Search found 1417 matches

by Pepsi Ranger
Sun May 13, 2012 1:02 am
Forum: Game Discussion
Topic: Legacy roadmap
Replies: 261
Views: 45065

I've been working to include dynamic economy in two of my games, and it's the main reason why I still want shops to become part of plotscripting sometime in the near future. I've found that the best way to create a dynamic economy is to first set a GNP for the game world to a global variable, and th...
by Pepsi Ranger
Thu May 10, 2012 11:02 pm
Forum: General Discussion
Topic: ART TALK
Replies: 34
Views: 9437

My point is we call anything and everything "art." I could cover a canvas with glue, whip a Scrabble game against it, and make up some jibba jabba about it representing the oppressiveness of words and language in modern society, and BOOM. Museum display. I think you should try this and se...
by Pepsi Ranger
Tue May 08, 2012 12:31 am
Forum: Game Discussion
Topic: The OHR Collab Challenge
Replies: 77
Views: 15829

I (mostly) love the idea you're running with, but I do have a few suggestions. 1. This should be a quasi-serious game. "Beating the snot" out of anything is going to ruin the aesthetic. If you're gonna make an artist game, then the dialogue should sound pretentious. Pretend like you're lis...
by Pepsi Ranger
Tue May 08, 2012 12:08 am
Forum: Game Discussion
Topic: Hype Up Your Game Thread
Replies: 1513
Views: 361377

Nathan, is that Maces Wild? If it is, I've got five words for you:

Heart of the OHR 2012.

Stay focused, bubba.
by Pepsi Ranger
Thu May 03, 2012 11:12 pm
Forum: Game Discussion
Topic: Memento Mori journal
Replies: 17
Views: 4414

Maybe I just want a direct template port of Super Meat Boy here, but is it possible to add the remains of failed attempts to this game? That was my favorite part about Meat Boy.

I can see now why higher frames per second is so important for the OHR.
by Pepsi Ranger
Thu May 03, 2012 2:04 am
Forum: Game Discussion
Topic: The OHR Collab Challenge
Replies: 77
Views: 15829

Personally, I'd like to play Option 3: The Da Vinci Ultimatum . Sounds like it would be all kinds of cool. I'd love to see FnrrfYgmSchish's art style dominate that one. I had a contest years ago that some people entered but nobody actually released a game for that I had spent months writing and prep...
by Pepsi Ranger
Thu Apr 26, 2012 8:38 pm
Forum: Game Discussion
Topic: A question about diagonal stairs
Replies: 9
Views: 1759

Going on experience I can tell you that making manually controlled staircase movement is an exercise in masochism, especially if you have trailing party members. Heck, any kind of staircase control is painful if you have trailing party members. Your stairs look simple to navigate, but I can warn you...
by Pepsi Ranger
Sat Apr 21, 2012 5:11 pm
Forum: Game Discussion
Topic: Pseudo-dynamic Lighting?
Replies: 9
Views: 1352

I may be reading too deeply into your post, but it looks to me like you may be overcomplicating things a little. The point of zones is to cut down on the need for excessive write map block commands (among other uses). Consider this: you can stack up to 15 zones on a single tile. Although zone compar...
by Pepsi Ranger
Thu Apr 19, 2012 8:10 pm
Forum: Game Discussion
Topic: Why does mapmaking suck?
Replies: 39
Views: 10156

I'd be happy with: -12-16 map layers for multiple weather effects or tall, complicated structures -tile clusters so that large objects with many clones (like tall trees) can be "stamped" without having to lay out several tiles for each clone by hand -larger tilesets so that panoramic scene...
by Pepsi Ranger
Sun Apr 15, 2012 6:02 pm
Forum: Game Discussion
Topic: Battle System Concept - Feedback Requested
Replies: 12
Views: 5981

What I like about the game from these Youtube videos is that everything seems to run just a touch better than the OHR does. It's very subtle, and almost unnoticeable, but I'm pretty sure the screen scrolls at a smoother frame rate. The map fading also looks a little nicer. Or maybe it fades a little...
by Pepsi Ranger
Sun Apr 15, 2012 1:56 am
Forum: Game Discussion
Topic: Three Months to Go
Replies: 37
Views: 12292

Well, I think a rerelease is a rerelease no matter how it's released. If everything changes but the name, then maybe I'd count it as a new game. But why would you rip out the original style of gameplay to convert it into an RPG? Seems like a waste of all that extra scripting you did to make it a non...
by Pepsi Ranger
Thu Apr 12, 2012 4:53 pm
Forum: Game Discussion
Topic: Three Months to Go
Replies: 37
Views: 12292

I like the name Apophenia , and I also like the name Viridia . Even if both names have little or nothing to do with the games themselves, I've gone so long knowing them by those names that I would feel funny calling them anything else. It would feel like that one time long ago when Charlie Sheen wan...
by Pepsi Ranger
Thu Apr 12, 2012 4:43 pm
Forum: Game Discussion
Topic: 2012 OHRRPGCE 8-bit Contest
Replies: 15
Views: 3347

There's a good chance I may be entering this one. I've got an untested concept I'd like to try out, and this is the perfect contest to see how well I can get it to work. If it does work, I'll likely follow it up with a HamsterSpeak article in June. The article would focus primarily on design and pro...
by Pepsi Ranger
Thu Apr 12, 2012 4:35 pm
Forum: Game Discussion
Topic: Battle System Concept - Feedback Requested
Replies: 12
Views: 5981

The second concept doesn't seem very strategic to me. How would dishing certain attacks based on time progress the battle? How would the player plan his attacks? Maybe I'm missing a key factor here, but it seems like it would work slowly and would be slightly the definition of antifun . The first co...
by Pepsi Ranger
Sat Apr 07, 2012 8:13 pm
Forum: General Discussion
Topic: Since the Boulderbeast
Replies: 6
Views: 1858

Amusing. How long did it take you to make that?