Search found 2174 matches

by Meowskivich
Mon May 06, 2013 2:58 pm
Forum: Front Page
Topic: Hamster Burrow Monthly Roundup - February
Replies: 21
Views: 17237

I've been working on a couple things, but school's been keeping me busy from finishing them, so you can expect things for a May round-up, that's for sure.
by Meowskivich
Sun May 05, 2013 6:54 pm
Forum: Game Discussion
Topic: Spreadsheet view of Enemy list
Replies: 22
Views: 6268

Huh, I've never noticed that part in the wiki. the game over part is the sole reason I started learning plotscripting to begin with.
by Meowskivich
Sun May 05, 2013 4:01 pm
Forum: Front Page
Topic: Hamster Burrow Monthly Roundup - February
Replies: 21
Views: 17237

cube...are you alive? you haven't done round-ups in a while...
by Meowskivich
Sun May 05, 2013 3:08 am
Forum: Game Discussion
Topic: Spreadsheet view of Enemy list
Replies: 22
Views: 6268

Tis noble enough, but how will you handle game overs if there's no scripting? That's the only way to have a proper game over screen, and in tradition in DQ games you restart from your last save area with half cash.
But yeah, how you handling game overs?
by Meowskivich
Sun May 05, 2013 3:06 am
Forum: General Discussion
Topic: Minecraft Thread
Replies: 802
Views: 160074

I've been using the snapshots, so I'd like to let you know how I have a horse before-hand. But just a moment ago, I had a 1 on 1 joust, Me on my horse Ponygon versus Skultan mounted on Spider-back. I proudly won the battle by chopping the jockey's arachnoid ride then finishing the fool. It was an ep...
by Meowskivich
Sat May 04, 2013 6:54 pm
Forum: Game Discussion
Topic: Spreadsheet view of Enemy list
Replies: 22
Views: 6268

I have a question, will you be lowering movement speed on the overworld? As that will be more authentic to older DW/DQ games. It'll also create a false sense of the world being larger than it really is.
by Meowskivich
Sat May 04, 2013 2:53 pm
Forum: Game Discussion
Topic: Work for Hire
Replies: 162
Views: 98202

Any particular art style preferred?
(oh, and, added)
by Meowskivich
Fri May 03, 2013 9:37 pm
Forum: Front Page
Topic: 2013-04-10 Beelzebufo stable release
Replies: 45
Views: 36036

I almost always am, even if not visibly.
by Meowskivich
Fri May 03, 2013 6:18 pm
Forum: Front Page
Topic: 2013-04-10 Beelzebufo stable release
Replies: 45
Views: 36036

speaking of which, is there some trick to make it target your heroes initially for an "all" themed target? I've not found that out yet. Of course, I've not tried too terribly hard, as I've been focusing on more important things, but I'd really like to know for future reference so I won't h...
by Meowskivich
Fri May 03, 2013 12:36 pm
Forum: Game Discussion
Topic: Spreadsheet view of Enemy list
Replies: 22
Views: 6268

wouldn't that also require more frames FOR animation? seriously, I could use 5 frames at times. especially since the oscillate animation doesn't seem to be working correctly, it just seems to act like a cycle forward and stop halfway. edit: I see Tantagael has got in a fancy new dock, and Dracolord'...
by Meowskivich
Fri May 03, 2013 12:34 pm
Forum: Game Discussion
Topic: The "How do stats increase at level up?" formula not working
Replies: 14
Views: 5885

I feel special being able to sorta understand that python. Ask me a year ago and I wouldn't understand a lick of it.
And what would be the non-simple way, tmc?
by Meowskivich
Fri May 03, 2013 12:31 pm
Forum: Front Page
Topic: 2013-04-10 Beelzebufo stable release
Replies: 45
Views: 36036

What exactly were you trying to do? And what was wrong with the old targeting system?
by Meowskivich
Fri May 03, 2013 4:56 am
Forum: Game Discussion
Topic: Spreadsheet view of Enemy list
Replies: 22
Views: 6268

I am disappointed you can't quote Ms. Frizzle by name.
by Meowskivich
Fri May 03, 2013 4:01 am
Forum: Game Discussion
Topic: Merciful Mungbeans (game)
Replies: 83
Views: 22918

Tub o' Blubber of Questionable Origins wrote:
Now all I have to do is:
-add in foe drops (items)

Ain't that groovy?
by Meowskivich
Fri May 03, 2013 2:45 am
Forum: Game Discussion
Topic: Spreadsheet view of Enemy list
Replies: 22
Views: 6268

bumping up the frame rate? battles already launch by at blinding speeds, I don't want to blink and have an entire round over with.