Which is why it should be it's own contest :pMomoka wrote:So, who ultimately won the dungeon subcontest? I did promise prises, and I don't want to be backing out of them.
Search found 2174 matches
- Thu Feb 14, 2013 3:46 pm
- Forum: Game Discussion
- Topic: Heart of the OHR Contest 2012
- Replies: 532
- Views: 103346
- Thu Feb 14, 2013 2:39 pm
- Forum: General Discussion
- Topic: The OHR open source sprite/tilemap database.
- Replies: 82
- Views: 28362
Re: The OHR open source sprite/tilemap database.
The idea to make a sprite database stemmed from another thread and I feel that moving that discussion here would be a good idea. I agree. I'll post my pics later. I haven't got all those slimes done yet, but I've been kept busy with other things. Edit: stuff! SMALL FOE SPRITES: http://i.imgur.com/j...
- Wed Feb 13, 2013 7:02 pm
- Forum: Game Discussion
- Topic: Spacebar Syndrome
- Replies: 14
- Views: 2345
Let's say that you gave the player several hundred energy (MP), or removed the energy mechanic all together, and had the attack option being the first in the list. Would the battles become spacebar-mashers? If so, then you still have a problem with boring and repetitive battles. In fact, you arguab...
- Wed Feb 13, 2013 3:46 pm
- Forum: Game Discussion
- Topic: Show off your graphics!
- Replies: 1625
- Views: 336195
- Tue Feb 12, 2013 12:41 pm
- Forum: Game Discussion
- Topic: Show off your graphics!
- Replies: 1625
- Views: 336195
- Tue Feb 12, 2013 12:40 pm
- Forum: Game Discussion
- Topic: Spacebar Syndrome
- Replies: 14
- Views: 2345
It's actually a problem I've seen in professionally made games as well. In Tales of Phantasia, FF VI, and Chrono Trigger, I remember that in some areas it was possible to just hold down a turbo button (emulator) and a speed-up button to get through battles. Come to think of it, there were more batt...
- Mon Feb 11, 2013 6:38 pm
- Forum: General Discussion
- Topic: The Surlaw Reviews - 7/1/21 - 2021 Mid-Year Update
- Replies: 601
- Views: 105799
well, I remember it took the combined efforts of 3 people in order to beat double dash. Me, a friend, and his brother (they teamed up for grand prix). Basically, I lagged behind picking up every bit of ammo I could and nailing any would-be attackers of my ffriend. and the brothers used the advanced ...
- Mon Feb 11, 2013 5:32 pm
- Forum: Game Discussion
- Topic: Show off your graphics!
- Replies: 1625
- Views: 336195
Figure I might as well join the bandwagon of showing how to draw something First you draw a basic shape http://i.imgur.com/mZ51hB3.png Then add some detail http://i.imgur.com/b2vjIaj.png And with some color, presto! It's kirby! http://i.imgur.com/DgACGBt.png Or...something like that http://i.imgur.c...
- Mon Feb 11, 2013 4:07 pm
- Forum: General Discussion
- Topic: Growing the Community
- Replies: 55
- Views: 11463
- Mon Feb 11, 2013 4:05 pm
- Forum: General Discussion
- Topic: The Surlaw Reviews - 7/1/21 - 2021 Mid-Year Update
- Replies: 601
- Views: 105799
- Mon Feb 11, 2013 3:59 pm
- Forum: Game Discussion
- Topic: Hype Up Your Game Thread
- Replies: 1513
- Views: 361478
- Mon Feb 11, 2013 4:17 am
- Forum: Game Discussion
- Topic: Merciful Mungbeans tidbit - Submit your puzzle ideas
- Replies: 8
- Views: 1810
- Sun Feb 10, 2013 5:44 pm
- Forum: Game Discussion
- Topic: Merciful Mungbeans tidbit - Submit your puzzle ideas
- Replies: 8
- Views: 1810
Merciful Mungbeans tidbit - Submit your puzzle ideas
I'm having troubles with thinking up some good puzzles in the tower area of my game, Merciful Mungbeans. Keep in mind that the rooms are generally rounded, and you progress via stairs. Now, in earlier parts of the game, you're already introduced to some puzzles like pushing blocks, timing going thro...
- Sun Feb 10, 2013 5:36 pm
- Forum: General Discussion
- Topic: Hello all
- Replies: 15
- Views: 4205
- Sun Feb 10, 2013 5:02 am
- Forum: General Discussion
- Topic: Hello all
- Replies: 15
- Views: 4205
