Search found 1417 matches
- Sun Mar 04, 2012 1:56 am
- Forum: Game Discussion
- Topic: Hype Up Your Game Thread
- Replies: 1513
- Views: 361374
Entrepreneur: The Beginning has been in active development for awhile now, and I'm pleased to show off another new feature that I just added this weekend, courtesy of a devious little idea that James planted in my head during an IRC discussion a few weeks ago. Before I show the results of James's s...
- Sat Mar 03, 2012 5:16 pm
- Forum: Game Discussion
- Topic: Three Months to Go
- Replies: 37
- Views: 12292
Three Months to Go
Just a reminder to everyone that Heart of the OHR 2012 starts three months from this past Thursday (I had meant to post this reminder then, and then forgot about it). Hope you're getting your plans together, for the June-November release window will be on us before you know it. I think many of you w...
- Sat Mar 03, 2012 5:01 pm
- Forum: Game Discussion
- Topic: THE NEW 2012 WEEK LONG OHR RANDOM COLAB CONTEST
- Replies: 65
- Views: 20995
- Thu Feb 23, 2012 10:31 pm
- Forum: Game Discussion
- Topic: Two Faced Compiler
- Replies: 3
- Views: 1521
- Mon Feb 20, 2012 11:35 pm
- Forum: Game Discussion
- Topic: Hype Up Your Game Thread
- Replies: 1513
- Views: 361374
This is acceptable if you're working on Viridia . If you're working on any other game, you should be working on Viridia . But to answer your question... I think cliff shadows would be overkill at this point if you don't already have shadows elsewhere. I'd rather see little sand piles and rock format...
- Mon Feb 20, 2012 6:07 am
- Forum: Game Discussion
- Topic: The Great 2011 Review Contest [Reviews: 200]
- Replies: 243
- Views: 139593
I really like Giz's series. The 48 Hour review might just be one of the best I've ever read (well, I can't call it a review as much as a walk through history, but it's still one of the best accounts of the OHR's past to come around in a long time). This entire series needs to be duplicated for Hamst...
- Sat Feb 18, 2012 6:15 pm
- Forum: Game Discussion
- Topic: To create a scarier horror game...
- Replies: 25
- Views: 6394
I really don't care a thing about horror games, and I don't usually enjoy the ones I try. But I do think tension is an important part of all games, and if you really want to freak the player out, autosaving really is the way to go. I recently started playing a demo of Jagged Alliance: Back in Action...
- Thu Feb 02, 2012 7:44 am
- Forum: Game Discussion
- Topic: Spoonweaver's OHR Journal
- Replies: 96
- Views: 17886
What I'd really like is a shot at another ohrrpgce t-shirt. wink wink Coincidentally, Inferior Minion and I were discussing this a week ago. Just like last time, if you want a shirt, you're gonna have to enter the contest. That means releasing a relevant game within the contest window. You'll also ...
- Tue Jan 31, 2012 10:13 pm
- Forum: Game Discussion
- Topic: Spoonweaver's OHR Journal
- Replies: 96
- Views: 17886
- Fri Jan 27, 2012 12:39 pm
- Forum: Game Discussion
- Topic: Spoonweaver's OHR Journal
- Replies: 96
- Views: 17886
- Fri Jan 27, 2012 3:23 am
- Forum: Game Discussion
- Topic: Environmental Sounds!
- Replies: 12
- Views: 2526
to Pepsi: I was the one (or maybe one of the ones) who mentioned using zones for sound effects and/or music, but this idea for sources sounds much better, AND more intuitive. Ambient sounds came up in the IRC discussion TMC and I had when he was getting the idea to implement zones to make my insane...
- Wed Jan 11, 2012 4:01 am
- Forum: General Discussion
- Topic: Terraria Multiplayer
- Replies: 75
- Views: 25981
- Tue Jan 10, 2012 1:38 am
- Forum: General Discussion
- Topic: Terraria Multiplayer
- Replies: 75
- Views: 25981
Cube, by all means bring in your favorite character. Snodrvr hit the nail on the head. Most of us are far enough along that bringing in your normal character should be okay. I will say that your extended absence has warranted a hostile takeover of your house. You are now the property owner of two ch...
- Sat Jan 07, 2012 12:56 am
- Forum: General Discussion
- Topic: Terraria Multiplayer
- Replies: 75
- Views: 25981
- Thu Jan 05, 2012 7:38 pm
- Forum: Game Discussion
- Topic: Environmental Sounds!
- Replies: 12
- Views: 2526
I seem to recall fading sound sources being one of the arguments for implementing zones. Mewmew, if fading sound effects isn't implemented in the next few days, what you could do, and this will suck but it'll work, is create several consecutive zone rings around your source (or walls, if your source...