Search found 1417 matches
- Sun May 13, 2012 1:02 am
- Forum: Game Discussion
- Topic: Legacy roadmap
- Replies: 261
- Views: 45065
I've been working to include dynamic economy in two of my games, and it's the main reason why I still want shops to become part of plotscripting sometime in the near future. I've found that the best way to create a dynamic economy is to first set a GNP for the game world to a global variable, and th...
- Thu May 10, 2012 11:02 pm
- Forum: General Discussion
- Topic: ART TALK
- Replies: 34
- Views: 9437
- Tue May 08, 2012 12:31 am
- Forum: Game Discussion
- Topic: The OHR Collab Challenge
- Replies: 77
- Views: 15829
- Tue May 08, 2012 12:08 am
- Forum: Game Discussion
- Topic: Hype Up Your Game Thread
- Replies: 1513
- Views: 361377
- Thu May 03, 2012 11:12 pm
- Forum: Game Discussion
- Topic: Memento Mori journal
- Replies: 17
- Views: 4414
- Thu May 03, 2012 2:04 am
- Forum: Game Discussion
- Topic: The OHR Collab Challenge
- Replies: 77
- Views: 15829
Personally, I'd like to play Option 3: The Da Vinci Ultimatum . Sounds like it would be all kinds of cool. I'd love to see FnrrfYgmSchish's art style dominate that one. I had a contest years ago that some people entered but nobody actually released a game for that I had spent months writing and prep...
- Thu Apr 26, 2012 8:38 pm
- Forum: Game Discussion
- Topic: A question about diagonal stairs
- Replies: 9
- Views: 1759
Going on experience I can tell you that making manually controlled staircase movement is an exercise in masochism, especially if you have trailing party members. Heck, any kind of staircase control is painful if you have trailing party members. Your stairs look simple to navigate, but I can warn you...
- Sat Apr 21, 2012 5:11 pm
- Forum: Game Discussion
- Topic: Pseudo-dynamic Lighting?
- Replies: 9
- Views: 1352
I may be reading too deeply into your post, but it looks to me like you may be overcomplicating things a little. The point of zones is to cut down on the need for excessive write map block commands (among other uses). Consider this: you can stack up to 15 zones on a single tile. Although zone compar...
- Thu Apr 19, 2012 8:10 pm
- Forum: Game Discussion
- Topic: Why does mapmaking suck?
- Replies: 39
- Views: 10156
- Sun Apr 15, 2012 6:02 pm
- Forum: Game Discussion
- Topic: Battle System Concept - Feedback Requested
- Replies: 12
- Views: 5981
What I like about the game from these Youtube videos is that everything seems to run just a touch better than the OHR does. It's very subtle, and almost unnoticeable, but I'm pretty sure the screen scrolls at a smoother frame rate. The map fading also looks a little nicer. Or maybe it fades a little...
- Sun Apr 15, 2012 1:56 am
- Forum: Game Discussion
- Topic: Three Months to Go
- Replies: 37
- Views: 12292
Well, I think a rerelease is a rerelease no matter how it's released. If everything changes but the name, then maybe I'd count it as a new game. But why would you rip out the original style of gameplay to convert it into an RPG? Seems like a waste of all that extra scripting you did to make it a non...
- Thu Apr 12, 2012 4:53 pm
- Forum: Game Discussion
- Topic: Three Months to Go
- Replies: 37
- Views: 12292
I like the name Apophenia , and I also like the name Viridia . Even if both names have little or nothing to do with the games themselves, I've gone so long knowing them by those names that I would feel funny calling them anything else. It would feel like that one time long ago when Charlie Sheen wan...
- Thu Apr 12, 2012 4:43 pm
- Forum: Game Discussion
- Topic: 2012 OHRRPGCE 8-bit Contest
- Replies: 15
- Views: 3347
There's a good chance I may be entering this one. I've got an untested concept I'd like to try out, and this is the perfect contest to see how well I can get it to work. If it does work, I'll likely follow it up with a HamsterSpeak article in June. The article would focus primarily on design and pro...
- Thu Apr 12, 2012 4:35 pm
- Forum: Game Discussion
- Topic: Battle System Concept - Feedback Requested
- Replies: 12
- Views: 5981
The second concept doesn't seem very strategic to me. How would dishing certain attacks based on time progress the battle? How would the player plan his attacks? Maybe I'm missing a key factor here, but it seems like it would work slowly and would be slightly the definition of antifun . The first co...
- Sat Apr 07, 2012 8:13 pm
- Forum: General Discussion
- Topic: Since the Boulderbeast
- Replies: 6
- Views: 1858