Search found 3308 matches

by BMR
Thu Jul 11, 2013 11:28 am
Forum: Game Discussion
Topic: Legacy roadmap
Replies: 261
Views: 45075

Here we go!


It's still a bit noodly and messy, but for the most part it works. As is, it'll only work with NPCs, but it's easily modified to work with heroes as well. I'm also pretty sure that it could do with a lot of optimization, but for now, I'm fairly happy with how it works.
by BMR
Thu Jul 11, 2013 9:55 am
Forum: Game Discussion
Topic: 8-bit Summer (Contest)
Replies: 98
Views: 25376

BMR shall enter!
by BMR
Wed Jul 10, 2013 4:57 pm
Forum: Game Discussion
Topic: Strange Slowdown On Walkabout Graphics Menu
Replies: 6
Views: 1072

PageUp/PageDown seem to work fine for me, and I'm on set 208. Does it also happen when using the arrow keys?
by BMR
Wed Jul 10, 2013 4:56 pm
Forum: Game Discussion
Topic: Show off your graphics!
Replies: 1625
Views: 336305

And here's the female template again. http://i1171.photobucket.com/albums/r552/ld2i/walkabout_sample10_zpsb29e9bb9.gif Better, I hope? Or possibly worse? I've tried making her hips wider and giving her abdomen some more definition. Could still use some feedback on it though, and any will be most wel...
by BMR
Wed Jul 10, 2013 4:35 pm
Forum: Game Discussion
Topic: Show off your graphics!
Replies: 1625
Views: 336305

They actually look rather charming. Has a very retro feel to it. I like it.
by BMR
Wed Jul 10, 2013 4:08 pm
Forum: Game Discussion
Topic: Show off your graphics!
Replies: 1625
Views: 336305

Hmm, I see the point about the hips. I'll fix that up. And yeah, looking at it now, her stomach is rather long, heh. Thanks!
by BMR
Wed Jul 10, 2013 3:39 pm
Forum: Game Discussion
Topic: Show off your graphics!
Replies: 1625
Views: 336305

http://i1171.photobucket.com/albums/r552/ld2i/walkabout_sample09_zpsf22cc738.gif The boys and the gels. The girl in particular needs quite a bit of work. Any tips on how to improve it? Any help at all would be very much appreciated. Cheers! EDIT: I rather think her abdomen and torso could do with a...
by BMR
Wed Jul 10, 2013 1:25 pm
Forum: Game Discussion
Topic: Legacy roadmap
Replies: 261
Views: 45075

On a related note, if anyone wants the code that I'm using to get the npcs to move from point A to point B and around objects, just ask. It's fairly simple to use, just "PATH TO (x1, y1, x2, y2)" and the script takes care of most of the rest. It's not perfect, and the code is a little mess...
by BMR
Wed Jul 10, 2013 12:44 pm
Forum: Game Discussion
Topic: Changing the HP bar in battle?
Replies: 14
Views: 2955

Hehe, well doesn't that make me feel all warm and tingly inside :v: I'll give it a shot then, but no promises that I won't cause everything to explode, hehe.
by BMR
Wed Jul 10, 2013 9:14 am
Forum: Game Discussion
Topic: Changing the HP bar in battle?
Replies: 14
Views: 2955

TMC wrote:You know BMR, at some point you should stop trying to do crazy things to work around the engine's limitations and try modifying the engine instead!
Once I get my coding skills up to par, I'll be sure to do that :v:
by BMR
Tue Jul 09, 2013 5:59 pm
Forum: Game Discussion
Topic: Work-On-Your-Game-Weekend!
Replies: 177
Views: 37774

Thanks Bob, so last question I swear does this count for npcs as well? Yup. Take note though that there are two different commands for heroes and npcs. EDIT: Well, you don't have to do the script for NPCs if you only change heroes, but if you change NPCs with the change sprite combat, then yeah, yo...
by BMR
Tue Jul 09, 2013 1:23 pm
Forum: Game Discussion
Topic: Changing the HP bar in battle?
Replies: 14
Views: 2955

I think... it may be doable...

Perhaps with some clever use of attacks, an untargetable enemy, transmogrification, a multitude of enemy sprites, and a lot of experimentation...

I'm not sure how it would work exactly, but I'm intrigued enough to give this some more thought...
by BMR
Tue Jul 09, 2013 9:52 am
Forum: Game Discussion
Topic: Legacy roadmap
Replies: 261
Views: 45075

Combat Update So, this is what I managed to accomplish over the past three days or so. <object width="640" height="480"><param name="movie" value="//www.youtube.com/v/28hcMJDHRUI?version=3&hl=en_US"></param><param name="allowFullScreen" value=&q...
by BMR
Tue Jul 09, 2013 8:22 am
Forum: Game Discussion
Topic: Work-On-Your-Game-Weekend!
Replies: 177
Views: 37774

Indeedy, much better.

Really digging the look.
by BMR
Tue Jul 09, 2013 6:51 am
Forum: Game Discussion
Topic: Work-On-Your-Game-Weekend!
Replies: 177
Views: 37774

The water part looks a lot better, but the sandy coast area is much too saw-tooth ragged. Regular edges like that make it seem not very coastliney. I'd suggest doing what you did for the water to the sand.

Still, big improvement. And I agree with Spoon, the house looks great.