Search found 3308 matches
- Thu Oct 25, 2012 2:00 am
- Forum: General Discussion
- Topic: The mentality that encourages originality
- Replies: 37
- Views: 7008
Well, in response to point 1, there's also a lot of non-copyrighted music out there, most of which is under Creative Commons. There's Jamendo, or CCMixter (the latter of which I get music from) which both have a lot of CC and PD work. On the other hand, I agree that recognizable music won't work, be...
- Mon Oct 22, 2012 5:03 pm
- Forum: Roleplaying
- Topic: Dunderstank: Chapter 3-"Ogres and Artifacts"
- Replies: 157
- Views: 1690
Kolobor listens intently to the assassin speaking. Much of the subtlety goes over his head though, but he is nevertheless fascinated by the magical ability the assassin shows. That was amazing, friend Czolgosziel! Hmm, I'm guessing that fascinating power comes from your ring? Such amazing wonders! I...
- Mon Oct 22, 2012 4:50 pm
- Forum: Roleplaying
- Topic: New Campaign: Athelos Darkening
- Replies: 734
- Views: 6510
Akbar The paladin speaks to Akbar: What? Yes, no *cough* that's not important. You must get back to the order, have them send more *cough* men here. This vampire, whoever he is, he is not working alone. *cough* There is something going on, it involves the Mardan Empire, and *cough* possibly the mai...
- Mon Oct 22, 2012 4:37 pm
- Forum: Game Discussion
- Topic: Nukage! (Harm / Poison)
- Replies: 2
- Views: 747
It might be a bit clunky, but you could possibly define those areas as zones. And using the eachstep plotscript, you could check if the player is in said zone, and if such is the case, add to the radiation counter using a script. That way, you'd have more fine control over it compared to using harm ...
- Sat Oct 20, 2012 12:21 am
- Forum: Game Discussion
- Topic: Bug with tags?
- Replies: 5
- Views: 1185
Are you using Alectormancy? 1000 tags was the max allowed, and you probably found a bug about that limit not being enforced correctly. In the current nightly wip builds, tags have ben expanded, and now go up to 15999 (one time-tags have been moved to a separate numbering system, so these don't conf...
- Thu Oct 18, 2012 11:59 pm
- Forum: Game Discussion
- Topic: Equipment Slots in O.H.R.Rpg C.E
- Replies: 6
- Views: 1961
- Thu Oct 18, 2012 4:17 am
- Forum: Games
- Topic: Legacy v0.3.7
- Replies: 2
- Views: 3488
Legacy v0.3.7
Legacy v0.3.7 Given the chance, what legacy will you leave behind you? http://i1171.photobucket.com/albums/r552/ld2i/hotohr01.png http://i1171.photobucket.com/albums/r552/ld2i/hotohr02.png http://i1171.photobucket.com/albums/r552/ld2i/hotohr03.png http://i1171.photobucket.com/albums/r552/ld2i/hotoh...
- Wed Oct 17, 2012 2:34 pm
- Forum: Game Discussion
- Topic: A Zelda-like combat system?
- Replies: 7
- Views: 1296
Alternatively, you could do something like mouse-aim/shoot like Abuse (though that's a side-scroller), but that would certainly overcomplicate things. Still, I've seen some good top-down Flash games that use the mouse to aim and shoot, but as that's Flash, I'm not sure just how well it would work wi...
- Wed Oct 17, 2012 4:31 am
- Forum: Game Discussion
- Topic: A Zelda-like combat system?
- Replies: 7
- Views: 1296
- Wed Oct 17, 2012 1:42 am
- Forum: Roleplaying
- Topic: Dunderstank: Chapter 3-"Ogres and Artifacts"
- Replies: 157
- Views: 1690
- Tue Oct 16, 2012 1:05 pm
- Forum: Game Discussion
- Topic: A Zelda-like combat system?
- Replies: 7
- Views: 1296
I'm pretty sure TMC (or was it James? I can't remember) has done a game with Zelda-like combat, though I can't quite remember the name of the game. From what I remember, the game was set in... a desert? Or something like that. As for the scripting, I think it might be complicated, but certainly doab...
- Tue Oct 16, 2012 12:04 pm
- Forum: Roleplaying
- Topic: New Campaign: Athelos Darkening
- Replies: 734
- Views: 6510
- Tue Oct 16, 2012 3:56 am
- Forum: Roleplaying
- Topic: Dunderstank: Chapter 3-"Ogres and Artifacts"
- Replies: 157
- Views: 1690
Kolobor chuckles and sets Vire down as gently as he can. Just having a bit of fun there. Though I must admit, I've never seen a lizardfolk so small. Was it a birth defect on his part? Or perhaps he's still a juvenile? Your younger brother perhaps? Kolobor shifts back into his human form and then sta...
- Tue Oct 16, 2012 3:43 am
- Forum: Roleplaying
- Topic: New Campaign: Athelos Darkening
- Replies: 734
- Views: 6510
Beardthar Beardthar jumps forward and whips out a potion from his pack. With just about as much finesse, he forces the contents of the potion down Tim-Tim's throat. The potion takes effect, and Tim-Tim suddenly sits up, coughing and sputtering. Tim-Tim Brought back from unconsciousness, Tim-Tim awa...
- Tue Oct 16, 2012 3:28 am
- Forum: Roleplaying
- Topic: Dunderstank: Chapter 3-"Ogres and Artifacts"
- Replies: 157
- Views: 1690