Search found 3308 matches
- Sat May 28, 2016 2:35 am
- Forum: Roleplaying
- Topic: Castle Clover: METACHAT
- Replies: 869
- Views: 6886
- Sat May 28, 2016 1:58 am
- Forum: Roleplaying
- Topic: Castle Clover: METACHAT
- Replies: 869
- Views: 6886
- Fri May 27, 2016 2:51 pm
- Forum: Roleplaying
- Topic: Castle Clover: METACHAT
- Replies: 869
- Views: 6886
- Tue May 24, 2016 4:49 am
- Forum: General Discussion
- Topic: Castle Amber: A D&D Adventure
- Replies: 4322
- Views: 333931
Kalar surveys the battlefield. Things are not going too well. He needs to get rid of the kythons so that everyone can focus on the avatar. He goes over his options. He would rather not burn his magic away right now, but those kythons need to be dealt with sooner rather than later. His mind made up,...
- Sun May 22, 2016 6:35 am
- Forum: Roleplaying
- Topic: Castle Clover: METACHAT
- Replies: 869
- Views: 6886
- Sat May 21, 2016 4:16 am
- Forum: General Discussion
- Topic: Castle Amber: A D&D Adventure
- Replies: 4322
- Views: 333931
Kalar channels power into his holy symbol, sending it forth into a screaming blast the erupts into a circular wall of fangs surrounding the avatar. He makes sure to shape it so that it separates the bugs from his other allies, providing them some breathing room. He focuses it, making it smaller tha...
- Sat May 14, 2016 4:27 pm
- Forum: Roleplaying
- Topic: Castle Clover: METACHAT
- Replies: 869
- Views: 6886
- Thu May 12, 2016 12:21 pm
- Forum: Game Discussion
- Topic: 30 Day Challenge[s]
- Replies: 180
- Views: 35210
- Wed May 11, 2016 9:13 am
- Forum: Game Discussion
- Topic: 30 Day Challenge[s]
- Replies: 180
- Views: 35210
- Tue May 10, 2016 3:04 pm
- Forum: Q&A Discussion
- Topic: Plotscripting turn-based AI
- Replies: 5
- Views: 1092
Yup, that sounds about right. Would also depend on how complex you want your combat. Here are a few things you might want to consider: Do enemies always attack with melee (moving up next to the player) only? Or can they do ranged (finding a good spot to stand that has line of sight to the player) as...
- Tue May 10, 2016 8:43 am
- Forum: Game Discussion
- Topic: 30 Day Challenge[s]
- Replies: 180
- Views: 35210
- Tue May 10, 2016 3:45 am
- Forum: Q&A Discussion
- Topic: Plotscripting turn-based AI
- Replies: 5
- Views: 1092
So, something like Fallout where you're free to move around a grid, and the AI figures out where to move on the grid and what actions to take? If so, then here are a couple of things that you may want to look at. I believe Mogri has a game that uses Dijkstra's for figuring out where the AI wants to ...
- Sun May 01, 2016 7:04 pm
- Forum: Game Discussion
- Topic: 30 Day Challenge[s]
- Replies: 180
- Views: 35210
- Sun May 01, 2016 6:19 am
- Forum: Game Discussion
- Topic: 30 Day Challenge[s]
- Replies: 180
- Views: 35210
- Sun May 01, 2016 5:00 am
- Forum: Q&A Discussion
- Topic: Walktall + three frame walking
- Replies: 5
- Views: 1412