Search found 3308 matches

by BMR
Sun Jun 15, 2014 3:32 pm
Forum: Game Discussion
Topic: Show off your graphics!
Replies: 1625
Views: 336308

@BMR: How you doin' that? Blender? A clever combination of the GIMP, MakeHuman/Poser/Blender, stock art, my own face, a mirror, and good old-fashioned pixel art-ing. For the most part, the process starts out with a rough mock-up at around 200×250. I get the mock-up from (in descending order of sour...
by BMR
Sun Jun 15, 2014 12:50 pm
Forum: Game Discussion
Topic: Heart of the OHR Contest 2014
Replies: 284
Views: 64191

Contestant: BMR Game: Legacy Feature Request/Bugfix: The ability to delete/reorganize/move around graphics. e.g. Pressing shift+up/down to rearrange hero sprites/walkabouts/etc... Or hitting delete to remove (for example) hero sprite 6 and having everything above it automatically shift down. Should...
by BMR
Fri Jun 13, 2014 3:46 pm
Forum: Game Discussion
Topic: Show off your graphics!
Replies: 1625
Views: 336308

Old portrait on the left, all-new portrait on the right.

Image

Image
by BMR
Fri Jun 13, 2014 7:55 am
Forum: Game Discussion
Topic: Heart of the OHR Contest 2014
Replies: 284
Views: 64191

Yeah, I suppose I'll officially declare that I'm going to be entering Legacy this year. Here's hoping it'll do better than last time around, heh.
by BMR
Thu Jun 12, 2014 2:54 pm
Forum: Game Discussion
Topic: Heart of the OHR Contest 2014
Replies: 284
Views: 64191

Meowskivich wrote:I will throw mogri a fiver to sticky this thread. It has about a 0.01% chance of working, cross thy fingers, and roll the die.
A d10,000? That's some die, heh :v:
by BMR
Thu Jun 12, 2014 1:10 am
Forum: General Discussion
Topic: Is anyone interested in contributing to a pixel art book?
Replies: 47
Views: 11087

Eh, sure, why not, seems like it might be fun. Count me in.
by BMR
Fri Jun 06, 2014 2:37 am
Forum: Game Discussion
Topic: Show off your graphics!
Replies: 1625
Views: 336308

Spiffy!


Enjoying walktall?
by BMR
Wed Jun 04, 2014 4:13 pm
Forum: Game Discussion
Topic: Heart of the OHR Contest 2014
Replies: 284
Views: 64191

I'm actually in a similar boat with Legacy. After the previous HotOHR, I pretty much scrapped the entire 2012 HotOHR version of Legacy and rebuilt it from the ground up. Much of the basic plot is the same, but pacing, dialogue, and other story elements are completely different. Same goes for gamepla...
by BMR
Wed Jun 04, 2014 4:08 pm
Forum: Game Discussion
Topic: Talking about backdrop editing
Replies: 32
Views: 5541

Personally, I wouldn't really have much use for a backdrop/screen editor. I already do all of my graphics in the GIMP and then import it. Here's the main reason I would want this feature. So, whenever I'm importing a backdrop I have to go through a sort of trial and error process, because I have to ...
by BMR
Sat May 31, 2014 3:34 pm
Forum: Roleplaying
Topic: Dunderstank: Chapter 3-"Ogres and Artifacts"
Replies: 157
Views: 1692

Huzzah!
by BMR
Wed May 07, 2014 5:35 am
Forum: Game Discussion
Topic: Is there anyone who can distribute my games to Windows?
Replies: 6
Views: 774

Out of curiosity, why doesn't Wine work?
by BMR
Fri Apr 18, 2014 6:10 am
Forum: Game Discussion
Topic: Hype Up Your Game Thread
Replies: 1513
Views: 361571

Neat! Looking forward to seeing the final product.
by BMR
Thu Apr 03, 2014 9:51 am
Forum: Game Discussion
Topic: Results for 2014's OFFICIAL OHRRPGCE RANDOM COLAB CONTEST
Replies: 5
Views: 1386

Scum, the lot of them!
by BMR
Tue Mar 25, 2014 4:44 pm
Forum: Game Discussion
Topic: Add this to your to-do list
Replies: 11
Views: 2140

I mostly just use the script I have for random generation, to make nice smooth edge transitions. Definitely not with all the bells and whistles though, just the auto-tiling part when placing tiles. That aspect is pretty useful, I believe, as it saves on having to manually place things. That said, I'...
by BMR
Tue Mar 25, 2014 3:50 pm
Forum: Game Discussion
Topic: Add this to your to-do list
Replies: 11
Views: 2140

If some highly enthusiastic person wanted to write some script in FB/Python/HS/JS/pseudocode/whatever, or even just a concrete description, I would try to get it in. Once I get some more free time (prolly not for another couple months or so unfortunately) I could clean up the script I was working o...