Search found 1417 matches
- Sun May 01, 2011 9:04 pm
- Forum: Game Discussion
- Topic: What am I looking for now?
- Replies: 114
- Views: 19768
Well, the speed should be divisible by 20, ideally (1,2,4,5,10,20,40,etc.), but besides that, your coordinates puts the camera too close to the map's edge. Anything under 7 is gonna give you problems. Try setting your focus to (8,8) and see if that works. If you must set it for (5,4), then you'll wa...
- Thu Apr 28, 2011 3:16 pm
- Forum: Game Discussion
- Topic: Zenzizenzic release candidate[6] TESTING TIME!
- Replies: 38
- Views: 9269
Ah, I knew there was a reason why I should've tested GAME.EXE. Guess it's time to download RC3. Neospade, I didn't see any palette garbage when I full-screened. I'm running XP 32-bit. EDIT: Not sure if this was reported yet, but some of my sound effects files were corrupted. Not all, or even some, b...
- Wed Apr 27, 2011 8:40 pm
- Forum: Front Page
- Topic: HamsterSpeak 48 Online
- Replies: 22
- Views: 8193
- Wed Apr 27, 2011 12:47 am
- Forum: Game Discussion
- Topic: Zenzizenzic release candidate[6] TESTING TIME!
- Replies: 38
- Views: 9269
In the tileset editor, mark/clone decided to stop remembering its stamped location after 20-30 uses. I'm guesstimating, of course. It was working fine for awhile, but now I can't get it to remember where I left the marked piece before changing tiles to set the new clone down. It keeps returning to t...
- Sun Apr 24, 2011 2:31 am
- Forum: Game Discussion
- Topic: Apophenia Progress Thread
- Replies: 5
- Views: 1453
- Sun Apr 24, 2011 12:33 am
- Forum: Front Page
- Topic: FANGAME CONTEST 2011!
- Replies: 152
- Views: 41614
- Fri Apr 22, 2011 6:33 pm
- Forum: Front Page
- Topic: Game of the Month May voting/June nominations
- Replies: 21
- Views: 7971
- Tue Apr 19, 2011 1:02 am
- Forum: Game Discussion
- Topic: What am I looking for now?
- Replies: 114
- Views: 19768
- Tue Apr 19, 2011 12:59 am
- Forum: Game Discussion
- Topic: Hype Up Your Game Thread
- Replies: 1513
- Views: 361335
- Mon Apr 18, 2011 12:38 am
- Forum: Game Discussion
- Topic: What am I looking for now?
- Replies: 114
- Views: 19768
On the contrary, I think it's better to start scripting as soon as possible so that you grasp the concept of how to use it at the same speed as you would in learning how to develop maps and NPCs. That way you can never be uncomfortable with trying to plot your ideas. You also gain a better understan...
- Sun Apr 17, 2011 6:32 pm
- Forum: Game Discussion
- Topic: What am I looking for now?
- Replies: 114
- Views: 19768
A few issues of HamsterSpeak have sprite packs (and I believe some tilesets) that are free to use. I couldn't tell you offhand which ones, but then exploration is part of the fun, isn't it? Ctrl+J jiggles the current layer. You'll find this feature incredibly useful once you start working with three...
- Mon Apr 11, 2011 8:34 pm
- Forum: Game Discussion
- Topic: Hype Up Your Game Thread
- Replies: 1513
- Views: 361335
About time! Don't give up, Batman! (And don't feel bad about starting it in 2006 and still having only a fraction to show for it. All of my unreleased games are several years older than that. But yeah, try to finish the thing. It's a great game.) A note to the community: Let's spur RMZ on. HotOHR 2 ...
- Mon Apr 11, 2011 12:35 am
- Forum: Game Discussion
- Topic: The stuff they don't tell you about making good graphics.
- Replies: 40
- Views: 13119
- Sun Apr 10, 2011 6:37 pm
- Forum: Game Discussion
- Topic: The stuff they don't tell you about making good graphics.
- Replies: 40
- Views: 13119
Best article on graphics I've read in a long time. Even better than Djfenix's article about base sizes for buildings ( http://superwalrusland.com/ohr/issue27/arch/arch.html ). I like the idea of turning this into a discussion, but I would also suggest that if some good comments come out of this disc...
- Tue Apr 05, 2011 10:02 pm
- Forum: Game Discussion
- Topic: Recovering Lost .hs File
- Replies: 6
- Views: 1216
Just out of curiosity, if we have a button to import scripts, and we have a button to export hsi data, why don't we have a button to export scripts? They're clearly stored in the game, otherwise they would never run, right? I mean, we have the ability to export textbox data. What's stopping this fro...