True.
I figure I'm going to add a couple bits o' coding that's going to just have each cheese be on their own tag that switches off when activated and then become reactivated again afterwords. That way looping will work better. I am unsure, though.
I think I found a bug with the ohrrpgce itself, if you want to call it that. If you clone maps, the use-once NPCs will still operate on the same use-once tag as the other maps. In either case, map 2 is almost finished.
Sound effects have yet to be made, there will be more foes with different AI later (that first level just has the simple "walk in a circle" AI) that will have different game over screens each. I plan on a minimum of 2 0 levels that loop so you can play indefinitely, and if I plan on adding...
Today's Special: Munch-Meow For some reason, today I felt like making a Maze Muncher type of game. So I did. It's rough around the edges, smells like the dairy section in a power outage, but it's theorized that you might get a decent amount of internet-calcium from partaking of it. Partake of it he...
Meowskivich is fat and hungry, feed him his favorite foods: Cheese and Tacos! Features: -20 Mazes of wonder! (CURRENT VERSION: Only first maze available) -Meowskivich's own voice clips! -Hours of entertainment! Maybe! -Small assortment of foes to avoid! Current version (0.1) is my one-day creation t...
Joy, I was about to hop on here to question how I'm supposed to let my step-on collectables to be collectable whilst allowing foes through them. If I read that right, I'll get right back to scripting stuff...
I'm sorta making a silly pac-man knockoff right now, and I'm needing to know how to make my "ghosts" phase through the collectables. Because they refuse to as of now.
you know, I think I thought of another way to improve the depth perception on that flesh gigas. Perhaps fade out the bottom part of the gigas so that it looks like it's emerging from the pit and not standing off to the side in the pit. if you want to play with it. up to you, purely.
Choosing stages after winning seems to be bugged, as in, it don't work. edit: works again once I refresh edit's revenge: I like the dimming of the world whilst in battle, it's easy to determine the world from battle screen now. If I had to critique something, it would be the sheer number of battles ...
I would advise a different positioning. It looks like he's staring into the fourth wall rather than the party.
edit: He also looks more in the foreground than actually in the battle screen.