Search found 3308 matches
- Tue Nov 13, 2012 5:20 pm
- Forum: Game Discussion
- Topic: Random terrain
- Replies: 20
- Views: 5296
Dash it all, this has really captured my mind and I can't put it down. After doing some brainstorming (another sleepless night) I believe I've figured out how to generate a pseudo-3D map ala-Dwarf Fortress. My first step would be to generate a height map using zones. Height can range from 0 to 127, ...
- Tue Nov 13, 2012 4:00 pm
- Forum: Roleplaying
- Topic: Dunderstank: Chapter 3-"Ogres and Artifacts"
- Replies: 157
- Views: 1690
- Tue Nov 13, 2012 12:29 pm
- Forum: Game Discussion
- Topic: Random terrain
- Replies: 20
- Views: 5296
BMR, Are you a wizard?! A plotscript Wizard?! Hardly =p If anyone is a plotscript wizard, then maybe TMC or James. Spoon is pretty great at scripting as well, look at Tim-Tim the Mighty Gnome or Tim Tim's Tower, those are pretty nifty. I have a rather long way to go before I can consider myself a p...
- Tue Nov 13, 2012 1:35 am
- Forum: Game Discussion
- Topic: Heart of the OHR Contest 2012
- Replies: 532
- Views: 103349
- Mon Nov 12, 2012 8:42 am
- Forum: Game Discussion
- Topic: Random terrain
- Replies: 20
- Views: 5296
Pseudo z-levels work!
Now to combine this with the random terrain generator in order to automatically create multiple linked maps! Shouldn't be too difficult... I hope...
Now to combine this with the random terrain generator in order to automatically create multiple linked maps! Shouldn't be too difficult... I hope...
- Mon Nov 12, 2012 8:41 am
- Forum: Games
- Topic: Pseudo Z-Level Tech Demo
- Replies: 0
- Views: 3092
Pseudo Z-Level Tech Demo
The product of late night/early morning sleeplessness and brainstorming about scripts. What this basically demonstrates is how to link maps together to simulate different z-levels (such as in Dwarf Fortress). It works by using different zones on a map. In this example, I have three maps, 00-Middle ,...
- Mon Nov 12, 2012 6:57 am
- Forum: Game Discussion
- Topic: Random terrain
- Replies: 20
- Views: 5296
Multiple Z levels? What do you mean? Do you want to generate Dwarf Fortress-style 3D maps? Something like that. I couldn't sleep last night, and was thinking about how it would be possible to implement. I don't have a clear idea yet, but I was thinking Z-level boundaries could be done with zones. S...
- Mon Nov 12, 2012 6:52 am
- Forum: Game Discussion
- Topic: Random terrain
- Replies: 20
- Views: 5296
Playing around with the code a bit more. Added lakes, cliffs, and tweaked the rivers to flow a bit more the way I want them to. Screenies! http://i1171.photobucket.com/albums/r552/ld2i/09.png http://i1171.photobucket.com/albums/r552/ld2i/08.png http://i1171.photobucket.com/albums/r552/ld2i/07.png ht...
- Mon Nov 12, 2012 4:31 am
- Forum: Roleplaying
- Topic: Dunderstank: Chapter 3-"Ogres and Artifacts"
- Replies: 157
- Views: 1690
- Mon Nov 12, 2012 4:03 am
- Forum: Game Discussion
- Topic: Random terrain
- Replies: 20
- Views: 5296
Ah, I see, that makes it a lot easier then. So the map seed is stored in a global, and then I just reuse that map seed for later playthroughs? Makes sense, thanks! Regarding the rivers, they're not yet exactly how I want them to work yet though. Currently, the script picks a random point on the edge...
- Mon Nov 12, 2012 2:58 am
- Forum: Game Discussion
- Topic: Random terrain
- Replies: 20
- Views: 5296
Random terrain
So I've been dabbling with generating random terrain. I can successfully generate a map of pretty much any size with some code I pounded out when I should have been sleeping last night. Here are a few screenies of generated terrain: http://i1171.photobucket.com/albums/r552/ld2i/04.png http://i1171.p...
- Sun Nov 11, 2012 3:19 am
- Forum: Game Discussion
- Topic: Legacy roadmap
- Replies: 261
- Views: 45072
Crikey, it's been more than a month since my latest update! But fear not, I have indeed been working on this, so here's a: General Update Sprites All the base sprites for the first area of the first town are finished. I have yet to do their action (picking things up, looking around, other actions) s...
- Sun Nov 11, 2012 2:18 am
- Forum: Roleplaying
- Topic: Dunderstank: Chapter 3-"Ogres and Artifacts"
- Replies: 157
- Views: 1690
Kolobor turns to the assassin and says: Friend Czolgosziel, there's a rather strong smell of kobold coming from the other side. I think there might be more, and considering that this door is closed, they might just be waiting for us to barge in. If we do go in, it might be a good idea for me to take...
- Sun Nov 11, 2012 2:03 am
- Forum: Roleplaying
- Topic: Dunderstank: Chapter 3-"Ogres and Artifacts"
- Replies: 157
- Views: 1690
- Sat Nov 10, 2012 4:06 pm
- Forum: Game Discussion
- Topic: Commercial Games
- Replies: 13
- Views: 3872
Ah, crikey, I should have specified that I meant successful <b>commercial</b> game. Editing my post now. Aye, I've played Spellshard, and it is indeed amazing. I'm curious though, if the community is able to produce games like that, why haven't there haven't been commercial games thus far? Like I sa...