Search found 3308 matches
- Fri Jul 20, 2012 5:09 pm
- Forum: Game Discussion
- Topic: Legacy roadmap
- Replies: 261
- Views: 45069
So, I finally got sick of creating the menus for characters by hand, and instead went and built on my current spreadsheet for making importable textboxes and made it so it parses scripts for me. Much, much easier now. And quicker. I can just create a plain-text document for any character dialogue, a...
- Fri Jul 20, 2012 3:14 pm
- Forum: General Discussion
- Topic: SLIME AVATAR MEGATHREAD (and name revert thread)
- Replies: 258
- Views: 110958
- Fri Jul 20, 2012 3:11 pm
- Forum: Roleplaying
- Topic: New Campaign: Athelos Darkening
- Replies: 734
- Views: 6507
Holy Saint Akbar al-Akbar Akbar dashes forward and smites the closest skeleton. Akbar: 20 + 2 + 4 + 2 = 28 Critical hit! Akbar hits for (2d4[6] + 6 + 4 - 5) 11 damage The falchion cuts into the skeleton, and a flash of bright light bursts forth from the weapon as the divine energies pour into the u...
- Thu Jul 19, 2012 3:31 pm
- Forum: Game Discussion
- Topic: Slime Paradox Development Journal
- Replies: 18
- Views: 2890
- Thu Jul 19, 2012 3:30 pm
- Forum: Game Discussion
- Topic: Legacy roadmap
- Replies: 261
- Views: 45069
Hmm, been a while... Anywho, development update! NPC Dialogue Been doing a lot of work with NPCs and their dialogue, movements, schedules, etc... The bulk of the work is going into writing their dialogue and turning said dialogues into menus though. Every NPC has, on average, 2,000 words (just plain...
- Thu Jul 19, 2012 2:12 pm
- Forum: Game Discussion
- Topic: New stable release! [Alectormancy+2]
- Replies: 39
- Views: 6418
- Thu Jul 19, 2012 12:58 pm
- Forum: Game Discussion
- Topic: New stable release! [Alectormancy+2]
- Replies: 39
- Views: 6418
- Thu Jul 19, 2012 3:56 am
- Forum: Game Discussion
- Topic: Heart of the OHR Contest 2012
- Replies: 532
- Views: 103343
- Thu Jul 19, 2012 2:34 am
- Forum: Roleplaying
- Topic: New Campaign: Athelos Darkening
- Replies: 734
- Views: 6507
You all quickly dash out the door, trying to avoid the zombies. It's relatively dark, but there's just enough ambient light to navigate by for the darkvision-impaired. You round the corridor and get to the staircase before the zombies manage to spot you. A quick look around shows that the zombies ha...
- Thu Jul 19, 2012 1:31 am
- Forum: Game Discussion
- Topic: Slime Paradox Development Journal
- Replies: 18
- Views: 2890
I took Java and Python in college. I really regret not having taken an art class as an elective :( I'm only a self-taught programmer, hehe. I only really know a bit of BASIC, a smattering of C, a pinch of Python, though recently I've had a fling with FreeBasic. How are you generating the dungeons? ...
- Wed Jul 18, 2012 2:57 pm
- Forum: Game Discussion
- Topic: Slime Paradox Development Journal
- Replies: 18
- Views: 2890
- Wed Jul 18, 2012 2:52 pm
- Forum: Roleplaying
- Topic: The NEW Meta-Chat
- Replies: 296
- Views: 2909
- Sun Jul 15, 2012 4:35 pm
- Forum: Front Page
- Topic: HamsterSpeak 62 Online
- Replies: 48
- Views: 17935
- Thu Jul 12, 2012 6:07 pm
- Forum: Roleplaying
- Topic: New Campaign: Athelos Darkening
- Replies: 734
- Views: 6507
Beardthar You wait for the zombies to pass, and then sneak out. Move Silently (1d20 + Ranks + DEX) Beardthar: 13 + 0 + 1 = 14 You go down the corridor and take a look around the corner of the hallway. What you see confirms your assumption that the the hallway loops around in a square, a circular ha...
- Thu Jul 12, 2012 6:01 pm
- Forum: Roleplaying
- Topic: The NEW Meta-Chat
- Replies: 296
- Views: 2909
Meta-Gaming Time! Hardamar's Parasitic Glove This single fingerless glove seems to be an ordinary glove upon first inspection. At first, it seems to have a faint aura of evocation about it, but this is partially caused by the curse placed on it. When the glove is actually donned, its true nature is...