Search found 3308 matches

by BMR
Sun Jul 05, 2015 3:56 am
Forum: General Discussion
Topic: Castle Amber: A D&D Adventure
Replies: 4322
Views: 334909

"Right, no time to relax, unfortunately. There's some kind of wraith-like creature down there, and it seems to be quite powerful. As I left, it was attacking one of my bloodhulks, but I don't know what became of it. There's also a beholder down there. I was hoping Lynda would be around to deal...
by BMR
Sun Jul 05, 2015 3:14 am
Forum: General Discussion
Topic: Castle Amber: A D&D Adventure
Replies: 4322
Views: 334909

Blast! Kalar/Zombie orders a complete retreat and then immediately ends the spell, returning to his own body. Right, that didn't do any good. "Rob! Keep them off me!" Hrulgin scampers off to flank (not the technical gaming term, but rather just moving to the side of the group) the uglies....
by BMR
Sat Jul 04, 2015 3:16 pm
Forum: General Discussion
Topic: Castle Amber: A D&D Adventure
Replies: 4322
Views: 334909

Kalar/Zombie orders his skeletons to begin searching through the bodies, retrieving anything that might be of value. They'll have to carry everything outside, and Kalar/Zombie berates himself/itself for neglecting to bring along something to carry things in. After this room, he'll/it'll head back o...
by BMR
Sat Jul 04, 2015 6:15 am
Forum: General Discussion
Topic: Castle Amber: A D&D Adventure
Replies: 4322
Views: 334909

Most interesting. That place can wait though.

Kalar/Zombie moves back through the hallway, making for another of the unopened doors, again with skeletons in front and doing the opening.


Heading for the room directly north of 16 and west of 24.
by BMR
Sat Jul 04, 2015 3:51 am
Forum: General Discussion
Topic: Castle Amber: A D&D Adventure
Replies: 4322
Views: 334909

Kalar/Zombie backs away down the hallway, ready to flee just in case. He/It then orders his/its bloodhulk to smash the door down.

Right, not good. Hrulgin decides to run off and warn Rob about it.
by BMR
Sat Jul 04, 2015 3:21 am
Forum: General Discussion
Topic: Castle Amber: A D&D Adventure
Replies: 4322
Views: 334909

Kalar/Zombie decides not to enter the altar room, at least not without cutting it off from Vecna first. He/It leaves and heads for another unopened door (below room 5 on the map, at the end of the hallway). As usual, he orders skeletons to move ahead of him, screening for traps. Now what could that...
by BMR
Fri Jul 03, 2015 5:43 am
Forum: General Discussion
Topic: Castle Amber: A D&D Adventure
Replies: 4322
Views: 334909

Kalar/Zombie decides against trying to have his/its minions break this door down. Instead, might be wise to backtrack and search the other rooms.

Kalar has one of his skeletons open the door to the south of room 3.
by BMR
Fri Jul 03, 2015 5:11 am
Forum: General Discussion
Topic: Castle Amber: A D&D Adventure
Replies: 4322
Views: 334909

Kalar/Zombie moves away. Slowly. Once out of sight of the beholder, he'll/it'll head for one of the other rooms. There will certainly be some other potentially interesting things in the other rooms that won't require fighting something like that. Kalar heads for the room/hallway west of room 6.
by BMR
Fri Jul 03, 2015 4:34 am
Forum: General Discussion
Topic: Castle Amber: A D&D Adventure
Replies: 4322
Views: 334909

Kalar/Zombie stands well back, and then orders one of his/its bloodhulks to smash the door down.
by BMR
Fri Jul 03, 2015 4:33 am
Forum: Roleplaying
Topic: Castle Clover: METACHAT
Replies: 869
Views: 6905

Kalar would have left the amulet with Lynda. Prolly didn't put it on her though, but it would be right next to her.
by BMR
Fri Jul 03, 2015 3:31 am
Forum: General Discussion
Topic: Castle Amber: A D&D Adventure
Replies: 4322
Views: 334909

Kalar/Zombie orders some of his/its skeletons to rummage about the bones for anything interesting. If there are complete skeletons among the bones, he'll/it'll get his/its skeletons to bring them outside and then return, He/It then orders one of the other skeletons to open the next door and enter t...
by BMR
Fri Jul 03, 2015 3:00 am
Forum: General Discussion
Topic: Castle Amber: A D&D Adventure
Replies: 4322
Views: 334909

Kalar/Zombie moves forward, with the skeletons ahead of him/it as a trap screen. He/It heads north (room 24) towards the room the others were in previously. He/It wasn't there when the others explored it previously, and he/it wants a look through for anything they might have missed. Hrulgin looks, ...
by BMR
Fri Jul 03, 2015 2:22 am
Forum: General Discussion
Topic: Castle Amber: A D&D Adventure
Replies: 4322
Views: 334909

"Right, while they're gone, I'd say we should explore the keep. But as we're not at full strength, it would be unwise for the two of us to head in alone. I do have a spell though, it will allow me to take control of a zombie and see through its eyes while it explores. It's fairly weak, but it ...
by BMR
Thu Jul 02, 2015 12:19 pm
Forum: General Discussion
Topic: Castle Amber: A D&D Adventure
Replies: 4322
Views: 334909

"That leaves Voulton and Rachelle, then. Is that amenable to the two of you?"
by BMR
Thu Jul 02, 2015 10:54 am
Forum: General Discussion
Topic: Castle Amber: A D&D Adventure
Replies: 4322
Views: 334909

"I'm staying here for now. I will tend to Lynda and then explore that keep. There may yet be powerful items to be had, and if luck is with us, as it usually isn't, we might even be able to clear it out and convert it into a stronghold for our own use."