Search found 3308 matches

by BMR
Mon May 28, 2012 5:44 pm
Forum: Game Discussion
Topic: Legacy roadmap
Replies: 261
Views: 45058

I have gone ridiculously overboard, hah! It's perfectly working, but it serves absolutely no purpose in-game. Just adds flavor. In the first area, I have two inns. One is frequented by the locals, the other is for sailors and whatnot. Each of the inns has a guestbook. The player can read the guestbo...
by BMR
Mon May 28, 2012 3:05 pm
Forum: Game Discussion
Topic: Riis' Project "Ordeal Paradise"
Replies: 23
Views: 5640

I'm not sure if I'm understanding it correctly, but from what I gather, you would just make a normal chain. Use the "is in party now" bitset function for each hero, then use that to check with the text boxes. So it would go something like: Text Box 01 Arnold: Man, that is a delicious looki...
by BMR
Mon May 28, 2012 9:41 am
Forum: Roleplaying
Topic: New Campaign: Athelos Darkening
Replies: 734
Views: 6434

Holy Saint Akbar al-Akbar Akbar runs at the Druid and hacks at him with his falchion. Akbar: 18 + 2 + 0 = 20 Hit! Akbar hits for (2d4[7] + 0) 7 damage The falchion cuts into the lizardfolk druid, but he just grunts and glares at Akbar, as if he only just barely felt the blow. http://i1171.photobuck...
by BMR
Mon May 28, 2012 8:04 am
Forum: Game Discussion
Topic: Legacy roadmap
Replies: 261
Views: 45058

Here's me scrapping hunger/thirst for now then. To be honest, it was indeed getting to be a bit difficult to script, hehe. On to the next large scripting/design hurdle, crafting ! To be honest again, I have only the faintest of ideas as to where to start here, hehehe... I'm guessing I'll have to do ...
by BMR
Mon May 28, 2012 6:11 am
Forum: Roleplaying
Topic: New Campaign: Athelos Darkening
Replies: 734
Views: 6434

Spittle Spittle lashes out with his halberd and tries to trip the kobold. Melee Touch Attack: 10 + 3 + 3 + 0 = 16 Hit! Opposed STR/DEX Check: 13 + 3 + 3 + 0 = 19 Success! The Kobold falls prone! Spittle: 14 + 3 + 3 = 20 Hit! Spittle hits for (1d10[10] + 4) 14 damage The kobold raises its hands up t...
by BMR
Mon May 28, 2012 5:29 am
Forum: Roleplaying
Topic: New Campaign: Athelos Darkening
Replies: 734
Views: 6434

(OOC) I made a mistake with the previous map, Kobold 5 is already supposed to be dying, I forgot to put a red X on it. Tim-Tim The gnome and shoots of a color spray at the kobolds. Kobold 6 Will Save: 8 - 1 = 7 Fail! Kobold 8 Will Save: 12 - 1 = 11 Fail! Kobold 9 Will Save: 17 - 1 = 16 Success! Kobo...
by BMR
Mon May 28, 2012 2:59 am
Forum: Roleplaying
Topic: New Campaign: Athelos Darkening
Replies: 734
Views: 6434

Beardthar Beardthar moves to the south and takes a whack at the kobold that's in his way to the lizardfolk druid. Beardthar: 13 + 2 + 2 = 17 Hit! Beardthar hits for (1d6[5] + 3) 8 damage Striking a good blow with his quarterstaff, Beardthar knocks the the kobold out with a single blow. Kobold 10 Se...
by BMR
Sun May 27, 2012 6:22 pm
Forum: Game Discussion
Topic: Legacy roadmap
Replies: 261
Views: 45058

Agreed, the hunger/thirst system does need quite a bit of work. The formula I've got in place now works as follows: (Oh, and to keep things clear, real world time is in blue , and in-game time is in red ) All hunger/thirst values are stored in globals, with a number from 1-1440 (the total number of ...
by BMR
Sun May 27, 2012 3:36 pm
Forum: Game Discussion
Topic: Legacy roadmap
Replies: 261
Views: 45058

Another productive day. Rewrote a bunch of my scripts and reworked a lot of routines for greater efficiency and modularity. Sprites A bunch of sprites have been reworked to be more compatible with my new scripts. Guard Patrols Using zones, all guards are now assigned to different patrol areas. They ...
by BMR
Sat May 26, 2012 6:02 am
Forum: Game Discussion
Topic: Legacy roadmap
Replies: 261
Views: 45058

So, after going through Pepsi Ranger's articles and all, I decided to completely rework a bunch of my sprites. And because of the way I have my scripts structured (they were dependent on what number the sprites were) I've also gone and reworked most of sprites. I'm currently building an action syste...
by BMR
Sat May 26, 2012 1:04 am
Forum: Roleplaying
Topic: New Campaign: Athelos Darkening
Replies: 734
Views: 6434

Holy Saint Akbar al-Akbar The paladin takes a swing at the kobold in front of him. Akbar: 6 + 2 + 2 = 10 Miss! His luck seeming to have run out, Akbar misses the kobold by a rather wide margin. Peanut Peanut quickly looses a couple of arrows in opposite directions at the two kobolds trying to surro...
by BMR
Fri May 25, 2012 4:26 am
Forum: Game Discussion
Topic: Legacy roadmap
Replies: 261
Views: 45058

Just finished reading through the article, quite a few rather interesting insights, along with some new ideas for me to implement, hehe. I've been trying to figure out how to make a blacksmith who hammers a sword on an anvil (complete with sounds), stops to heat the sword in a fire, returns to the a...
by BMR
Fri May 25, 2012 2:34 am
Forum: Game Discussion
Topic: Legacy roadmap
Replies: 261
Views: 45058

NPC Scheduling? Like Majora's Mask? I loved how that game worked! Hopefully you'll pull it off the same as well. I've never played that actually, hehe. But if it works anything like NPC schedules in Ultima VII, then yes, I hope I can pull it off just as well. I love that portrait Sadly, so do I. I ...
by BMR
Thu May 24, 2012 3:23 pm
Forum: Game Discussion
Topic: Legacy roadmap
Replies: 261
Views: 45058

Well, today was rather productive. Here's an update on what I've gotten working so far: Day/Night Cycles Working almost perfectly now. Currently, the maps darken or lighten depending on the hour (stored as global). There are 24 different variations (for the 24 different hours, duh) of shading. The p...
by BMR
Thu May 24, 2012 2:14 am
Forum: Game Discussion
Topic: Legacy roadmap
Replies: 261
Views: 45058

Well, haven't posted in this thread for a while. Can you see minimaps for individual pieces? No, the player can't see minimaps. I was actually inspired to make it this complicated after getting really frustrated with this one part in Tales of Phantasia where you have to get through this battlefield,...