Search found 3308 matches
- Mon Jun 25, 2012 2:45 pm
- Forum: Game Discussion
- Topic: Legacy roadmap
- Replies: 261
- Views: 45068
- Mon Jun 25, 2012 10:02 am
- Forum: Game Discussion
- Topic: Legacy roadmap
- Replies: 261
- Views: 45068
- Mon Jun 25, 2012 9:04 am
- Forum: Game Discussion
- Topic: Legacy roadmap
- Replies: 261
- Views: 45068
I thought it might be that, but if it was, then the costs should still kick in and either prevent me from using the potion (can't fulfil the cost for +1 Empty) or it should go ahead and give me the Empty. Still, you may be on to something, and there may be something I've set that's cancelling out th...
- Mon Jun 25, 2012 8:42 am
- Forum: Game Discussion
- Topic: Legacy roadmap
- Replies: 261
- Views: 45068
Ok, so I'm stumped. Here's the scenario: I have 4 different potions, Potion, Potion3/4, Potion1/2, and Potion1/4. Each are linked to different attacks. Ideally, when the player drinks Potion, he should lose the item Potion, and receive a new item Potion3/4, as if he only drank a fourth of the potion...
- Sun Jun 24, 2012 3:06 pm
- Forum: Game Discussion
- Topic: Legacy roadmap
- Replies: 261
- Views: 45068
Development Update v0.1.7 201206242214 New Features and Developments 1. Weapons and Attacks So, I've restructured pretty much all of my attacks. All weapons now have specific attacks, so rather than a mace and a club both sharing an attack called Bash, the mace now has an attack called Mace and the...
- Sun Jun 24, 2012 2:12 pm
- Forum: Game Discussion
- Topic: Bug?
- Replies: 12
- Views: 2361
I'm not sure if this is a problem with CUSTOM, or with my operating system. Anywho, here are the details: OS: Xubuntu 12.04 64bit CUSTOM version: Alectormancy Details: Back when I was using nightlies, I made extensive use of the Test Game option and it worked fine. It still works fine under Alectorm...
- Sun Jun 24, 2012 7:51 am
- Forum: General Discussion
- Topic: D&D Play by Post
- Replies: 65
- Views: 13533
D&D Play by Post
Greetings brave warriors, wise magi, and cunning thieves! Do you have what it takes to go forth and risk your neck in epic adventure? If so, then join up now! *cough* But seriously, this is a recruitment drive of sorts. Basically, we'd like to know if there's anyone else interested in joining an on-...
- Sun Jun 24, 2012 7:44 am
- Forum: Roleplaying
- Topic: The NEW Meta-Chat
- Replies: 296
- Views: 2908
- Sun Jun 24, 2012 6:54 am
- Forum: Roleplaying
- Topic: The NEW Meta-Chat
- Replies: 296
- Views: 2908
- Sun Jun 24, 2012 2:27 am
- Forum: Game Discussion
- Topic: Show off your graphics!
- Replies: 1625
- Views: 335965
Re: Let's Constructive Criticschism
We can improve our sprites together! And of course, while saying this, you'll be dressed in black, looking down on the dangling form of Momoka as he tries cringes in agony because you've just cut his hand off? Hehe, but in all seriousness, I'd have to agree that it looks a bit flat. Still, I'm not ...
- Sun Jun 24, 2012 2:23 am
- Forum: Roleplaying
- Topic: The NEW Meta-Chat
- Replies: 296
- Views: 2908
- Sat Jun 23, 2012 3:35 pm
- Forum: Game Discussion
- Topic: Work for Hire
- Replies: 162
- Views: 98178
- Sat Jun 23, 2012 12:23 pm
- Forum: Game Discussion
- Topic: Legacy roadmap
- Replies: 261
- Views: 45068
- Sat Jun 23, 2012 11:20 am
- Forum: Game Discussion
- Topic: Legacy roadmap
- Replies: 261
- Views: 45068
Aye, it doesn't go on a diagonal, but I didn't quite pay enough attention during high school math class to figure it out. Still, it works well enough so far, but further testing is required. I may try the algorithm you provided, or perhaps hit the math books and figure out more efficient code, hehe....
- Sat Jun 23, 2012 9:13 am
- Forum: Game Discussion
- Topic: Show off your graphics!
- Replies: 1625
- Views: 335965
Hey, not bad! Hmm, you're only using 6 colors for it though? Still, pretty spiffy looking :) One bit of criticism though (aside from the feet) is that the hair strands stand out a bit too much. Perhaps some shading on them would be good, but then again, if you're limiting yourself to 6 colors, that ...
