Search found 1417 matches
- Mon Apr 27, 2015 11:25 pm
- Forum: Q&A Discussion
- Topic: NPC Activation Checks and Displaying Items in Battles
- Replies: 8
- Views: 2261
I don't know why you mentioned used a zone... you're using an map autorun on multiple maps? Don't you have to set an NPC's obstruction value manually, both true and false? I thought switching maps doesn't change the obstruction state of that particular NPC. If the NPC's obstruction resets when I le...
- Mon Apr 27, 2015 5:03 am
- Forum: Q&A Discussion
- Topic: NPC Activation Checks and Displaying Items in Battles
- Replies: 8
- Views: 2261
Okay, I thought more about what you were saying regarding suspending NPC obstruction and realized that if I place a touch NPC (or a use NPC, which probably makes more sense in retrospect) on top of a step-on NPC and use a zone to determine whether the touch NPC should be obstructed or not (I can't l...
- Sun Apr 26, 2015 9:26 pm
- Forum: Q&A Discussion
- Topic: NPC Activation Checks and Displaying Items in Battles
- Replies: 8
- Views: 2261
Okay, I had a feeling I would need to better explain what I'm talking about. The contact lens does use the workaround system, and I find that it's okay because you can only interact with it once. The likelihood of facing the wrong direction is still lame, but I don't see it being a common problem. B...
- Sat Apr 25, 2015 8:41 pm
- Forum: Q&A Discussion
- Topic: NPC Activation Checks and Displaying Items in Battles
- Replies: 8
- Views: 2261
NPC Activation Checks and Displaying Items in Battles
Okay, as the header suggests, I have two questions: 1. Is there some efficient way to give NPCs multipurpose activation, or to check how an NPC has been activated? I have a couple of locations in my game where the NPC should allow for at least two types of activation, and the hero's response depends...
- Fri Apr 17, 2015 4:09 pm
- Forum: Game Discussion
- Topic: Ghost's Towns Now Available
- Replies: 18
- Views: 4720
- Sun Apr 12, 2015 9:11 pm
- Forum: Game Discussion
- Topic: Ghost's Towns Now Available
- Replies: 18
- Views: 4720
For reference, here's the link to my official Slime Salad / Youtube review:
http://www.slimesalad.com/forum/viewtopic.php?t=6587
http://www.slimesalad.com/forum/viewtopic.php?t=6587
- Sun Apr 12, 2015 9:07 pm
- Forum: Reviews
- Topic: Ghost's Towns Video Playthrough and Review
- Replies: 0
- Views: 2850
Ghost's Towns Video Playthrough and Review
Two nights ago, I plugged in my microphone, fired up my CamStudio recorder, and embarked on an epic quest to give the Wobbler real-time feedback of my impressions of his game, Ghost's Towns . That journey yielded seven consecutive 20-minute videos that explores the fidelity of memory, the joys of re...
- Fri Apr 10, 2015 2:48 am
- Forum: Game Discussion
- Topic: Ghost's Towns Now Available
- Replies: 18
- Views: 4720
When Willy was asking for people to playtest Void Crypt, I thought it would be helpful to actually record my playthrough, so I did, and I had fun doing it, and it gave him some ideas for improvement. I could probably do the same thing for Ghost's Towns if you'd like. Might be more helpful to get rea...
- Tue Mar 31, 2015 11:15 pm
- Forum: Game Discussion
- Topic: Hype Up Your Game Thread
- Replies: 1513
- Views: 361453
- Mon Mar 23, 2015 3:15 am
- Forum: Game Discussion
- Topic: Hype Up Your Game Thread
- Replies: 1513
- Views: 361453
- Fri Mar 20, 2015 5:34 am
- Forum: Game Discussion
- Topic: 2014 Review Contest Results / Discussion
- Replies: 4
- Views: 1874
- Fri Mar 20, 2015 4:31 am
- Forum: Game Discussion
- Topic: Hype Up Your Game Thread
- Replies: 1513
- Views: 361453
- Fri Mar 13, 2015 7:38 pm
- Forum: Game Discussion
- Topic: Hype Up Your Game Thread
- Replies: 1513
- Views: 361453
The part in the explanation of the puzzle about the two way cell didn't make much sense to me. I think it would make a more sense after you see it or what problem it's needed, and I wonder whether it's actually necessary to explain it, or to explain it at that point. The two-way cell is more for st...
- Thu Mar 12, 2015 10:37 pm
- Forum: Game Discussion
- Topic: Hype Up Your Game Thread
- Replies: 1513
- Views: 361453
So, to follow up with my last post (immediately above), I thought I'd show you guys a video of my latest addition to The Adventures of Powerstick Man: Extended Edition in action. Now, before you assume the gameplay is just a simple matter of walking through a map (specifically the one I posted above...
- Sat Mar 07, 2015 3:33 am
- Forum: Game Discussion
- Topic: Void Crypt - testers wanted
- Replies: 33
- Views: 7958