Search found 1417 matches

by Pepsi Ranger
Thu Oct 12, 2017 11:05 pm
Forum: Game Discussion
Topic: Captain Obvious Tutorials
Replies: 5
Views: 1744

Captain Obvious Tutorial Title: The Captain Obvious Tutorial for Faster Global Variable Definitions (video) Synopsis: Global variables are necessary for storing values of information across all scripts in an OHR game, but how many do we need, and how long will it take to define them if we have a lar...
by Pepsi Ranger
Thu Oct 12, 2017 11:04 pm
Forum: Game Discussion
Topic: Captain Obvious Tutorials
Replies: 5
Views: 1744

Captain Obvious Tutorials

Are you an old user who knows the engine inside and out? Are you a clever sort who has discovered a neat trick to make development easier on you and anyone else you're willing to share your secret with? Are the things you know, or have recently discovered, an obvious trick that you're probably the l...
by Pepsi Ranger
Thu Oct 12, 2017 6:38 am
Forum: Game Discussion
Topic: Mr. Triangle's Maze
Replies: 41
Views: 9300

This is all some really great work going into it. Glad it's almost finished.
by Pepsi Ranger
Wed Oct 11, 2017 2:16 am
Forum: Game Discussion
Topic: Hype Up Your Game Thread
Replies: 1513
Views: 361335

Looks good, Fnrrf. Glad to see this is still going to see the light of day. I may do a video review of it whenever you release it.
by Pepsi Ranger
Fri Oct 06, 2017 8:02 am
Forum: Game Discussion
Topic: Axe Cop
Replies: 217
Views: 42088

I knew you wouldn't let me down. :D
by Pepsi Ranger
Wed Oct 04, 2017 12:16 am
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 698
Views: 103194

To piggyback off of Virtuous Sword's pathfinding requests, is there a current way, or a potentially added plotscripted feature way to calculate the number of tiles it would take to cover the distance between two points using the most efficient path between them (which might include going around corn...
by Pepsi Ranger
Mon Oct 02, 2017 2:41 am
Forum: Game Discussion
Topic: Finishing Successor's Legacy?
Replies: 3
Views: 957

Yes. Successor's Legacy got third place in Heart of the OHR 2016 if I recall, and that's pretty darn awesome when you consider that we had a good turnout that year. It's also one of the few games that offered a pure classic OHR experience, and we're sorely lacking those these days. I think it should...
by Pepsi Ranger
Mon Oct 02, 2017 2:26 am
Forum: Game Discussion
Topic: Axe Cop
Replies: 217
Views: 42088

I agree the snowboarding is really cool (oh, puns!).

I like the idea of switching genres up throughout the game. That could keep it fresh. Suddenly I'm seeing a version of Mr. Triangle's Maze showing up in Axe Cop.

Awesome work.
by Pepsi Ranger
Mon Oct 02, 2017 2:19 am
Forum: Front Page
Topic: Spend your Slimebucks: Slime Salad feature request thread
Replies: 131
Views: 57659

YouTube embeds are now live (again). Awesome! Now I can start promoting games the proper way again. Ah, Rick Astley, the original dad dancer. No one does it better, even though they may try. [yt]cjeORm4LMDk[/yt] Anyway, back on topic. I don't think I should have to pay for this, but we really need ...
by Pepsi Ranger
Fri Sep 15, 2017 8:40 pm
Forum: Q&A Discussion
Topic: Feature Suggestion: Edit NPC's May Layer Individually
Replies: 5
Views: 1252

Having scripted these switches in elevation a number of times, I can tell you the smartest move, if not the easiest, on an object level (above/below bridges, up/down stairs, in front of/behind fences, etc.) would be to allow optional bits for tiles to have toggled zones and layers, depending on whic...
by Pepsi Ranger
Fri Sep 15, 2017 3:24 am
Forum: Game Discussion
Topic: OHR Essentials
Replies: 28
Views: 10076

I usually cordon things off when I release a proper demo, but since I'm basically letting people try the WIP, I'm leaving it open to discovery. But there's still an ending. Follow the main plot and you'll reach an end of demo. It's still in a messy state, so if you play it, just be aware that some o...
by Pepsi Ranger
Thu Sep 14, 2017 8:28 pm
Forum: Game Discussion
Topic: OHR Essentials
Replies: 28
Views: 10076

Powerstick Man by Pepsi Ranger (I don't know what version of the game is currently available for download. Pepsi keeps playing games with the availability. Huge difference between current and original games) I haven't worked on it in nearly a year and a half (but I will get back to it soon!), and t...
by Pepsi Ranger
Fri Sep 08, 2017 12:20 am
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 698
Views: 103194

I advocate for making suspend player exclusive to preventing player control and cancel hero walk exclusive to pausing movement. I don't think they should be the same.
by Pepsi Ranger
Thu Sep 07, 2017 5:24 pm
Forum: Game Discussion
Topic: My Latest Distraction
Replies: 42
Views: 13938

That's actually part of my new safeguard to prevent locking in the event the pathfinding destination is difficult or impossible to reach. I have to use a wait in that script in order for the shroud to work (I think--it's been a while since I really examined the pieces of this plotscript), and a fail...
by Pepsi Ranger
Thu Sep 07, 2017 5:18 pm
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 698
Views: 103194

Only possible by scripting it. That would be a nice menu bit to have. OK, I implemented it. Get it in nightlies soon. Dang, half an hour for a bit. That sounds a lot like another request I made a long time ago. Definitely one I could use. Thanks for adding it. 1. Pause/Resume Hero Movement Similar ...