Search found 3308 matches

by BMR
Fri Jul 20, 2012 5:09 pm
Forum: Game Discussion
Topic: Legacy roadmap
Replies: 261
Views: 45069

So, I finally got sick of creating the menus for characters by hand, and instead went and built on my current spreadsheet for making importable textboxes and made it so it parses scripts for me. Much, much easier now. And quicker. I can just create a plain-text document for any character dialogue, a...
by BMR
Fri Jul 20, 2012 3:14 pm
Forum: General Discussion
Topic: SLIME AVATAR MEGATHREAD (and name revert thread)
Replies: 258
Views: 110958

I feel like practicing my vectoring... Anyone want a slime avatar made?
by BMR
Fri Jul 20, 2012 3:11 pm
Forum: Roleplaying
Topic: New Campaign: Athelos Darkening
Replies: 734
Views: 6507

Holy Saint Akbar al-Akbar Akbar dashes forward and smites the closest skeleton. Akbar: 20 + 2 + 4 + 2 = 28 Critical hit! Akbar hits for (2d4[6] + 6 + 4 - 5) 11 damage The falchion cuts into the skeleton, and a flash of bright light bursts forth from the weapon as the divine energies pour into the u...
by BMR
Thu Jul 19, 2012 3:31 pm
Forum: Game Discussion
Topic: Slime Paradox Development Journal
Replies: 18
Views: 2890

Hmm, spiffy, I shall give it a looksee!
by BMR
Thu Jul 19, 2012 3:30 pm
Forum: Game Discussion
Topic: Legacy roadmap
Replies: 261
Views: 45069

Hmm, been a while... Anywho, development update! NPC Dialogue Been doing a lot of work with NPCs and their dialogue, movements, schedules, etc... The bulk of the work is going into writing their dialogue and turning said dialogues into menus though. Every NPC has, on average, 2,000 words (just plain...
by BMR
Thu Jul 19, 2012 2:12 pm
Forum: Game Discussion
Topic: New stable release! [Alectormancy+2]
Replies: 39
Views: 6418

Indeedy, it puzzles me as well, though I thought that maybe I was just missing something considering I'm not really a master scripter.
by BMR
Thu Jul 19, 2012 12:58 pm
Forum: Game Discussion
Topic: New stable release! [Alectormancy+2]
Replies: 39
Views: 6418

Not really related to your problem, but I've found that it makes the code easier for me to read when I use names for commands like create npc and stuff. Something like: include, plotscr.hsd include, gamew.hsi plotscript,Start,begin variable(Arnold) Arnold := 3 suspend player ...
by BMR
Thu Jul 19, 2012 3:56 am
Forum: Game Discussion
Topic: Heart of the OHR Contest 2012
Replies: 532
Views: 103343

Downloaded. I'll give it a playthrough when I have time. I'll post comments as soon as I'm done with it.
by BMR
Thu Jul 19, 2012 2:34 am
Forum: Roleplaying
Topic: New Campaign: Athelos Darkening
Replies: 734
Views: 6507

You all quickly dash out the door, trying to avoid the zombies. It's relatively dark, but there's just enough ambient light to navigate by for the darkvision-impaired. You round the corridor and get to the staircase before the zombies manage to spot you. A quick look around shows that the zombies ha...
by BMR
Thu Jul 19, 2012 1:31 am
Forum: Game Discussion
Topic: Slime Paradox Development Journal
Replies: 18
Views: 2890

I took Java and Python in college. I really regret not having taken an art class as an elective :( I'm only a self-taught programmer, hehe. I only really know a bit of BASIC, a smattering of C, a pinch of Python, though recently I've had a fling with FreeBasic. How are you generating the dungeons? ...
by BMR
Wed Jul 18, 2012 2:57 pm
Forum: Game Discussion
Topic: Slime Paradox Development Journal
Replies: 18
Views: 2890

"Meh, pixel art is too complicated, I'll go and do something easy instead like programming a roguelike." ... Oh how I do wish I had the programming skills to consider making a roguelike easier than doing pixel art, hehe. My last attempt at making a roguelike died before I ever got to doing...
by BMR
Wed Jul 18, 2012 2:52 pm
Forum: Roleplaying
Topic: The NEW Meta-Chat
Replies: 296
Views: 2909

Guys?
by BMR
Sun Jul 15, 2012 4:35 pm
Forum: Front Page
Topic: HamsterSpeak 62 Online
Replies: 48
Views: 17935

Would you prefer email or is PM fine?
by BMR
Thu Jul 12, 2012 6:07 pm
Forum: Roleplaying
Topic: New Campaign: Athelos Darkening
Replies: 734
Views: 6507

Beardthar You wait for the zombies to pass, and then sneak out. Move Silently (1d20 + Ranks + DEX) Beardthar: 13 + 0 + 1 = 14 You go down the corridor and take a look around the corner of the hallway. What you see confirms your assumption that the the hallway loops around in a square, a circular ha...
by BMR
Thu Jul 12, 2012 6:01 pm
Forum: Roleplaying
Topic: The NEW Meta-Chat
Replies: 296
Views: 2909

Meta-Gaming Time! Hardamar's Parasitic Glove This single fingerless glove seems to be an ordinary glove upon first inspection. At first, it seems to have a faint aura of evocation about it, but this is partially caused by the curse placed on it. When the glove is actually donned, its true nature is...