Search found 2174 matches

by Meowskivich
Thu May 02, 2013 7:16 pm
Forum: Game Discussion
Topic: The "How do stats increase at level up?" formula not working
Replies: 14
Views: 5885

I'll try to make it reproduced in a little bit, I've "fixed" it by setting level 0 stats to being level 40 stats, so they're slightly more powerful than I want them to be, but it gets the job done.
by Meowskivich
Thu May 02, 2013 7:09 pm
Forum: Front Page
Topic: 2013-04-10 Beelzebufo stable release
Replies: 45
Views: 36036

level caps are at 50. they're at level 40 edit: I have found something peculiar, the "initial level cap" setting was at 0, and I changed it to 50, and that seems to have fixed it. super edit: Alright, I found a bug fo' sho' yo. I have some healing spells that single target on ally, and whe...
by Meowskivich
Thu May 02, 2013 3:29 pm
Forum: Game Discussion
Topic: The "How do stats increase at level up?" formula not working
Replies: 14
Views: 5885

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by Meowskivich
Thu May 02, 2013 3:11 pm
Forum: Game Discussion
Topic: The "How do stats increase at level up?" formula not working
Replies: 14
Views: 5885

I've had this problem in the past, I'm pretty sure I've brought it up before. It's likely in the Merciful Mungbeans thread. I'll look for it real quick. edit: (herp removed) About halfway into the 4th page. super edit: BZRT! wrong quote hopefully final edit: Gradual posts: tonight I'll post small up...
by Meowskivich
Thu May 02, 2013 3:08 pm
Forum: Game Discussion
Topic: The "How do stats increase at level up?" formula not working
Replies: 14
Views: 5885

yeah, the stat growth thing is jacked up. If you start a hero at a level higher than 0 it'll have screwed up stats. I had level 40 characters starting out with level 2-3 (maybe 4) stats.
This is very problematic.
by Meowskivich
Thu May 02, 2013 3:47 am
Forum: Front Page
Topic: 2013-04-10 Beelzebufo stable release
Replies: 45
Views: 36036

Okay, for some reason the game is not showing how much EXP a hero needs until their next level, as well as they're not leveling. My heroes are stuck at level 40, when they should be able to grow to 50. I can send a file to TMC or Jimmy if either one want to take a peek. I'll take another look, so as...
by Meowskivich
Thu May 02, 2013 1:45 am
Forum: Game Discussion
Topic: "Simple Mode" for CUSTOM.EXE
Replies: 6
Views: 2123

I do hope evidence of "harder area ahead" will be in this. It has a striking beauty resembling the classic game, and I am eager to see these monsters of yours (pretty much the things I look forward to most in any game, just about). Going with classic bridges? Or, seeing as there are mounta...
by Meowskivich
Thu May 02, 2013 1:40 am
Forum: Game Discussion
Topic: Tile editor missing "Live preview" for texture type tiles
Replies: 5
Views: 1978

twould be a good idea to just compile them.
by Meowskivich
Wed May 01, 2013 6:40 pm
Forum: Game Discussion
Topic: Work for Hire
Replies: 162
Views: 98202

Then I shall proceed with removal of it.
by Meowskivich
Wed May 01, 2013 4:28 pm
Forum: Game Discussion
Topic: Merciful Mungbeans (game)
Replies: 83
Views: 22918

Now all I have to do is: -add in foe drops (items) -slap in the chests -add enemy formations Ain't that groovy? As of today, the game is almost completely drawn out on paper. I also came to realize that making a spinning animation for the characters of this game is utterly pointless. Well, except f...
by Meowskivich
Wed May 01, 2013 4:17 pm
Forum: Game Discussion
Topic: Work for Hire
Replies: 162
Views: 98202

Spoonweaver and Foreverblue2, do either/both/neither of you want me to keep your requests up? Let me know by the 31st or they'll be gone by June 1st. Just lettin' ya know. So that pretty much sums up that update. Also, looking for help or idea for your OHRRPGCE game? Then ask any question you have a...
by Meowskivich
Wed May 01, 2013 4:09 pm
Forum: Game Discussion
Topic: Making all tiles in a range passable/impassable
Replies: 16
Views: 5074

couldn't you use the mouse for looking? just an idea.
by Meowskivich
Wed May 01, 2013 4:07 pm
Forum: Game Discussion
Topic: "Simple Mode" for CUSTOM.EXE
Replies: 6
Views: 2123

Actually, you're making a game without scripting? Heh, that's surprising! I wanted to challenge myself and see what I can make without extending the engine, so far it's turning out really awesome! I was hoping to release it days ago, but I just keep finding new things I want to add or fine-tune. It...
by Meowskivich
Wed May 01, 2013 4:04 pm
Forum: General Discussion
Topic: A great read on Pixel art design in jRPG from the late 90s
Replies: 6
Views: 2171

it throws me off how it's not in units of 8, but 5's are better and easier to brain about.
by Meowskivich
Wed May 01, 2013 12:50 am
Forum: Game Discussion
Topic: Controlling Harm Tile with a Tag...
Replies: 15
Views: 3910

And as of this post, all choices are equal.