Search found 1417 matches

by Pepsi Ranger
Mon Apr 21, 2014 12:51 am
Forum: General Discussion
Topic: Terraria Multiplayer
Replies: 75
Views: 25986

So, looks like some crazy stuff is about to drop in the world of Terraria. For those who haven't been keeping up, the developers are planning on releasing version 1.2.4 soon, and today they posted a teaser of a major new addition. It's one that's left me both speechless and mind-boggled. Should be i...
by Pepsi Ranger
Thu Apr 10, 2014 9:57 pm
Forum: Game Discussion
Topic: Is there some way to let NPCs pass through each other?
Replies: 6
Views: 867

There's no way to do it on a per-NPC basis, but yes, "suspend obstruction" makes all NPCs passable (to the hero and to other NPCs). Er, yeah there is. set NPC obstructs (who, value) Given an NPC reference or NPC ID (in which case the first NPC with that ID is used), set whether the NPC sh...
by Pepsi Ranger
Fri Apr 04, 2014 7:48 pm
Forum: Game Discussion
Topic: My Latest Distraction
Replies: 42
Views: 13947

Rather than storing A-Star information in global variables, what about storing it in an empty map layer? That would give you space to store a number between 0 and 255 for every tile on the map. I could probably use Layer 6 for that. I still have to implement a proper saving feature, so hopefully th...
by Pepsi Ranger
Fri Apr 04, 2014 5:43 pm
Forum: Game Discussion
Topic: My Latest Distraction
Replies: 42
Views: 13947

Thanks for sharing A*. That does look like the best kind of algorithm for something like I'm trying to achieve. My main issue with it has to do with storing tile information. The largest map is 200x200 tiles, which means I would need up to a possible 40,000 global variables to store information abou...
by Pepsi Ranger
Fri Apr 04, 2014 2:47 am
Forum: Game Discussion
Topic: My Latest Distraction
Replies: 42
Views: 13947

Very awesome. It seems like the tiles are almost completely generated at random. I think it would be even more awesome if you attempted to make the tiles more procedurally generate. I'm not sure how you'd do this, but it would be neat if say: the lakes stayed with laketiles, the ground stayed with ...
by Pepsi Ranger
Tue Apr 01, 2014 11:50 pm
Forum: Game Discussion
Topic: My Latest Distraction
Replies: 42
Views: 13947

Then again, you're the one making announcements on April Fool's Day.
And that, folks, is the real comedy.
by Pepsi Ranger
Tue Apr 01, 2014 10:23 pm
Forum: Game Discussion
Topic: My Latest Distraction
Replies: 42
Views: 13947

My Latest Distraction

For several years I had an idea for a game that I thought would be awesome in 3D, and every so often I'd imagine what it would be like to make it. Knowing that I know nothing about 3D game design, or C++, or any of the tools I'd probably need to make it happen, I wasn't sure how I would see my visio...
by Pepsi Ranger
Sun Mar 30, 2014 11:39 pm
Forum: Game Discussion
Topic: Vorpal Florist - Playtesting thread
Replies: 44
Views: 11871

Positives: -Beautiful looking game. Animations are perfect, and the enemy AI is just right for a game like this at such an early stage. I like how much it feels like that old Strider game. The character portrait at the beginning is very well done. -Not sure how the items system is going to play into...
by Pepsi Ranger
Sun Mar 30, 2014 10:43 pm
Forum: Game Discussion
Topic: Macabre
Replies: 255
Views: 67438

I had meant to reply after you had posted the video of the big town. I really like what you're doing with it. Helps that I'm a fan of large towns. Looks quite in-depth. I'd be curious to know, or willing to suggest, if the town has "sectors" that might differentiate personality types, fact...
by Pepsi Ranger
Sat Mar 08, 2014 7:50 pm
Forum: Game Discussion
Topic: New Game: Ramble Planet
Replies: 65
Views: 14344

And done.

Great game, Willy. The fact that we have to have some things spoiled makes it even better.

If you add anything to 1.1, let us know. Looking forward to seeing what else you might do with it.
by Pepsi Ranger
Fri Mar 07, 2014 10:00 pm
Forum: Game Discussion
Topic: New Game: Ramble Planet
Replies: 65
Views: 14344

Okay, I just gave it one more go (without reading James's spoiler) and figured out how to find the coupler. You're right; it's silly. Don't know why I didn't find it much earlier.

So, that just leaves me with the prism.
by Pepsi Ranger
Fri Mar 07, 2014 5:42 am
Forum: Game Discussion
Topic: New Game: Ramble Planet
Replies: 65
Views: 14344

Stupid me. I had the chart in my inventory this whole time. So, it had nothing to do with Capital Town. I'd clearly forgotten that I'd gotten anything from them. Reason #10 for the in-game list. So, what I'm actually missing is the prism. Still looking for the coupler, but I have a feeling I know ho...
by Pepsi Ranger
Fri Mar 07, 2014 2:27 am
Forum: Game Discussion
Topic: New Game: Ramble Planet
Replies: 65
Views: 14344

I think I am going to implement something like this. I like your suggestion to attach it to the Tour Guide somehow. When I start on this, I'll probably ask you for advice on how to actually do it. It's easy. If you attach it to the tour guide, just set a tag that activates the main menu item for &q...
by Pepsi Ranger
Thu Mar 06, 2014 7:54 pm
Forum: Game Discussion
Topic: New Game: Ramble Planet
Replies: 65
Views: 14344

But I shouldn't be greedy. I *am* happy with the game as it currently is :) Yep, greed is what forced the developers of Towns to change hands, so we wouldn't want to burn Willy out with demand after demand after demand. So, about those demands... Just kidding, but one thing I did for my game that I...
by Pepsi Ranger
Thu Mar 06, 2014 6:33 pm
Forum: Game Discussion
Topic: New Game: Ramble Planet
Replies: 65
Views: 14344

The two power plant enemies that you don't actually have to fight. At the time that I wrote the initial post (unedited), I was still trying to find the last solutions and assumed I'd have at least four more pieces of equipment to find. When I checked the spoilers, I realized I was never gonna hit Le...