Search found 997 matches

by Meatballsub
Thu Jan 14, 2010 9:09 pm
Forum: Game Discussion
Topic: Requesting Playtester(s) for my WIP
Replies: 4
Views: 1633

Thanks, Momoka.

Would really like one more person for testing if possible. There's a chance it may be ready sooner than expected considering how things are going so far today.

:v:
by Meatballsub
Thu Jan 14, 2010 3:34 am
Forum: Game Discussion
Topic: Requesting Playtester(s) for my WIP
Replies: 4
Views: 1633

Requesting Playtester(s) for my WIP

I will soon be in need of a couple of play testers for my upcoming game; Homeward Bound: The Account of Duck Duck . It will probably be a month or so before testing will be needed, but I thought I'd go ahead and scope out some possible testers beforehand. Most of the graphics are placeholders and I ...
by Meatballsub
Wed Jan 13, 2010 10:38 pm
Forum: Game Discussion
Topic: Problem with Timer Script
Replies: 4
Views: 1166

No dice, but I did manage to figure it out! if (level == 1 && get npc id (20) == -1 && get npc id (21) == -1 && get npc id (22) == -1 && mobreseter == false) then ( mobreseter := true set ...
by Meatballsub
Wed Jan 13, 2010 8:01 pm
Forum: Game Discussion
Topic: Problems with a "knockback effect"
Replies: 5
Views: 1334

Wow, sad that I didn't realize that. I'll add some wall checking in there and see how it goes. The misalignment still remains though (on occasion, that is)
by Meatballsub
Wed Jan 13, 2010 7:49 pm
Forum: Game Discussion
Topic: Problem with Timer Script
Replies: 4
Views: 1166

If it helps, here is the script that is supposed to be run after the timer expires: plotscript,resetmobs,begin respawncount += 1 if (level == 1) then ( powerx := random(1,15) powery := random (1,9) create npc (20,powerx,...
by Meatballsub
Wed Jan 13, 2010 7:46 pm
Forum: Game Discussion
Topic: Problems with a "knockback effect"
Replies: 5
Views: 1334

It looks like the npcs still get misaligned sometimes. Not sure what the problem would be though. Here's my current script for that: if (hero direction (0) == up ,and, hero y (0) >= npc y (20) + 1 ,and, hero x (0) == npc x &...
by Meatballsub
Wed Jan 13, 2010 5:49 pm
Forum: Game Discussion
Topic: Problem with Timer Script
Replies: 4
Views: 1166

Problem with Timer Script

if (level == 1 && get npc id (20) == -1 && get npc id (21) == -1 && get npc id (22) == -1) then ( set timer (15,5,18,@resetmobs) ) What confuses me about this is that I know the I...
by Meatballsub
Mon Jan 11, 2010 7:06 pm
Forum: Game Discussion
Topic: Set Hero Speed causing script to crash
Replies: 6
Views: 1356

That fixed it. Thank you, sirs :)
by Meatballsub
Mon Jan 11, 2010 7:06 pm
Forum: Game Discussion
Topic: Decrementing a variable during an on key press script
Replies: 4
Views: 1127

Thanks for the help! I knew it was a quick fix :v:
by Meatballsub
Mon Jan 11, 2010 6:42 am
Forum: Game Discussion
Topic: Decrementing a variable during an on key press script
Replies: 4
Views: 1127

Decrementing a variable during an on key press script

This is a portion of the script. Let me know if more needs to be seen: if (key is pressed(45)) then ( if (alreadyquacked == false) then ( if (staminasize >> 0) then ( play sound (7,false,false) fr...
by Meatballsub
Mon Jan 11, 2010 6:35 am
Forum: Game Discussion
Topic: Set Hero Speed causing script to crash
Replies: 6
Views: 1356

Yeah, the formatting is all messed up right now. I've made a lot of changes to the code recently and have not kept up with the format, so it does look a bit odd. Basically, when that part is triggered in-game, the hero just runs in place and your controls are frozen. You basically have to exit out o...
by Meatballsub
Sun Jan 10, 2010 12:58 pm
Forum: Game Discussion
Topic: Set Hero Speed causing script to crash
Replies: 6
Views: 1356

Set Hero Speed causing script to crash

I have a simple "powerup" thingy in my script and everything works fine with it until I add "set hero speed" to it. I'm not sure why either: if (hero x (0) == npc x (0) ,and, hero y (0) == npc y (0)) ...
by Meatballsub
Sat Jan 09, 2010 4:56 am
Forum: Front Page
Topic: OHRRPGCE ypsiliform stable release
Replies: 12
Views: 4514

James (and all who worked on it), I love you. The new Directx backend has forever fixed my problems with putting game or custom into full screen and the colors messing up. Now, I can just drag and adjust the screen and all is well in the world. This is a problem I have had for years with the OHRRPGC...
by Meatballsub
Sat Jan 09, 2010 3:54 am
Forum: Game Discussion
Topic: Slices
Replies: 10
Views: 2104

Works, thanks :D
by Meatballsub
Fri Jan 08, 2010 6:03 pm
Forum: Game Discussion
Topic: Slices
Replies: 10
Views: 2104

Even if the variable goes away, that just means you lose the slice handle, the slice itself will still be there. This is pretty strange. You seem to be using the commands correctly. healthbar := load small enemy sprite (1) place sprite(healthbar, 5, 5) Actual...