Search found 3308 matches

by BMR
Sun May 10, 2015 9:34 am
Forum: General Discussion
Topic: Castle Amber: A D&D Adventure
Replies: 4322
Views: 335046

"Agreed, it would indeed be dangerous to attack once he has holed up. As for getting into one of us, I doubt it. He was a powerful necromancer, and I am sure jumping into a body that allowed for magical ability would have been preferable to one that cannot even talk."
by BMR
Sat May 09, 2015 5:33 pm
Forum: Roleplaying
Topic: Castle Clover: METACHAT
Replies: 869
Views: 6905

Was bored, thought I'd think up magic items for everyone in the party: Crown of Commanding This regal crown looks normal, but it allows the wearer to order a single creature to kneel. Should the creature fail a DC 17 Will save, it obeys this command for one round. Once this power is used, the magic ...
by BMR
Sat May 09, 2015 5:45 am
Forum: General Discussion
Topic: Castle Amber: A D&D Adventure
Replies: 4322
Views: 335046

"From what I know, a phylactery can be used to store a soul of sorts. Most would view it as a moral abomination of some sort, I suppose. However, I believe it allows Nathaire to control or perhaps place himself into the undead. And when we destroyed the colossus, I believe his soul reverted ba...
by BMR
Sat May 09, 2015 5:36 am
Forum: Roleplaying
Topic: Castle Clover: METACHAT
Replies: 869
Views: 6905

Question, do we have the wagon? If so, the phylactery can be stored in one of the chests or barrels so Voulton needn't lug it around.
by BMR
Fri May 08, 2015 4:37 pm
Forum: General Discussion
Topic: Castle Amber: A D&D Adventure
Replies: 4322
Views: 335046

"I... see..." Kalar turns to the others and says: "Before we get going, is anyone suffering from any more injuries from yesterday's battle? If so, see me and I can use this glove to heal you back up. It's not too helpful in battles, but during times such as these I'll be able to get ...
by BMR
Fri May 08, 2015 3:31 pm
Forum: General Discussion
Topic: Castle Amber: A D&D Adventure
Replies: 4322
Views: 335046

"Robert, was it? Forgive me if I am being too forward, but it has been bugging me. Am I hearing things, or can that horse of yours talk?"
by BMR
Fri May 08, 2015 2:41 pm
Forum: General Discussion
Topic: Castle Amber: A D&D Adventure
Replies: 4322
Views: 335046

Kalar decides to keep quiet about the fact that his plans do tend to have a high casualty rate. Besides, this fellow may prove useful. "Thank you, I haven't yet breakfasted, it is most welcome." As Kalar eats the food, he wonders about why he didn't feel hungry at all, even after all the ...
by BMR
Fri May 08, 2015 9:04 am
Forum: General Discussion
Topic: Castle Amber: A D&D Adventure
Replies: 4322
Views: 335046

"I can. For one, if it does have some religious significance, which I'm sure it does, then as you said it stands to reason it has to function on something alive. However, I must add that I'm fairly certain it would have to be on something alive and sentient as well. Though more probably it wou...
by BMR
Thu May 07, 2015 1:11 am
Forum: General Discussion
Topic: Castle Amber: A D&D Adventure
Replies: 4322
Views: 335046

Kalar suddenly realizes that he's not feeling very hungry. At all. Strange.
by BMR
Wed May 06, 2015 3:50 am
Forum: General Discussion
Topic: Castle Amber: A D&D Adventure
Replies: 4322
Views: 335046

Most interesting...

Kalar wonders what this could mean. Still, he doubts they have the resources to go after Bill at the moment. Might be safer to regroup first and restock on supplies before attempting anything else.
by BMR
Wed May 06, 2015 2:23 am
Forum: General Discussion
Topic: Castle Amber: A D&D Adventure
Replies: 4322
Views: 335046

Kalar waits for the others. With nothing much to do other than work on the feather token, he decides to take a break.

He lifts up the sword and focuses on it, gathering his mental fortitude against any possession attempts. He attempts to Locate the special saddle he made for Bill.
by BMR
Sun May 03, 2015 12:35 am
Forum: General Discussion
Topic: Castle Amber: A D&D Adventure
Replies: 4322
Views: 335046

Kalar wakes up the next day, ready to head out. He prepares a Sending spell to that Robert fellow (Voulton didn't react too positively the last time around) and says: "This is Kalar. Communicating magically. Time to head out. Tell Lynda get wagon. Potential danger in area, best be on road. Wil...
by BMR
Fri May 01, 2015 1:25 am
Forum: General Discussion
Topic: Castle Amber: A D&D Adventure
Replies: 4322
Views: 335046

Kalar decides to spend the rest of the day outside with Hrulgin instead. He would rather not be inside a walled city with those two people in white. The city is in celebration now, but it could just as easily turn into a trap. He's concerned about the loss of Bill, though. Perhaps this Nathaire fel...
by BMR
Thu Apr 30, 2015 3:27 am
Forum: General Discussion
Topic: Castle Amber: A D&D Adventure
Replies: 4322
Views: 335046

Blast it... "Go on ahead Lynda, I'm going to regroup with Hrulgin. Something about those men in white puts me on edge and I'd rather we be ready for escape. As soon as you can, get the wagon ready to depart." Kalar heads off for the woods to meet up with Hrulgin and to find out what happe...
by BMR
Thu Apr 30, 2015 3:16 am
Forum: Roleplaying
Topic: Castle Clover: METACHAT
Replies: 869
Views: 6905

Skull of Reanimation Once per day, upon using the command word "alacritas corpus", this skull can be used to animate up to 14 HD of either skeletons or zombies. When using the skull, the user can control only 4 HD worth of undead creatures per caster level. Any undead the user might comma...