Search found 2174 matches

by Meowskivich
Sun Nov 24, 2013 7:23 pm
Forum: General Discussion
Topic: If I may speak against youtube...
Replies: 57
Views: 14704

Mogri wrote: It is very likely that the vast majority of users don't care about Google+.
I am one of the people who really don't care about Google+. I don't hate it, but I don't love it. Chaotic Neutral, baby.
by Meowskivich
Sun Nov 24, 2013 4:24 am
Forum: Game Discussion
Topic: Fools Quest – Progress
Replies: 33
Views: 6703

All fear the Invincible Moose.
by Meowskivich
Sat Nov 23, 2013 8:22 pm
Forum: Reviews
Topic: Spar Elric reviews Cars
Replies: 2
Views: 3318

By the talking of pokemaster, I'm about 87.5% sure this is a joke game.
by Meowskivich
Sat Nov 23, 2013 8:21 pm
Forum: Front Page
Topic: Mega Tact v0.8a: Challenge yourself
Replies: 9
Views: 7222

What's coming in v0.9? Glad you asked! http://www.slimesalad.com/files/mtact09.png "Hey, what happened to my Mega Tact?" Don't panic! What you are looking at is the "wide view." By default, the width of the battle pane will remain the same as always, but you can click on the but...
by Meowskivich
Fri Nov 22, 2013 7:26 pm
Forum: Game Discussion
Topic: Show off your graphics!
Replies: 1625
Views: 336125

The return of that one game?!
by Meowskivich
Thu Nov 21, 2013 7:39 pm
Forum: Front Page
Topic: Mega Tact v0.8a: Challenge yourself
Replies: 9
Views: 7222

Wowza, what's going to happen for the big 1.0?
by Meowskivich
Wed Nov 20, 2013 10:13 pm
Forum: Game Discussion
Topic: Things to avoid when writing a game's story.
Replies: 32
Views: 6705

- explain your monsters I like bestiaries for this thing. In AR-PUH-GUH!, the creatures you fight aren't referred to as monsters because, simply put, they aren't. They're mostly wild animals who are either trying to prey on you, are defending their territory, or some other type of reason. There are...
by Meowskivich
Tue Nov 19, 2013 9:42 pm
Forum: Game Discussion
Topic: Things to avoid when writing a game's story.
Replies: 32
Views: 6705

I was going to, but my webcam decided to die just before I pressed record. much props for *building suspense* and starting a B plot to the thread's A plot but seriously WE WANT PICS Will Meowskivich be able to upload pictures? Or will failure continue to occur? And will Charible ever review AR-PUH-...
by Meowskivich
Tue Nov 19, 2013 9:35 pm
Forum: Game Discussion
Topic: Things to avoid when writing a game's story.
Replies: 32
Views: 6705

charbile wrote:
Meowskivich wrote: I probably will, as I'm only drinking some Orange Cream Soda.
Blatant exposition!! Show us, don't tell >:( props for being concise though
I was going to, but my webcam decided to die just before I pressed record.
by Meowskivich
Tue Nov 19, 2013 9:13 pm
Forum: Game Discussion
Topic: Things to avoid when writing a game's story.
Replies: 32
Views: 6705

charbile wrote:Stay thirsty, my friends.
I probably will, as I'm only drinking some Orange Cream Soda.
by Meowskivich
Tue Nov 19, 2013 4:38 pm
Forum: Game Discussion
Topic: Things to avoid when writing a game's story.
Replies: 32
Views: 6705

Not to avoid, but to think about:
Image
by Meowskivich
Tue Nov 19, 2013 4:13 am
Forum: Game Discussion
Topic: Seeking a musician
Replies: 5
Views: 1243

Willy Elektrix wrote:Maybe unsurprisingly, I haven't had any takers on this yet. If anyone does happen to be interested, hit me up soon. Otherwise I'll make the music myself and everyone will complain.
You could gain more exp in the bard class, and work your way up to getting that achievement.
by Meowskivich
Mon Nov 18, 2013 8:07 pm
Forum: Game Discussion
Topic: Merciful Mungbeans (game)
Replies: 83
Views: 22914

There is a decent chance of work being done on this for a little bit. If snapshots are desired, request them, otherwise no guarantees are to be had.
by Meowskivich
Mon Nov 18, 2013 7:58 pm
Forum: Game Discussion
Topic: Any way to set alternate victory music without scripts?
Replies: 7
Views: 1369

A victory theme set PER battle? that's pretty nutty.
by Meowskivich
Mon Nov 18, 2013 4:14 pm
Forum: Game Discussion
Topic: Question about stat thresholds changing hero graphics
Replies: 10
Views: 1725

Re: Question about stat thresholds changing hero graphics

Hey, another feature I'd like to implement into the game I'm planning would involve stats that are above or below a certain threshold causing a hero's graphics to change (e.g. A soldier hero would get a more buff/ripped walkabout and battle sprite above a certain Strength threshold) This would be c...