Search found 997 matches

by Meatballsub
Sat Jan 23, 2010 5:43 pm
Forum: Game Discussion
Topic: Duck Duck Development Journal
Replies: 17
Views: 6272

I agree.

I like the new look better but to be fair the portrait was a placeholder and would have been updated drastically before release. It still would have been too large to use though. The maps are really small and can't afford to have a lot of clutter on them.
by Meatballsub
Fri Jan 22, 2010 9:31 pm
Forum: Game Discussion
Topic: Duck Duck Development Journal
Replies: 17
Views: 6272

Instead of plunging forward with the level design, I decided first to take some time to clean up my code. I found that I had 100s of redundant lines that could be erased with the for() command. I feel a lot better about my script now that it is straightened up a bit. I managed to get an additional l...
by Meatballsub
Fri Jan 22, 2010 7:30 pm
Forum: Game Discussion
Topic: Custom crashing when importing scripts
Replies: 2
Views: 817

Unfortunately, I do not. I've been trying to recreate the problem but have been unsuccessful so far. I'll let you know if I am able to do it though.
by Meatballsub
Fri Jan 22, 2010 3:41 am
Forum: Game Discussion
Topic: Custom crashing when importing scripts
Replies: 2
Views: 817

Custom crashing when importing scripts

Any reason why custom would crash when importing scripts? I have a pretty big script file, but I doubt its any bigger than some out there. It starts showing the individual script list at import and then it immediately closes out of custom. Any ideas? EDIT: Problem solved. Apparently I was too sleepy...
by Meatballsub
Thu Jan 21, 2010 3:58 am
Forum: Game Discussion
Topic: Lockup Problem from a custom menu
Replies: 2
Views: 880

The menu bitset solved it, thanks man :hurr:
by Meatballsub
Thu Jan 21, 2010 3:32 am
Forum: Game Discussion
Topic: Lockup Problem from a custom menu
Replies: 2
Views: 880

Lockup Problem from a custom menu

When you talk to a certain npc, it opens menu (1). If you press escape while menu (1) is up, it closes the screen but enemies and heros are still suspended. I've tried several ways with onkeypress and menu is open scripts to make it so it does not do this, but it continues to do so. Any ideas on how...
by Meatballsub
Wed Jan 20, 2010 6:53 pm
Forum: Game Discussion
Topic: Sprite Scripting Woes
Replies: 4
Views: 991

Done. Thanks for the tip. Is this way less stressful on the game itself? I'm still having the problem with the sprite staying in the same place though. It seems to hang out right under the portrait sprite. Would that have anything to do with it? EDIT: Now it is moving properly. Don't know what the p...
by Meatballsub
Wed Jan 20, 2010 6:19 pm
Forum: Game Discussion
Topic: Sprite Scripting Woes
Replies: 4
Views: 991

I think so, because each time it is a different sprite.
by Meatballsub
Wed Jan 20, 2010 5:48 pm
Forum: Game Discussion
Topic: Sprite Scripting Woes
Replies: 4
Views: 991

Sprite Scripting Woes

For some reason, sprites called by scripting don't seem to be moving to the location I want them to. Instead, they just sit in the top left corner, regardless of what coordinates I put in for them. What could I be doing wrong? if (lives == 1) then ( livesbar:= load me...
by Meatballsub
Tue Jan 19, 2010 8:02 pm
Forum: Game Discussion
Topic: Pac-man?
Replies: 8
Views: 2307

I'm not sure if there is a pre-built Pac Man-ish script or not, but it can be made. Honestly though, your best bet would be to request help and make the script yourself. That way, you will know how it works, and how to properly implement it into your game. You can also try and get a partner to help ...
by Meatballsub
Tue Jan 19, 2010 4:18 am
Forum: Game Discussion
Topic: Duck Duck Development Journal
Replies: 17
Views: 6272

After running into several problems with my knockback ability, I decided it was not worth the trouble and scrapped it. In its place is a new ability, called Flight, which allows you to fly for a short period of time. This makes you invulnerable to most damage from enemies, but you cannot activate sw...
by Meatballsub
Mon Jan 18, 2010 9:20 pm
Forum: Game Discussion
Topic: Spawning Enemies Question
Replies: 3
Views: 1480

Nice, it's working great.

The only other question I have is whether these "spawns" can spawn on top of other npcs or the hero. I haven't seen either occur, but I assume that they can spawn at least on top of the hero. Any way to prevent that, if neccessary?
by Meatballsub
Mon Jan 18, 2010 7:39 pm
Forum: Game Discussion
Topic: Spawning Enemies Question
Replies: 3
Views: 1480

Spawning Enemies Question

I have a script that spawns an enemy in a random place on the map. It also check walls and recreates an npc if necessary. It works fine but right now it will only spawn enemies in places that are touching absolutely no walls. I'd like to allow them to spawn anywhere except for when they are complete...
by Meatballsub
Fri Jan 15, 2010 8:31 pm
Forum: Game Discussion
Topic: Duck Duck Development Journal
Replies: 17
Views: 6272

Duck Duck Development Journal

For those that don't know, this game is called Homeward Bound: The Account of Duck Duck. You play as Duck Duck, who more or less needs to make it home, but meets resistance along the way. Duck Duck will be a puzzle game with combat mechanic blend of the original Mario Bros and the Bomberman series. ...
by Meatballsub
Fri Jan 15, 2010 5:00 am
Forum: Game Discussion
Topic: Requesting Playtester(s) for my WIP
Replies: 4
Views: 1633

Sweet, thanks for the support. I'll keep you guys posted on my progress when needed. With the basic game engine script complete, I'm just now starting on improving the graphics. After that, I have nine more levels to design and an introduction to create and it should be good for testing. EDIT: Journ...