Search found 1417 matches

by Pepsi Ranger
Sun Feb 11, 2018 8:13 am
Forum: Game Discussion
Topic: Some Useful Functions
Replies: 6
Views: 2623

Ah, that "dir x," "dir y" series is quite nice (and more efficient than whatever I have lying around). I may have to adopt that. I also like the "diverse random." I'm willing to bet most of these script functions can be done a little better, and one of the reasons I'm p...
by Pepsi Ranger
Tue Feb 06, 2018 2:56 am
Forum: Game Discussion
Topic: Some Useful Functions
Replies: 6
Views: 2623

Sure thing. Okay, I'm back with Part 2. This set will simplify tracking your heroes and NPCs around the map. ______________________ Function: Storing Coordinates for Quick Access Names: Store Current Position (target hero) Store Current NPC Position (target npc) Description: Writes important (x,y) i...
by Pepsi Ranger
Sat Feb 03, 2018 8:39 pm
Forum: Game Discussion
Topic: Some Useful Functions
Replies: 6
Views: 2623

Some Useful Functions

Hey guys, I'm still hard at work updating my wacko scripts for Entrepreneur: The Beginning into more manageable templates and functions so that updates can come out faster and better optimized, and I am getting close to the end of the first round. Normally I would post an update related to the game ...
by Pepsi Ranger
Sat Jan 27, 2018 8:56 pm
Forum: Game Discussion
Topic: Axe Cop
Replies: 217
Views: 42085

This is definitely one of the better OHR trailers I've seen. Good job. The game is shaping up nicely (no Mr. Triangle puns intended).
by Pepsi Ranger
Mon Jan 15, 2018 6:12 pm
Forum: Game Discussion
Topic: Preview: HotOHR 2018
Replies: 46
Views: 18022

You may as well talk about them here. The thread is open, and it'll likely give the contest more momentum into May if the hype keeps this post near the top of the forum. Or, do both.
by Pepsi Ranger
Sun Jan 14, 2018 5:40 pm
Forum: Game Discussion
Topic: The 2017 In Review Contest & 2017 Top 5 Voting
Replies: 11
Views: 4128

I'd actually do more editing myself if I had the proper equipment and time. The problem with the let's play format is that most people won't watch it all the way through (except for the developer, whom I believe the videos are really for), so I think the ability and time to edit a video down to a tw...
by Pepsi Ranger
Sat Jan 13, 2018 9:15 pm
Forum: Game Discussion
Topic: The 2017 In Review Contest & 2017 Top 5 Voting
Replies: 11
Views: 4128

Okay, I'll kick it off. Here's my review for Fnrrf Ygm Schnish. There are written and video components attached. Enjoy both.
by Pepsi Ranger
Wed Jan 10, 2018 11:43 pm
Forum: Game Discussion
Topic: Preview: HotOHR 2018
Replies: 46
Views: 18022

Hmm, does this mean I can't start working on a game until May? I want to start playing with some mechanics before I lose the ideas I have, but I'm afraid of getting carried away and making something more substantial than planned. I forget what the specific rules are. I think, we can work on our gam...
by Pepsi Ranger
Mon Jan 08, 2018 2:25 am
Forum: Game Discussion
Topic: Preview: HotOHR 2018
Replies: 46
Views: 18022

Preview: HotOHR 2018

Happy New Year! It's 2018, and that means we're on the verge of entering Heart of the OHR season again. Here are the facts for this year's contest for those who are planning early: -We will open the window on May 1st. It will likely stay open until the end of the year. -Those with commercial games a...
by Pepsi Ranger
Mon Jan 08, 2018 1:48 am
Forum: Q&A Discussion
Topic: When is next HOTOHR ?
Replies: 2
Views: 657

Funny you should ask. I was actually getting ready to post about it, and then I saw this. Check the Game Discussions forum soon for the answers!
by Pepsi Ranger
Sat Dec 30, 2017 5:17 pm
Forum: Q&A Discussion
Topic: Is there a way to clear all instances of a zone?
Replies: 9
Views: 1485

I just realized two seconds ago that this doesn't account for specific maps. You'll want to add some conditionals to check for current map and break the timer if it doesn't match.
by Pepsi Ranger
Sat Dec 30, 2017 5:12 pm
Forum: Q&A Discussion
Topic: Is there a way to clear all instances of a zone?
Replies: 9
Views: 1485

There's no default way to accomplish what you want, and there isn't much chance at avoiding the x,y zone read, either. But, you can still do what you want pretty easily. Assuming you are moving just one surface zone (in other words, you're just looking for zone #22 and nothing else), you could read ...
by Pepsi Ranger
Sat Dec 30, 2017 4:31 pm
Forum: Game Discussion
Topic: Looking to hire a minigame maker
Replies: 22
Views: 4599

This is probably beyond the scope of Kaiju, but I don't know if it'll be a complete Super Walrus Land game without a cooking mini-game. I mean, if the potato guy doesn't put on a chef's hat at some point...
by Pepsi Ranger
Mon Dec 04, 2017 6:35 am
Forum: Game Discussion
Topic: Flavor Text Adventure Contest
Replies: 55
Views: 12615

Thanks for participating in the Flavor Text Contest. The screenshots remind me of Shadowgate and Deja Vu, which is really cool. I miss playing those games on the NES. Any chance we'll get the remaining participating entries by the end of the year? The engine now supports copy/pasting from outside so...
by Pepsi Ranger
Mon Dec 04, 2017 6:29 am
Forum: Front Page
Topic: OHRRPGCE stable release (Etheldreme)
Replies: 29
Views: 13587

The ability to copy from the clipboard is my favorite feature in a long time, and I like a lot of the new features these days. The tile skew is also cool, but the tinting is even better. I'll probably use that often. Using the mouse in the editor is a beautiful thing, even if the editor itself still...