Search found 2174 matches
- Fri Nov 29, 2013 8:22 pm
- Forum: Front Page
- Topic: Mega Tact v1.0
- Replies: 6
- Views: 6520
I am jealous of your energy to work on this. edit: Warning: Invalid argument supplied for foreach() in /home/mogri/slimesalad.com/fft/battle-functions.php on line 1086 edit again: Warning: Invalid argument supplied for foreach() in /home/mogri/slimesalad.com/fft/rules.php on line 472 edit once more:...
- Fri Nov 29, 2013 3:34 pm
- Forum: Game Discussion
- Topic: Show off your graphics!
- Replies: 1625
- Views: 336125
Okay. https://dl.dropboxusercontent.com/u/71082289/Drawings%20art%20whatever/CSS/Melituri0002.png I am still working on making the damn grass tile NOT look tiled/airbrushy. X_X there's a tutorial on that around here somewhere, but much luck to you. I'm no bob ross with grass either. but hey, it loo...
- Fri Nov 29, 2013 9:36 am
- Forum: Game Discussion
- Topic: Show off your graphics!
- Replies: 1625
- Views: 336125
- Thu Nov 28, 2013 6:40 am
- Forum: General Discussion
- Topic: Stuff Retrogamers Say (I made a funny Youtube video!)
- Replies: 5
- Views: 1603
- Thu Nov 28, 2013 6:33 am
- Forum: Game Discussion
- Topic: Show off your graphics!
- Replies: 1625
- Views: 336125
- Wed Nov 27, 2013 9:34 pm
- Forum: General Discussion
- Topic: Oh dear...
- Replies: 2
- Views: 951
Oh dear...
http://i.imgur.com/WjfDiPT.jpg I'm totally buying some early Christmas present for some of my inter-doges, but I happened to have a couple bucks left over from when I got myself some sega genesis games on steam, and bought myself Terraria with it. So that'll be fun when I get to it. I plan on getti...
- Wed Nov 27, 2013 4:41 am
- Forum: Front Page
- Topic: SlimeSalad Chatroom (Rules Update 10/1/2011)
- Replies: 124
- Views: 91532
- Tue Nov 26, 2013 11:57 pm
- Forum: Game Discussion
- Topic: Show off your graphics!
- Replies: 1625
- Views: 336125
- Tue Nov 26, 2013 11:54 pm
- Forum: Game Discussion
- Topic: GameMaker: Studio is free for a limited time
- Replies: 8
- Views: 1667
- Tue Nov 26, 2013 5:56 pm
- Forum: Game Discussion
- Topic: Enemy Scaling
- Replies: 12
- Views: 2513
I've been working on something that does this for a little bit, though not majorly.BMR wrote:Or alternatively, do away with levels altogether. You get more powerful by learning new skills, buying better equipment, etc... but not by leveling. Dunno how well that'd work though, or if it'd even work at all.
- Tue Nov 26, 2013 6:29 am
- Forum: Game Discussion
- Topic: Weekly Game Talk: Entrepreneur
- Replies: 31
- Views: 9802
- Mon Nov 25, 2013 4:52 am
- Forum: Front Page
- Topic: Mega Tact v0.8a: Challenge yourself
- Replies: 9
- Views: 7222
- Mon Nov 25, 2013 4:34 am
- Forum: Front Page
- Topic: Mega Tact v0.8a: Challenge yourself
- Replies: 9
- Views: 7222
Hey, how's it going. So apparently, I took down Mega Tact for everyone who wasn't me... since, like, a version ago. I only noticed this because I accidentally logged myself out while making some changes. It's working now, but for future reference, this is the kind of thing that would be really nice...
- Sun Nov 24, 2013 7:26 pm
- Forum: Game Discussion
- Topic: 2013 Christmas Contest
- Replies: 6
- Views: 1237
- Sun Nov 24, 2013 7:25 pm
- Forum: Game Discussion
- Topic: Enemy Scaling
- Replies: 12
- Views: 2513
Maybe this isn't what you're looking for, but I really have to question the purpose behind level scaling to begin with. What's the point of having either heroes or monsters level up if they're just going to both scale? difficulty, more strategy introduced, perhaps a cap on enemy levels so they can'...



