Search found 3308 matches

by BMR
Tue Sep 01, 2015 2:29 am
Forum: General Discussion
Topic: Castle Amber: A D&D Adventure
Replies: 4322
Views: 334823

"Might be a good idea to set down to get some rest. Preferably in a tall tree somewhere. Wouldn't do to try finding a place to rest only when you get tired. Besides, come nightfall, you might not be able to see as well, and you don't want to be stumbling around looking for a safe place to rest...
by BMR
Tue Sep 01, 2015 1:27 am
Forum: General Discussion
Topic: Castle Amber: A D&D Adventure
Replies: 4322
Views: 334823

"Very well. But I would rather it be somewhere that's secluded. A cave perhaps, or up a tall tree. We're rather exposed here. You can sleep through the night, I'll keep watch and work on a magic item or something similar."
by BMR
Tue Sep 01, 2015 1:14 am
Forum: General Discussion
Topic: Castle Amber: A D&D Adventure
Replies: 4322
Views: 334823

Kalar intends to fly through most of the day, not stopping to eat or rest as he has no need for such things. He remembers though, that perhaps Lynda still needs a breather. "Lynda, how are you doing? I can keep traveling indefinitely, but should you need a rest, we can set down to take a break...
by BMR
Mon Aug 31, 2015 4:31 am
Forum: General Discussion
Topic: Castle Amber: A D&D Adventure
Replies: 4322
Views: 334823

Kalar wonders about the others. It's a good thing they got away safely, or at least he hopes that's what happened. But now he has no idea where they are. He fastens Bill's saddlebags to himself as best as he can, and then flies straight up got get a good look at the land. Perhaps he'll spot the oth...
by BMR
Mon Aug 31, 2015 4:12 am
Forum: General Discussion
Topic: Castle Amber: A D&D Adventure
Replies: 4322
Views: 334823

Desperate times... A sacrifice will be needed, and Kalar would rather it not be him. He grabs Bill's saddlebags and uses his ring to start flying up and towards the river. He presses his holy symbol to himself and and invokes his deity's protection. With luck, Bill will hold the bugs off long enoug...
by BMR
Sat Aug 29, 2015 4:45 am
Forum: Roleplaying
Topic: Castle Clover: METACHAT
Replies: 869
Views: 6903

Single-use only, casts Sanctuary for three rounds. Can't attack or be attacked for the duration unless attacker succeeds on a DC 18 Will save.
by BMR
Sat Aug 29, 2015 4:24 am
Forum: General Discussion
Topic: Castle Amber: A D&D Adventure
Replies: 4322
Views: 334823

Kalar continues his telepathic communication: "Very well, if that is how it is to be. If you allow us to leave, you have all claim to this place without any further loss. Should you not though, we will fight, and the resources you deplete will be terrible. This parley is over." Kalar orde...
by BMR
Fri Aug 28, 2015 4:39 am
Forum: General Discussion
Topic: Castle Amber: A D&D Adventure
Replies: 4322
Views: 334823

Kalar curses at the pain. As Bill continues flying though, he faces the devilish bug and begins to communicate telepathically with it. "I am Kalar Kess, servant and agent of the Archduke of the Second, Dispater. By right of conquest, I have claimed this fortress." After that, he begins to...
by BMR
Fri Aug 28, 2015 4:26 am
Forum: Roleplaying
Topic: Castle Clover: METACHAT
Replies: 869
Views: 6903

Righto, thanks.

Now here's hoping Kalar attempting to talk to the things won't end incredibly horribly, heh.
by BMR
Fri Aug 28, 2015 2:11 am
Forum: Roleplaying
Topic: Castle Clover: METACHAT
Replies: 869
Views: 6903

I dunno about "super against it", but I am somewhat opposed seeing as how because we've been against undead the entire time, I've been avoiding spells that require Fort saves (e.g. Boneblast, Flesh to Iron, Corona of Cold, Castigate, Hypothermia, etc...), even if they do target humanoids (...
by BMR
Fri Aug 28, 2015 12:56 am
Forum: Roleplaying
Topic: Castle Clover: METACHAT
Replies: 869
Views: 6903

If that's Wither Limbs, aren't undead immune to anything that requires a Fort save unless it's harmless or also affects objects? Also, if they're diabolic, can Kalar telepathically communicate with them? One of his powers is that he is able to "...telepathically communicate with any outsider wi...
by BMR
Thu Aug 27, 2015 2:30 am
Forum: General Discussion
Topic: Castle Amber: A D&D Adventure
Replies: 4322
Views: 334823

Kalar holds out his holy symbol, focusing divine energy into it. He then wills it forth, summoning up a wyvern zombie into the air to help in fighting off the flying uglies.


Kalar Concentration bonus: +12
Spell level: 4th
by BMR
Sun Aug 23, 2015 7:25 am
Forum: General Discussion
Topic: Castle Amber: A D&D Adventure
Replies: 4322
Views: 334823

"Voulton! Go! Bill and I will deal with the flying ones!" Kalar holds his holy symbol to himself and strengthens his bones to iron. He then uses Bill to fly for the four that are in the air. The others should be able to deal with the ones on the ground, but he would rather they not have t...
by BMR
Sun Aug 23, 2015 7:23 am
Forum: Roleplaying
Topic: Castle Clover: METACHAT
Replies: 869
Views: 6903

That wide? Huh, ok. Fixed, kinda. Also added some ruins. Feel free to disregard them if the placement is incorrect.
by BMR
Sat Aug 22, 2015 3:47 am
Forum: General Discussion
Topic: Castle Amber: A D&D Adventure
Replies: 4322
Views: 334823

"Voulton, continue on to meet with the others. I'm going to get a bird's eye view of things." With that, Kalar mounts Bill and heads up into the sky. He mostly just keeps going upwards, spiraling around as he gains altitude. He would rather not get closer to the things to provoke them, so...