Search found 997 matches

by Meatballsub
Sat Jan 02, 2010 5:32 am
Forum: Game Discussion
Topic: NPCs activating other NPCs
Replies: 14
Views: 3109

Thanks for the help. I had to change a couple of things but it works nicely. I'm hoping that after I get used to scripting for a while that I won't have to ask questions on so many things. I do appreciate the help though. I'm getting close to have the entire script file working as intended, which me...
by Meatballsub
Sat Jan 02, 2010 5:03 am
Forum: Game Discussion
Topic: 2009 48 Hour Contest Voting
Replies: 34
Views: 11162

Voting is closed. Thanks for the contributions, and look for the results in Hamsterspeak!
by Meatballsub
Fri Jan 01, 2010 7:58 pm
Forum: Game Discussion
Topic: NPCs activating other NPCs
Replies: 14
Views: 3109

Also, you're writing it in a very strung out way. Using things like the for command could lessen the writing. But I'm not really one to criticize on this sort of thing, since I do it all the time myself. Dude, any suggestions on my writeup is much appreciated. I am anything but awesome at this stuf...
by Meatballsub
Fri Jan 01, 2010 11:42 am
Forum: General Discussion
Topic: PHP/SQL not recognizing 2010?
Replies: 3
Views: 1181

PHP/SQL not recognizing 2010?

Hey guys, Hope you don't mind me posting this here, but I'm having a problem with part of The Hamster Wheel. I have a section that shows recently added titles in descending order, but it will not show things added in 2010: $data = mysql_query("SELECT * FROM games ORDER BY file_timestamp...
by Meatballsub
Fri Jan 01, 2010 11:22 am
Forum: Game Discussion
Topic: 2009 48 Hour Contest Voting
Replies: 34
Views: 11162

Voting will end tonight as planned. I've received more than enough votes to make it fair, so the results will be released in this issue of Hamsterspeak.

You have about 18 hours left to vote, folks.
by Meatballsub
Thu Dec 31, 2009 6:10 pm
Forum: Game Discussion
Topic: NPCs activating other NPCs
Replies: 14
Views: 3109

This is what I'm working with right now: plotscript,game,begin variable(playing) variable (mob1) variable (mob2) variable (mob3) variable (mob4) set variable(mob1,NPC reference(1,0)) set v...
by Meatballsub
Thu Dec 31, 2009 5:49 pm
Forum: Game Discussion
Topic: NPCs activating other NPCs
Replies: 14
Views: 3109

I got it to work without having it triggered from an npc! Couldn't have done it without the help from both of you. I do still have one question though. Is there any way to figure out exactly how many copies of an npc are on each map and store it into variables? Also, would I be better off using diff...
by Meatballsub
Wed Dec 30, 2009 11:00 pm
Forum: Game Discussion
Topic: NPCs activating other NPCs
Replies: 14
Views: 3109

well, this sort of thing becomes easier if you have obstruction suspended. Cause then you can wait till the npcs are on top of each other which is easier to check for. Which would be what you're seeming to want to do with your script there. That's what I was afraid of. I won't be able to leave obst...
by Meatballsub
Wed Dec 30, 2009 5:45 pm
Forum: Game Discussion
Topic: NPCs activating other NPCs
Replies: 14
Views: 3109

NPCs activating other NPCs

Another scripting question... Let's say I create an NPC on a map, and another NPC touches the created npc. Is there any way to make the npc activate the script attached to the created npc or is that limited to heros only? Example script: plotscript,example,begin variable (posx) varia...
by Meatballsub
Wed Dec 30, 2009 4:36 pm
Forum: Game Discussion
Topic: Simple Script Problem
Replies: 3
Views: 1111

Figured that part out. Didn't declare the second coordinate for npc at spot so it wasn't working properly.
by Meatballsub
Wed Dec 30, 2009 2:59 pm
Forum: Game Discussion
Topic: Simple Script Problem
Replies: 3
Views: 1111

Thanks for the help. That did the trick. Now I am having a problem with a "knockback" idea. I intended for it to read the position of the hero, check where the npc was in reference to the hero, and push him back a tile, direction depending on the location of the npc. It doesn't seem to be ...
by Meatballsub
Wed Dec 30, 2009 6:16 am
Forum: Game Discussion
Topic: Simple Script Problem
Replies: 3
Views: 1111

Simple Script Problem

I'm trying to get myself back into plotscripting and not having much luck so far. I never have done really complicated scripts, but the ones used in my two games, especially Mikey T, made me proud. Sadly, I haven't scripted in over a year, and don't remember jack crap. Even the simplest things seem ...
by Meatballsub
Wed Dec 30, 2009 4:31 am
Forum: Game Discussion
Topic: 2009 48 Hour Contest Voting
Replies: 34
Views: 11162

Already received a decent amount of votes already. Very surprised at that. Keep them coming and I should be able to release the results in the upcoming issue of Hamsterspeak!
by Meatballsub
Mon Dec 28, 2009 4:46 am
Forum: Game Discussion
Topic: 2009 48 Hour Contest Voting
Replies: 34
Views: 11162

2009 48 Hour Contest Voting

The voting phase for the 2009 48 Hour Contest has begun. You will be eligible to vote from Monday, December 28 (12:00AM EST) through Friday, January 1 (11:59PM EST). Everyone that is a member of the forums is welcome to vote. Rules for voting: - Vote for your three most favorite games. You number on...
by Meatballsub
Mon Dec 28, 2009 4:36 am
Forum: Game Discussion
Topic: Round III - 2009 48 Hour Contest
Replies: 10
Views: 4232

Time's up (although I will accept entries for 30 more minutes, though I doubt there will be any). Here are the entries: Wage Slave: Manifesto of a Have-Not by Gizmog1 http://www.castleparadox.com/gamelist-display.php?game=993 Thanks for the support, Giz. Meh, I knew it would be a bit of a bummer as ...