Would really like one more person for testing if possible. There's a chance it may be ready sooner than expected considering how things are going so far today.
Search found 997 matches
- Thu Jan 14, 2010 9:09 pm
- Forum: Game Discussion
- Topic: Requesting Playtester(s) for my WIP
- Replies: 4
- Views: 1633
- Thu Jan 14, 2010 3:34 am
- Forum: Game Discussion
- Topic: Requesting Playtester(s) for my WIP
- Replies: 4
- Views: 1633
Requesting Playtester(s) for my WIP
I will soon be in need of a couple of play testers for my upcoming game; Homeward Bound: The Account of Duck Duck . It will probably be a month or so before testing will be needed, but I thought I'd go ahead and scope out some possible testers beforehand. Most of the graphics are placeholders and I ...
- Wed Jan 13, 2010 10:38 pm
- Forum: Game Discussion
- Topic: Problem with Timer Script
- Replies: 4
- Views: 1166
- Wed Jan 13, 2010 8:01 pm
- Forum: Game Discussion
- Topic: Problems with a "knockback effect"
- Replies: 5
- Views: 1334
- Wed Jan 13, 2010 7:49 pm
- Forum: Game Discussion
- Topic: Problem with Timer Script
- Replies: 4
- Views: 1166
- Wed Jan 13, 2010 7:46 pm
- Forum: Game Discussion
- Topic: Problems with a "knockback effect"
- Replies: 5
- Views: 1334
- Wed Jan 13, 2010 5:49 pm
- Forum: Game Discussion
- Topic: Problem with Timer Script
- Replies: 4
- Views: 1166
Problem with Timer Script
if (level == 1 && get npc id (20) == -1 && get npc id (21) == -1 && get npc id (22) == -1) then ( set timer (15,5,18,@resetmobs) ) What confuses me about this is that I know the I...
- Mon Jan 11, 2010 7:06 pm
- Forum: Game Discussion
- Topic: Set Hero Speed causing script to crash
- Replies: 6
- Views: 1356
- Mon Jan 11, 2010 7:06 pm
- Forum: Game Discussion
- Topic: Decrementing a variable during an on key press script
- Replies: 4
- Views: 1127
- Mon Jan 11, 2010 6:42 am
- Forum: Game Discussion
- Topic: Decrementing a variable during an on key press script
- Replies: 4
- Views: 1127
Decrementing a variable during an on key press script
This is a portion of the script. Let me know if more needs to be seen: if (key is pressed(45)) then ( if (alreadyquacked == false) then ( if (staminasize >> 0) then ( play sound (7,false,false) fr...
- Mon Jan 11, 2010 6:35 am
- Forum: Game Discussion
- Topic: Set Hero Speed causing script to crash
- Replies: 6
- Views: 1356
Yeah, the formatting is all messed up right now. I've made a lot of changes to the code recently and have not kept up with the format, so it does look a bit odd. Basically, when that part is triggered in-game, the hero just runs in place and your controls are frozen. You basically have to exit out o...
- Sun Jan 10, 2010 12:58 pm
- Forum: Game Discussion
- Topic: Set Hero Speed causing script to crash
- Replies: 6
- Views: 1356
Set Hero Speed causing script to crash
I have a simple "powerup" thingy in my script and everything works fine with it until I add "set hero speed" to it. I'm not sure why either: if (hero x (0) == npc x (0) ,and, hero y (0) == npc y (0)) ...
- Sat Jan 09, 2010 4:56 am
- Forum: Front Page
- Topic: OHRRPGCE ypsiliform stable release
- Replies: 12
- Views: 4514
James (and all who worked on it), I love you. The new Directx backend has forever fixed my problems with putting game or custom into full screen and the colors messing up. Now, I can just drag and adjust the screen and all is well in the world. This is a problem I have had for years with the OHRRPGC...
- Sat Jan 09, 2010 3:54 am
- Forum: Game Discussion
- Topic: Slices
- Replies: 10
- Views: 2104
- Fri Jan 08, 2010 6:03 pm
- Forum: Game Discussion
- Topic: Slices
- Replies: 10
- Views: 2104