Search found 3308 matches

by BMR
Fri Feb 07, 2014 3:43 pm
Forum: General Discussion
Topic: The OHR open source sprite/tilemap database.
Replies: 82
Views: 28365

Do you mind if I upload those to the wiki?
by BMR
Mon Feb 03, 2014 6:37 pm
Forum: General Discussion
Topic: The OHR open source sprite/tilemap database.
Replies: 82
Views: 28365

If you've got a spare monitor lying around, going dual-monitor is great for pretty much any graphics work. BMR's workspace: <a href="http://i1171.photobucket.com/albums/r552/ld2i/gimp_dual_monitor_zps71003437.png"><img src="http://i1171.photobucket.com/albums/r552/ld2i/gimp_dual_monit...
by BMR
Mon Feb 03, 2014 5:46 pm
Forum: General Discussion
Topic: The OHR open source sprite/tilemap database.
Replies: 82
Views: 28365

I've heard some good things about <a href="http://www.getpaint.net/">Paint.NET</a>. I've never used it myself, so I have no idea how good it is for pixel stuff. I have heard that it's pretty much like MS Paint but on steroids. No idea how accurate that is though.
by BMR
Mon Feb 03, 2014 3:44 pm
Forum: General Discussion
Topic: The OHR open source sprite/tilemap database.
Replies: 82
Views: 28365

<fossproselytizer>You could always try <a href="http://www.gimp.org/downloads/">the GIMP</a>, it's what I use for my pixel-ing and painting. It can take some getting used to, but it's pretty spiffy.</fossproselytizer> Or you could just do your editing within Custom. I prefer external progr...
by BMR
Mon Feb 03, 2014 11:12 am
Forum: General Discussion
Topic: The OHR open source sprite/tilemap database.
Replies: 82
Views: 28365

Meh, I like how it turned out originally, so I just have to redraw in the program. Wait, so what exactly is your workflow? And what are you using to draw your graphics? Fenrir and BMR drrw/distributed their tilesets with pink as the transparent colour, which was getting annoying Well, I'm sorry :v:...
by BMR
Mon Feb 03, 2014 7:36 am
Forum: General Discussion
Topic: The OHR open source sprite/tilemap database.
Replies: 82
Views: 28365

How so?
by BMR
Mon Feb 03, 2014 6:10 am
Forum: General Discussion
Topic: Introducing myself.
Replies: 13
Views: 2356

Re: Introducing myself.

sheamkennedy wrote:I remember trying to boot that baby up in the middle of the night without waking my parents just to work on my games. Nostalgia.
Heh, good times =p
by BMR
Sun Feb 02, 2014 6:40 pm
Forum: General Discussion
Topic: The OHR open source sprite/tilemap database.
Replies: 82
Views: 28365

Party away, the more the merrier and all that jazz.
by BMR
Sun Feb 02, 2014 8:52 am
Forum: General Discussion
Topic: We should have a sub-forum for sharing tileset files.
Replies: 4
Views: 1388

There's also the wiki. Which as <a href="http://rpg.hamsterrepublic.com/ohrrpgce/Free_Sprites">sprites</a>, <a href="http://rpg.hamsterrepublic.com/ohrrpgce/Free_Tilemaps">tiles</a>, <a href="http://rpg.hamsterrepublic.com/ohrrpgce/Free_Backdrops">backdrops</a>, and <a ...
by BMR
Sun Feb 02, 2014 8:48 am
Forum: Game Discussion
Topic: The stuff they don't tell you about making good graphics.
Replies: 40
Views: 13121

I love his grass tutorial. Indeedy. I remember back when I was just starting with pixel stuff, I'd go over the grass section over and over again, trying to learn more from it. Even now, going back over his tutorial isn't a bad idea. Last time I went over it (after having learned some more) I learne...
by BMR
Sun Feb 02, 2014 8:39 am
Forum: Game Discussion
Topic: The stuff they don't tell you about making good graphics.
Replies: 40
Views: 13121

It's alive! It's alive!! Rise, my undead creature! *insert maniacal laughter here* Heh =p On a more serious note, one of the best (imo) pixel tutorials out there to get you started is <a href="http://www.yarrninja.com/pixeltutorial/">Tsugumo's</a>. It's definitely not the be-all end-all, a...
by BMR
Sat Feb 01, 2014 11:33 pm
Forum: General Discussion
Topic: Introducing myself.
Replies: 13
Views: 2356

Welcome, Diretooth! Good to have you on board.
by BMR
Sat Jan 18, 2014 5:35 pm
Forum: Game Discussion
Topic: Work-On-Your-Game-Weekend 2014
Replies: 182
Views: 32790

-> Also reduced the frequency of having the "Batteries Guy" show up in the rotation by cutting his scene from being called after completing story chains. Story chains NOW will just repeat "episode 5" of their respective sequences, so I'll have to assign new "default" s...
by BMR
Tue Jan 14, 2014 3:57 am
Forum: Game Discussion
Topic: Show off your graphics!
Replies: 1625
Views: 336308

by BMR
Thu Jan 09, 2014 4:37 am
Forum: General Discussion
Topic: D&D Play by Post: The Elven Grimoire (Call for players)
Replies: 2
Views: 815

Gizmog wrote:Isn't Lawful Neutral like, the ultimate mercenary alignment? Don't really care who lives or dies, you just care about honoring the deal.

That... is actually a very good point. I shall change it now.