Search found 684 matches

by Twinconclusive
Mon Feb 08, 2010 10:45 pm
Forum: Game Discussion
Topic: Checking for enemy orientation
Replies: 5
Views: 1179

I thought there was a bitset that caused the enemy's picture to be flipped horizontally, kind of like a "confuse" effect in some games. I guess I was mistaking though. You might be thinking of reversing the sprites of attacks. Otherwise, you might want to take a look at the transmogrifica...
by Twinconclusive
Mon Feb 08, 2010 7:18 pm
Forum: Game Discussion
Topic: Bad, bad bug in ypsilform+
Replies: 2
Views: 830

Tacking my own on/Bumping JSH's:

Are shops working properly?
I'm only given the option of "Heal HP/MP" and "Go to an Inn that costs $x"
by Twinconclusive
Thu Feb 04, 2010 9:23 pm
Forum: Game Discussion
Topic: Twinconclusive's scripting issues
Replies: 3
Views: 1086

Dumb question: are you actually on map 0? Think you mean map 1, but tried out the 'show value' suggestion and I am indeed in the right place. The messy math was just kind of left over from me trying to envision the center of the sprites. :v: Oh, while checking to see if the map was correct, I found...
by Twinconclusive
Thu Feb 04, 2010 8:43 pm
Forum: Game Discussion
Topic: Twinconclusive's scripting issues
Replies: 3
Views: 1086

Twinconclusive's scripting issues

After pressing the spacebar, the script 'Activation' is supposed to see if the hero is close enough to an NPC to activate it. If the conditions are met, then the script 'Check' is run to toss out the result of such an interaction. Right now, the loop compares the locations of the hero and NPC's 0-17...
by Twinconclusive
Wed Feb 03, 2010 3:10 pm
Forum: Front Page
Topic: HamsterSpeak #34 Online
Replies: 8
Views: 3072

http://superwalrusland.com/ohr/issue34/asksurlaw/surlaw3.png This is horrendously lovable. A solid issue and Good Lord Meatballsub , nice job saving the show again! I'm not really a big fan of the retrospectives on ancient (bad?) games, because I can't imagine that they're really relevant to many p...
by Twinconclusive
Tue Feb 02, 2010 5:20 pm
Forum: Game Discussion
Topic: Captain M. Development: As if I'd let Evil stain this world!
Replies: 19
Views: 5213

I want pixel steps! So I'm reacquainting myself with Mogri's SS101 articles. I remembered that I had such a thing for some terrible game I made, but then realized that I was incredibly lazy about simply took out friction (terrible for an RPG!) Having a continuous loop should also make a lot of other...
by Twinconclusive
Fri Jan 29, 2010 1:18 pm
Forum: Game Discussion
Topic: Captain M. Development: As if I'd let Evil stain this world!
Replies: 19
Views: 5213

Baconlabs wrote:
Blue Train wrote:
Mogri wrote:Needs to be "Gorillrus." NO EXCEPTIONS.
No love for Monkalrus, then?
Image
:gonk: SSSSSSSSSSSLUDGE!
by Twinconclusive
Fri Jan 29, 2010 2:31 am
Forum: Game Discussion
Topic: Captain M. Development: As if I'd let Evil stain this world!
Replies: 19
Views: 5213

Blue Train wrote:
Mogri wrote:Needs to be "Gorillrus." NO EXCEPTIONS.
Just posting to say Transmogrifications are the best thing.

Part IX, concluded.
To be continued.
by Twinconclusive
Thu Jan 28, 2010 7:13 pm
Forum: Game Discussion
Topic: Captain M. Development: As if I'd let Evil stain this world!
Replies: 19
Views: 5213

http://img59.imageshack.us/img59/1142/gorillus.png "Mwa Ha! You are a very good joke! It is as if you think that YOU , a tiny baby, could defeat ME , the STRONGEST CYBERTRONIC CHIMERA from the FUTURE!" I have the strength of GORILLA and the might of WALRUS! I AM....GORILL R US! So this is...
by Twinconclusive
Wed Jan 27, 2010 3:09 pm
Forum: Game Discussion
Topic: Captain M. Development: As if I'd let Evil stain this world!
Replies: 19
Views: 5213

REPLY: Awesome Game! :) You shouldn't really take the lack of replies to heart. At first, I specifically wrote in "Please don't reply yet" into the thread's title, so that I could get a few posts together. Then I oh so subtly removed that bit. And now I'm blatantly asking for attention. B...
by Twinconclusive
Wed Jan 27, 2010 1:49 pm
Forum: Game Discussion
Topic: Idea: OHRRPGCE Ventrilo Server
Replies: 22
Views: 4960

I'd be cool with it as long as more than two people were in it most of the time. When I get OHR problems, I usually struggle around for a while before trying to post a forum topic. Then by the time I finish my post, I realize the main problem and it gets fixed. >:( I've tried IRC on a few occassions...
by Twinconclusive
Wed Jan 27, 2010 4:11 am
Forum: Game Discussion
Topic: Captain M. Development: As if I'd let Evil stain this world!
Replies: 19
Views: 5213

Set up some menus. Hm, inventories really. Looks ok I guess. What should have taken me five minutes turned into two hours of headache. Just needed to activate the "Allow gameplay/scripts" AND "Suspend player even if gameplay is allowed". DURRRRR. Separating inventories into sepa...
by Twinconclusive
Wed Jan 27, 2010 12:02 am
Forum: Front Page
Topic: Game of the Month - March nominations
Replies: 13
Views: 4042

Phantom Tactics (Are we still working on this thing or what?), Do you want to be a hero, Villiage People: The Videogame.

There's a lot I haven't played :v:
by Twinconclusive
Tue Jan 26, 2010 5:01 pm
Forum: Game Discussion
Topic: Instead-chains
Replies: 16
Views: 3709

Totally works for me.

Are you setting the rate above 0%?
by Twinconclusive
Sun Jan 24, 2010 2:35 pm
Forum: Game Discussion
Topic: On entering battle sound effect plays
Replies: 3
Views: 1059

Spawning might make enemies appear where they're not supposed to, though, so you may opt to use the new Enemy Transmogrifier attack setting. I can't elaborate on that, though, since I've never used it.
It is awesome, do this