Search found 3308 matches

by BMR
Sat Nov 17, 2012 2:48 pm
Forum: Game Discussion
Topic: Random terrain
Replies: 20
Views: 5296

Gah! The z-level thing is killing me, I give up on it. I've gotten it to work, but it doesn't play smoothly or well enough to be viable. There is an alternative: use the "save map state" command to create 16 different copies of one map. (You can even load a saved map state from a different...
by BMR
Sat Nov 17, 2012 10:54 am
Forum: Roleplaying
Topic: Dunderstank META-Chat!
Replies: 601
Views: 6002

Well, Kolobor has DR too, but I don't think DR reduces spell damage as well. The SR though, I'm not too sure.
by BMR
Sat Nov 17, 2012 7:41 am
Forum: Roleplaying
Topic: Dunderstank META-Chat!
Replies: 601
Views: 6002

Hp Count
Vire: full
Ehaism: 61
Zoogy: 3 ( wow )
Dhiraj: 13
Kolobor: 24
Czologosziel: 13


Ouch! Crikey, perhaps I should have rolled up a cleric :gonk:


And I'm at 24 hp, I guess Kolobor can't tank as well as I thought he'd be able to, hehehe.
by BMR
Fri Nov 16, 2012 1:33 pm
Forum: General Discussion
Topic: Hmm... Spambots...
Replies: 80
Views: 12883

Hmm... Spambots...

There seems to be a rather sudden influx of spam-bots. Should I be worried?
by BMR
Fri Nov 16, 2012 3:36 am
Forum: General Discussion
Topic: Momoka's Jailbreak Adventure!
Replies: 45
Views: 11118

Find Rita Hayworth.
by BMR
Fri Nov 16, 2012 1:42 am
Forum: Roleplaying
Topic: The NEW Meta-Chat
Replies: 296
Views: 2909

Beardthar?
by BMR
Thu Nov 15, 2012 7:26 am
Forum: Roleplaying
Topic: Dunderstank META-Chat!
Replies: 601
Views: 6002

Bearsket-ball :v:
by BMR
Wed Nov 14, 2012 3:35 pm
Forum: Game Discussion
Topic: Random terrain
Replies: 20
Views: 5296

Now with rivers and erosion! I'm using a sort of A* type pathfinding, with a point randomly chosen on one of the edges and a target on the opposite edge. The cost is determined by the height of the terrain, so in theory the river should move across the path of least resistance. It doesn't work perfe...
by BMR
Wed Nov 14, 2012 1:20 pm
Forum: Game Discussion
Topic: Simoultaneous Textboxes
Replies: 14
Views: 3208

I'm guessing there could be a rather clever way to do this with slices, but I'm not particularly familiar with the actual how of implementation.
by BMR
Wed Nov 14, 2012 6:03 am
Forum: Roleplaying
Topic: Dunderstank: Chapter 3-"Ogres and Artifacts"
Replies: 157
Views: 1690

On his turn, Kolobor will completely ignore Ehaisim and spend his entire turn moving up the stairs (two move actions). He hopes he'll be able to keep one of the kobolds alive this time so that he can learn something from them.
by BMR
Wed Nov 14, 2012 6:01 am
Forum: Roleplaying
Topic: Dunderstank META-Chat!
Replies: 601
Views: 6002

Hehe, righto. I was thinking running on four legs, then a running jump, grabbing with front legs, etc... But I can see how it wouldn't work, was just confirming, thanks!
by BMR
Wed Nov 14, 2012 4:56 am
Forum: Roleplaying
Topic: Dunderstank META-Chat!
Replies: 601
Views: 6002

Hmm, it's a bit meta-gamey, but I was wondering how you would rule Kolobor trying to jump up to the 20 ft. ledge after making a running start. The rules say that quadrupedal creatures have a vertical reach one size category lower. Bears are quadrupeds, but they can also stand and walk (albeit only a...
by BMR
Tue Nov 13, 2012 5:46 pm
Forum: Game Discussion
Topic: Random terrain
Replies: 20
Views: 5296

Was actually trying to do Perlin at first, and while I can wrap my head around the theory behind it, I haven't quite figured out how to actually implement it yet :v:
by BMR
Tue Nov 13, 2012 5:43 pm
Forum: Game Discussion
Topic: Legacy roadmap
Replies: 261
Views: 45072

Despite being distracted by my terrain generator, a new version of Legacy is up. It's still an alpha, but most of the first city should be explorable now. Another alpha with more of the city will be up, hopefully, by the end of the week.
by BMR
Tue Nov 13, 2012 5:41 pm
Forum: Roleplaying
Topic: New Campaign: Athelos Darkening
Replies: 734
Views: 6512

Hobor Blacknose Hobor, hearing commotion up the corridor, runs in the direction of the noise. Defiling Skeleton 2 The skeleton rounds the corridor and approaches Spittle. Rhaedoc the Knife Rhaedoc moves towards the sounds coming around the corridor, singing the entire time to help inspire courage i...