Search found 997 matches

by Meatballsub
Thu Jan 07, 2010 5:53 pm
Forum: Game Discussion
Topic: New game: ShadowWALKER
Replies: 4
Views: 1346

Can't really say much about the graphics at this point. I'll wait until I see a little bit more of it before I suggest anything. I think I can safely say a few things on the plot though. I'm assuming you're going for a semi-serious game? If so, you really need to think about plot holes and such. Fir...
by Meatballsub
Wed Jan 06, 2010 4:12 am
Forum: Front Page
Topic: HamsterSpeak 33 Online
Replies: 17
Views: 8121

I'm a little undecided on how to feel about this. . . lol. On one hand people are trashing my game (I totally understand though, it's not for every one. Not every one has the same off kilter sense of humor I do.) And on the other hand: I got second place. Second place with a game that nobody really...
by Meatballsub
Tue Jan 05, 2010 9:19 pm
Forum: Game Discussion
Topic: Problems with a "knockback effect"
Replies: 5
Views: 1334

Nice, that solution seems to work great so far :v:
by Meatballsub
Tue Jan 05, 2010 8:37 pm
Forum: Game Discussion
Topic: Slices
Replies: 10
Views: 2104

Any idea why this particular script wouldn't make the sprite show up at all? plotscript,initialize,begin level := 1 clear string (string:health) health := 10 $1="Health: " $2="Time: " $3="Score: " show stri...
by Meatballsub
Tue Jan 05, 2010 8:34 pm
Forum: Game Discussion
Topic: On Keypress issue
Replies: 2
Views: 888

I see. I added a suspend player before the variable change and it looks like that is doing the trick for now. Thanks.
by Meatballsub
Tue Jan 05, 2010 7:27 pm
Forum: Front Page
Topic: HamsterSpeak 33 Online
Replies: 17
Views: 8121

Great issue, as always. I'd love to see a shiny but rusty that actually reviewed a decent game. I don't know how possible this is, given how much garbage litters the archives, and I know you said you intentionally pick games at random in an attempt to give a review to every game, but perhaps maybe ...
by Meatballsub
Tue Jan 05, 2010 6:30 pm
Forum: Game Discussion
Topic: Problems with a "knockback effect"
Replies: 5
Views: 1334

Problems with a "knockback effect"

I have something set up that when you press a key and are in range of an enemy, it knocks them back a few steps. It seems to be working properly except for two things: #1 - If the npc is walking in a direction other than right at you, it can cause them to misalign from tiles, causing their movement ...
by Meatballsub
Tue Jan 05, 2010 6:20 pm
Forum: Game Discussion
Topic: On Keypress issue
Replies: 2
Views: 888

On Keypress issue

I have the escape key set up to end the game when you press it. For some reason though, it sometimes shows the general in-game menu before it ends the game. I'm not sure how to fix it, but it is annoying the crap out of me. Here's part of the script: while (playing) do( if &a...
by Meatballsub
Tue Jan 05, 2010 6:17 pm
Forum: Game Discussion
Topic: Sound Effect Continuously Repeating
Replies: 2
Views: 957

Thanks for the tip. I did something like this and it worked: if (pposx == npc x(1) ,and, pposy==npc y(1)) then ( if (alreadyplayed == false) then ( play sound (3,false,false) alreadyplayed := true...
by Meatballsub
Tue Jan 05, 2010 4:10 am
Forum: Game Discussion
Topic: Sound Effect Continuously Repeating
Replies: 2
Views: 957

Sound Effect Continuously Repeating

Hey guys, I have part of a script that uses a sound effect and it seems to repeat itself over and over again (or until another sound effect is playing). Not sure what to do here. I'm using the latest official release of the engine for everything. if (pposx == npc x(1) ,and, p...
by Meatballsub
Mon Jan 04, 2010 6:44 pm
Forum: Game Discussion
Topic: NPCs activating other NPCs
Replies: 14
Views: 3109

Figured it out. I'm not using it attached to an npc anymore and just running it from the script itself. Seems to be working fine so far.
by Meatballsub
Mon Jan 04, 2010 5:43 pm
Forum: Game Discussion
Topic: Slices
Replies: 10
Views: 2104

Thanks for the info. Can't believe I missed the stuff on the wiki too. I searched for it, but it still didn't come up.
by Meatballsub
Sun Jan 03, 2010 3:04 am
Forum: Game Discussion
Topic: NPCs activating other NPCs
Replies: 14
Views: 3109

I did, and it does work. Only it works sporadically. Sometimes it will work, and sometimes it will not. Not sure what is up with that. In custom, the npc's are all the same except they all have different movement patterns. Here is the collision script itself: plotscript,collision,begin health -= 1 p...
by Meatballsub
Sat Jan 02, 2010 6:52 pm
Forum: Game Discussion
Topic: Slices
Replies: 10
Views: 2104

Slices

I've noticed that there's not any information about slices and how to use them anywhere that I look. I've searched the forums, looked on the hamster republic FAQ, plotscript dictionary, and nothing. Perhaps I'm looking in the wrong place. Regardless, I'd like to find out exactly what they are and ho...
by Meatballsub
Sat Jan 02, 2010 5:36 am
Forum: General Discussion
Topic: PHP/SQL not recognizing 2010?
Replies: 3
Views: 1181

Mogri wrote:Also, what data type is the date field?
That was the problem. For some reason, I had it set to varchar instead of DATE. It's fixed now, but thanks to both of you for helping me out.