Search found 3308 matches

by BMR
Wed Aug 21, 2013 2:18 pm
Forum: Game Discussion
Topic: Fools Quest – Progress
Replies: 33
Views: 6703

Indeedy :) Looking forward to this.
by BMR
Tue Aug 20, 2013 5:54 pm
Forum: Collaboration
Topic: AIRSHIP 2600
Replies: 9
Views: 138

I feel like scripting something. Give me something weird and quirky to script, mon capitan.
by BMR
Sun Aug 18, 2013 3:07 am
Forum: General Discussion
Topic: Goodbye Friends I Am Leaving (Temporarily!)
Replies: 9
Views: 2108

Welcome back!
by BMR
Thu Aug 15, 2013 5:30 am
Forum: Game Discussion
Topic: Android/OUYA RPG collaboration game
Replies: 50
Views: 9047

I kinda like the farm thing. Has potential to be a good serious (well, relatively serious) game. Though a silly game could work too if people want to go in that direction.
by BMR
Wed Aug 14, 2013 3:16 pm
Forum: Game Discussion
Topic: Android/OUYA RPG collaboration game
Replies: 50
Views: 9047

Heh, if we're going with toony though, my art style for tiles might be out as I tend to be more dark and gritty. I can give bright and happy a go though. Either way, I can still do scripting. Though with Spoony on board, he might be a better choice for script-dude than me.
by BMR
Wed Aug 14, 2013 9:38 am
Forum: Game Discussion
Topic: Android/OUYA RPG collaboration game
Replies: 50
Views: 9047

I can contribute tiles, though I'm not sure if my style would work well with the theme. I can do scripting as well I suppose.

I'd also like to know, what are you going to be doing, Chronoboy?
by BMR
Tue Aug 13, 2013 10:11 am
Forum: Game Discussion
Topic: Generating World Maps
Replies: 13
Views: 3048

I am tempted to write a world generator... One where you can create a world, and then copy the appropriate files into your .rpgdir to have a base overworld map to work with. Hmm... I'm more than tempted, I'll definitely be making this. But not right now, some time in the future perhaps.
by BMR
Mon Aug 12, 2013 4:39 pm
Forum: Game Discussion
Topic: Generating World Maps
Replies: 13
Views: 3048

I've played around with Autorealm in the past, and it's a pretty nifty program. Though if I recall correctly, once you start getting a bunch of different things (trees, cities, mountains, whatever) on the map, it gets to be unbearably slow. Then again, that was years ago, so things may have changed ...
by BMR
Sun Aug 11, 2013 3:52 am
Forum: Game Discussion
Topic: Generating World Maps
Replies: 13
Views: 3048

Ah, so you're not going to be generating it using the OHR? Well, there's donjon, there are a lot of different generators there. Though it might not be quite what you're looking for. Still, I've found it to be suitable enough for most purposes.
by BMR
Sun Aug 11, 2013 3:36 am
Forum: Game Discussion
Topic: Generating World Maps
Replies: 13
Views: 3048

Will the maps always be random? Or do you want a single static map that's the same for all games?
by BMR
Fri Aug 09, 2013 1:47 am
Forum: Game Discussion
Topic: Show off your graphics!
Replies: 1625
Views: 336305

It'd be interesting if you introduced some sort of heraldic stuff on his shield. "Bar sinister" is also a heraldic term for a bar going from the bottom left to the top right of the shield. Useless information number 732, hehe. As for the orcs, I'm not sure I like the eyes. It looks like th...
by BMR
Thu Aug 08, 2013 2:21 pm
Forum: Game Discussion
Topic: Show off your graphics!
Replies: 1625
Views: 336305

Not for the 8-bit contest, but here it is anywho. http://i1171.photobucket.com/albums/r552/ld2i/new_sprites_sampler_zps203aad74.gif Old original sprites are on the left, new hero sprites are on the right. Some still need tweaking and fixing (Belor the barbarian for one, his hair acts weird) and some...
by BMR
Wed Aug 07, 2013 1:50 pm
Forum: Game Discussion
Topic: What is your favorite part about making games?
Replies: 13
Views: 2279

Probably backstory and lore. I love crafting the entire world, all the people and cultures to populate it, the history, the politics, etc... World-building pretty much. After that, figuring out how that translates into game-elements.
by BMR
Wed Aug 07, 2013 1:49 pm
Forum: Game Discussion
Topic: How to increase a variable with plotscript?
Replies: 8
Views: 1316

Code: Select all

plotscript, each step, begin

    stepcounter += 1

end

That's pretty much it I suppose. Alternatively:

Code: Select all

plotscript, each step, begin

    stepcounter := stepcounter + 1

end
by BMR
Mon Aug 05, 2013 5:23 pm
Forum: Front Page
Topic: Game of the Month: August 2013
Replies: 18
Views: 15083

I find using a compose key to be the most useful. Makes it so you don't have to remember all of those codes and whatnot. It's mostly intuitive.