noodle Within -Who Left All These Clowns Here? -Crusty's Heyday WORST (And I don't mean worst as a bad thing, I just mean in relation to the other games, I really want to make this clear since I think that &...
by sheamkennedy
Thu Mar 26, 2015 6:56 pm
Forum: Game Discussion
Topic: Thinking of implementing socket support into Plotscript
Replies: 18
Views: 5986

I would love to see some edited tutorials showing the implementation of a simple feature. I realize this is a bit of work on whoever throws the tutorials together so only do it if you think it would be helpful to others too. Also I feel like a lot of background information may be needed to explain t...