Search found 3308 matches
- Tue Jun 23, 2015 2:51 pm
- Forum: General Discussion
- Topic: what are your favorite strategy game elements (like fft)
- Replies: 11
- Views: 3587
Perhaps my favorite turn-based tactical type game was Fallout. Particularly how you weren't just going from level to level with each starting out as a battle. How each battle starts would depend on the real-time gameplay prior to each battle. I've also always preferred action points over a specific ...
- Tue Jun 23, 2015 1:50 am
- Forum: General Discussion
- Topic: Castle Amber: A D&D Adventure
- Replies: 4322
- Views: 334960
- Tue Jun 23, 2015 1:41 am
- Forum: General Discussion
- Topic: Castle Amber: A D&D Adventure
- Replies: 4322
- Views: 334960
Kalar moves closer to his most injured bloodhulk and pours negative energy into it, healing it up. He looks around at the continued carnage, pleased at how relatively well things are going. It could have gone better, but it's a great deal more effective than previous encounters involving his minion...
- Mon Jun 22, 2015 4:08 am
- Forum: General Discussion
- Topic: Castle Amber: A D&D Adventure
- Replies: 4322
- Views: 334960
- Mon Jun 22, 2015 3:22 am
- Forum: Roleplaying
- Topic: Castle Clover: METACHAT
- Replies: 869
- Views: 6905
- Mon Jun 22, 2015 2:21 am
- Forum: General Discussion
- Topic: Castle Amber: A D&D Adventure
- Replies: 4322
- Views: 334960
- Mon Jun 22, 2015 12:17 am
- Forum: Roleplaying
- Topic: Castle Clover: METACHAT
- Replies: 869
- Views: 6905
- Sun Jun 21, 2015 6:35 am
- Forum: General Discussion
- Topic: Castle Amber: A D&D Adventure
- Replies: 4322
- Views: 334960
Kalar allows all of his minions to continue tearing into the hostile undead. He raises his arm up and sends power through it, channeling divine power into himself (+2 luck bonus on attack and damage rolls for one minute). That done, he moves in alongside his undead army to engage the remaining host...
- Sun Jun 21, 2015 4:22 am
- Forum: General Discussion
- Topic: Castle Amber: A D&D Adventure
- Replies: 4322
- Views: 334960
Kalar keeps his own forces back, letting the wyvern do what damage it can for now. He does, however, stay near the front. He raises his holy symbol again and channels negative energy into it. He knows he cannot control any further undead, but he can put the fear of Kalar into them. He releases the ...
- Sun Jun 21, 2015 1:56 am
- Forum: Roleplaying
- Topic: Castle Clover: METACHAT
- Replies: 869
- Views: 6905
- Sun Jun 21, 2015 1:52 am
- Forum: General Discussion
- Topic: Castle Amber: A D&D Adventure
- Replies: 4322
- Views: 334960
Kalar wonders whether or not to strike first. On the one hand, if he does, it allows him to rejoin the others more quickly. However, keeping things quiet up here could potentially prevent any alarms from going off. Still, the last time they were separated, one of the group died. He decides to act. ...
- Sat Jun 20, 2015 4:10 pm
- Forum: General Discussion
- Topic: Castle Amber: A D&D Adventure
- Replies: 4322
- Views: 334960
With nothing happening yet, Kalar assumes that the others have yet to run into any undead. Still, might be a good idea to do something other than simply waiting around. He returns to the wagon and retrieves a barrel. He calls over a bloodhulk and orders it to pull apart the metal bands holding the ...
- Sat Jun 20, 2015 4:01 pm
- Forum: Roleplaying
- Topic: Castle Clover: METACHAT
- Replies: 869
- Views: 6905
Hehe, I love Rob's comment about how Stumpy had better have skin. EDIT: Oh, and no, Kalar won't stay up there while everyone explores. Once the spell wears off, and once the hostile undead are taken care of, he'll follow the party into the tower. He'll leave Hrulgin, most of the lesser undead, and t...
- Sat Jun 20, 2015 4:46 am
- Forum: General Discussion
- Topic: Castle Amber: A D&D Adventure
- Replies: 4322
- Views: 334960
- Sat Jun 20, 2015 4:19 am
- Forum: General Discussion
- Topic: Castle Amber: A D&D Adventure
- Replies: 4322
- Views: 334960
Kalar is cautious. He knows that Stumpy and the rest of the houses are with the wagon, but he cannot see them because of the spell. And he can't feel around for them, or the spell well end, putting his comrades in danger. With few other options open to him, he decides to stay put for now, giving th...