Search found 1417 matches

by Pepsi Ranger
Sat Oct 18, 2014 8:44 pm
Forum: Game Discussion
Topic: Linking a sound effect to a door?
Replies: 7
Views: 1465

Your best bet would be to assign zones to your doors and use an each-step script to identify when you're standing in that zone (will probably make more sense to put the zone on your exit door since that will be the next step when the script is triggered), and assign a sound effect via scripting if t...
by Pepsi Ranger
Sat Oct 18, 2014 3:51 am
Forum: General Discussion
Topic: Project Zomboid Multiplayer
Replies: 7
Views: 2068

Yeah, the game's description says that the point is not to win but to last as long as you can, so I think outlasting other players is perhaps part of the fun? I don't know. But I think it would make a fun community multiplayer game. I don't know if you can join back into the same game as a new chara...
by Pepsi Ranger
Wed Oct 15, 2014 9:14 pm
Forum: Game Discussion
Topic: Need help for items wich are usable on the map
Replies: 43
Views: 6292

Yeah please don't take me the wrong way, you've definitely done more actual work to help than I have. I feel like I'm just sitting around emphasizing the negatives here, but it's because I honestly believe boomerang-like things are a lot harder to get right. Not at all impossible, but the wall prob...
by Pepsi Ranger
Wed Oct 15, 2014 8:54 pm
Forum: Game Discussion
Topic: Enemy encounter depletion
Replies: 8
Views: 1959

Tightfloss Maiden does pieces of this. Specifically, it tracks hero level and numbers of battles fought, then sets attack conditions accordingly. If the hero reaches a certain level that's equal or higher to the base level of the strongest enemy (since the OHR doesn't store enemy levels like it does...
by Pepsi Ranger
Tue Oct 14, 2014 1:11 am
Forum: General Discussion
Topic: Project Zomboid Multiplayer
Replies: 7
Views: 2068

Project Zomboid Multiplayer

Hey guys, I just picked up Project Zomboid a week ago when it was on sale at 40% off. I've barely touched it so far, truth be told--still need to make the time--but I like the idea behind it, and I am curious about its multiplayer feature. Do any of you play it? Would you guys ever be interested in ...
by Pepsi Ranger
Mon Oct 13, 2014 11:38 pm
Forum: Game Discussion
Topic: Need help for items wich are usable on the map
Replies: 43
Views: 6292

I read what you guys just wrote, and realized that it is really hard to program a fully working boomerang. I'm now thinking about a shovel, wich can remove special "blocks" like sand. I thought about disguising some NPCs as blocks and just sort of set tags on with the shovel, but then aga...
by Pepsi Ranger
Fri Oct 10, 2014 5:23 pm
Forum: Game Discussion
Topic: Heart of the OHR Contest 2014
Replies: 284
Views: 64183

Oh, by the way, guys. Thanks to FnrrfYgmSchnish releasing the finished version of Okedoke: La Leyenda Mexicana this month, we now have our first OHR Legend of the year (and second overall). Let's take a moment to congratulate him on finishing an epic game worth the heart of the OHR. He receives a Le...
by Pepsi Ranger
Fri Oct 10, 2014 1:05 am
Forum: Game Discussion
Topic: Heart of the OHR Contest 2014
Replies: 284
Views: 64183

Not that Heartbugs need seconding, but yeah, the Mark/Clone tool bug and the offscreen shop lists are definitely irritating and need fixing stat. Good requests, guys. I hope neither of you get your failure bounties.
by Pepsi Ranger
Wed Oct 08, 2014 2:01 am
Forum: Game Discussion
Topic: Heart of the OHR Contest 2014
Replies: 284
Views: 64183

Not that it probably matters for either of your situations, but the absolute deadline is December 14, not November 30. November 30 is the last day you can qualify for entry prizes.

So, you've got nine weeks before voting begins. Plenty of time.
by Pepsi Ranger
Wed Oct 01, 2014 1:52 am
Forum: Game Discussion
Topic: Can't Find Source of Problem (Scripting)
Replies: 12
Views: 1542

I don't like to make promises of the sort because I tend to break them, but I really hope to have it done this year. I think it's only a weekend's work. I hate to see people spend hours on convoluted workarounds because of laziness on my part. Whoa, a weekend's worth of work? Really? Why not just f...
by Pepsi Ranger
Wed Oct 01, 2014 1:29 am
Forum: Front Page
Topic: The Interactive Storybook
Replies: 18
Views: 14853

I can't remember whether I ever went through I Like Pigeons at the time, but regardless I just went through it now. It's very well done. Wow, not only had I forgotten about that, but when you said the title, my first thought was, "Why does that sound familiar?" Of course, now I remember h...
by Pepsi Ranger
Tue Sep 23, 2014 2:30 am
Forum: Game Discussion
Topic: Disabling and enabling map layers with plotscripting?
Replies: 22
Views: 3890

You may or may not need this advice, but I tend to find that it's best to plan ahead for the eventuality of needing more advanced layers by assigning layers 0-2 as bottom layers and 3 and 4 as overhead layers by default. This makes it easier to plan for more complicated designs without having to go ...
by Pepsi Ranger
Tue Sep 16, 2014 6:55 pm
Forum: Reviews
Topic: Okedoke Review
Replies: 1
Views: 3615

The above is my first impression review. I've since had the opportunity to play the completed game (sans the final touches that FnrrfYgmSchnish has given it in response to playtesting feedback) and write several journals on it as new chapters have been added. The reviews of the first five chapters w...
by Pepsi Ranger
Tue Sep 16, 2014 6:41 pm
Forum: Game Discussion
Topic: Okédoké! La Leyenda Mexicana
Replies: 116
Views: 28233

These updates look great. Even though I finished the game already, these additions get me interested in running through the whole experience again. Not sure if the community yet realizes just how detailed and adventurous this game is. For everyone else, the Chapter 6 review is finally online, courte...
by Pepsi Ranger
Mon Sep 15, 2014 1:55 am
Forum: Front Page
Topic: Spend your Slimebucks: Slime Salad feature request thread
Replies: 131
Views: 57664

I'll see if I can make some time this week to hunt down the likely candidates, though I suspect this could take me a lot longer to do. Ideally, half the point of Game Discussion would be articles like what you're describing (the other half being discussion of games made by our users). If it turns ou...