Search found 3308 matches

by BMR
Wed Feb 27, 2013 1:09 am
Forum: Game Discussion
Topic: Work-On-Your-Game-Weekend!
Replies: 177
Views: 37763

I'll most probably be redoing a bunch of Legacy maps to make them less boring :v:
by BMR
Wed Feb 27, 2013 12:59 am
Forum: General Discussion
Topic: Chocolate Chip Cookie Recipe (and other cookies)
Replies: 14
Views: 6496

sounds like a perfect "poor-man"'s food. From what I know, it's not really poor-man's food, but rather food used for long voyages. Because they're just water, flour, and salt, they'll keep basically forever. Perfect for long sea voyages or for months in the field when at war. But that's j...
by BMR
Wed Feb 27, 2013 12:58 am
Forum: General Discussion
Topic: ISPs to begin spying on users next week.
Replies: 29
Views: 7514

Here on Brasil we got something familiar that is called traffic shaping. When someone is downloading too much they understand it as torrent usage and then your connection speed is narrowed. But what if you're downloading something legally? Like from Steam or something? People downloading games from...
by BMR
Tue Feb 26, 2013 1:40 pm
Forum: General Discussion
Topic: ISPs to begin spying on users next week.
Replies: 29
Views: 7514

misac wrote:Here on Brasil we got something familiar that is called traffic shaping.
When someone is downloading too much they understand it as torrent usage and then your connection speed is narrowed.
But what if you're downloading something legally? Like from Steam or something?
by BMR
Tue Feb 26, 2013 11:14 am
Forum: Game Discussion
Topic: Legacy roadmap
Replies: 261
Views: 45072

I don't know how large your maps are and if this is practical, but for solution 3, maybe you could use zoens to tell the NPCs where to walk and where not to walk? (So, that they don't run and stuck into walls etc?) I already use zones telling the NPCs where they can or cannot be. Problem is, the ga...
by BMR
Tue Feb 26, 2013 7:35 am
Forum: Game Discussion
Topic: Legacy roadmap
Replies: 261
Views: 45072

Fixed. My script files had names that were too long it seems. The scripts are now compiling correctly. Now, a question for the community. Party Behavior One of the most prevalent complaints about Legacy was how party members would often get lost and would flail about trying to follow the party leade...
by BMR
Tue Feb 26, 2013 1:45 am
Forum: General Discussion
Topic: Chocolate Chip Cookie Recipe (and other cookies)
Replies: 14
Views: 6496

i'm making some hardtack to eat at work for a month for now. Hardtack at work? Huh, doesn't come off to me as something tasty for the work environment. On the other hand, you'll be sure that no one will steal your food :v: I remember the first time I made hardtack. It was a success, but I think it ...
by BMR
Sun Feb 24, 2013 9:10 am
Forum: Game Discussion
Topic: Why does mapmaking suck?
Replies: 39
Views: 10157

By coincidence I am currently doing a little work on the map editor. I didn't state it on my Beelzebufo TODO list, but I figure that UI improvements are better as soon as possible rather than later. I've given TileStudio a go, but can't quite seem to get it working. But then again, I'm prolly doing...
by BMR
Sun Feb 24, 2013 2:19 am
Forum: Game Discussion
Topic: Legacy roadmap
Replies: 261
Views: 45072

How strange. That error indicates that one of the lump filenames is more than 50 characters long, which means that you are including two script files with the same filename (in different directories) which is at least 49 characters long. Ah, I think that might be it. I do indeed have script files w...
by BMR
Sat Feb 23, 2013 5:53 pm
Forum: General Discussion
Topic: The OHR open source sprite/tilemap database.
Replies: 82
Views: 28365

Some new wall tiles, same drill as the previous ones. http://www.ld2i.net/images/images/ohr_resources/walltiles/bmrwall020.png http://www.ld2i.net/images/images/ohr_resources/walltiles/bmrwall021.png http://www.ld2i.net/images/images/ohr_resources/walltiles/bmrwall022.png http://www.ld2i.net/images/...
by BMR
Sat Feb 23, 2013 8:55 am
Forum: General Discussion
Topic: ISPs to begin spying on users next week.
Replies: 29
Views: 7514

I don't live in the US, but still. Wow. I knew it would happen sooner or later, but didn't expect something like this so soon. Ah well, here's to the the cyberpunk future with of ginormous megacorporations watch your every move. Cheers.
by BMR
Sat Feb 23, 2013 7:14 am
Forum: Game Discussion
Topic: Legacy roadmap
Replies: 261
Views: 45072

So, I've been working on Legacy again, but I seem to have come across a strange error message while compiling a bunch of new scripts. writing output file Scripts/main.hs copying script source code into Scripts/main.hs ERROR: unable to write a script source lump [Press Any Key&#93...
by BMR
Sat Feb 23, 2013 2:54 am
Forum: Game Discussion
Topic: Why does mapmaking suck?
Replies: 39
Views: 10157

Might be just me, but I don't find the map editor to be as bad as everyone else says. I find that I can get things done well enough and with enough patience. Being able to use an external editor for certain tasks could be useful, but lacking that I can get by using the built-in (with some scripting ...
by BMR
Fri Feb 22, 2013 2:22 pm
Forum: Game Discussion
Topic: Why does mapmaking suck?
Replies: 39
Views: 10157

BMR performs Necromancy! So, redoing a bunch of maps to make them less bland and whatnot. Was looking at the thread mentioned earlier in this thread, and was wondering if it's still possible to get TileStudio (or anything else) to play nicely with the OHR? I've given TileStudio a go, but can't quite...
by BMR
Thu Feb 21, 2013 2:26 am
Forum: Game Discussion
Topic: import or export textfiles
Replies: 11
Views: 2477

Alternatively, if you could figure out something like the codes in the Megaman series. But that'll probably too complicated to bother with.