I agree.
I like the new look better but to be fair the portrait was a placeholder and would have been updated drastically before release. It still would have been too large to use though. The maps are really small and can't afford to have a lot of clutter on them.
Search found 997 matches
- Sat Jan 23, 2010 5:43 pm
- Forum: Game Discussion
- Topic: Duck Duck Development Journal
- Replies: 17
- Views: 6272
- Fri Jan 22, 2010 9:31 pm
- Forum: Game Discussion
- Topic: Duck Duck Development Journal
- Replies: 17
- Views: 6272
Instead of plunging forward with the level design, I decided first to take some time to clean up my code. I found that I had 100s of redundant lines that could be erased with the for() command. I feel a lot better about my script now that it is straightened up a bit. I managed to get an additional l...
- Fri Jan 22, 2010 7:30 pm
- Forum: Game Discussion
- Topic: Custom crashing when importing scripts
- Replies: 2
- Views: 817
- Fri Jan 22, 2010 3:41 am
- Forum: Game Discussion
- Topic: Custom crashing when importing scripts
- Replies: 2
- Views: 817
Custom crashing when importing scripts
Any reason why custom would crash when importing scripts? I have a pretty big script file, but I doubt its any bigger than some out there. It starts showing the individual script list at import and then it immediately closes out of custom. Any ideas? EDIT: Problem solved. Apparently I was too sleepy...
- Thu Jan 21, 2010 3:58 am
- Forum: Game Discussion
- Topic: Lockup Problem from a custom menu
- Replies: 2
- Views: 880
- Thu Jan 21, 2010 3:32 am
- Forum: Game Discussion
- Topic: Lockup Problem from a custom menu
- Replies: 2
- Views: 880
Lockup Problem from a custom menu
When you talk to a certain npc, it opens menu (1). If you press escape while menu (1) is up, it closes the screen but enemies and heros are still suspended. I've tried several ways with onkeypress and menu is open scripts to make it so it does not do this, but it continues to do so. Any ideas on how...
- Wed Jan 20, 2010 6:53 pm
- Forum: Game Discussion
- Topic: Sprite Scripting Woes
- Replies: 4
- Views: 991
Done. Thanks for the tip. Is this way less stressful on the game itself? I'm still having the problem with the sprite staying in the same place though. It seems to hang out right under the portrait sprite. Would that have anything to do with it? EDIT: Now it is moving properly. Don't know what the p...
- Wed Jan 20, 2010 6:19 pm
- Forum: Game Discussion
- Topic: Sprite Scripting Woes
- Replies: 4
- Views: 991
- Wed Jan 20, 2010 5:48 pm
- Forum: Game Discussion
- Topic: Sprite Scripting Woes
- Replies: 4
- Views: 991
Sprite Scripting Woes
For some reason, sprites called by scripting don't seem to be moving to the location I want them to. Instead, they just sit in the top left corner, regardless of what coordinates I put in for them. What could I be doing wrong? if (lives == 1) then ( livesbar:= load me...
- Tue Jan 19, 2010 8:02 pm
- Forum: Game Discussion
- Topic: Pac-man?
- Replies: 8
- Views: 2307
I'm not sure if there is a pre-built Pac Man-ish script or not, but it can be made. Honestly though, your best bet would be to request help and make the script yourself. That way, you will know how it works, and how to properly implement it into your game. You can also try and get a partner to help ...
- Tue Jan 19, 2010 4:18 am
- Forum: Game Discussion
- Topic: Duck Duck Development Journal
- Replies: 17
- Views: 6272
After running into several problems with my knockback ability, I decided it was not worth the trouble and scrapped it. In its place is a new ability, called Flight, which allows you to fly for a short period of time. This makes you invulnerable to most damage from enemies, but you cannot activate sw...
- Mon Jan 18, 2010 9:20 pm
- Forum: Game Discussion
- Topic: Spawning Enemies Question
- Replies: 3
- Views: 1480
- Mon Jan 18, 2010 7:39 pm
- Forum: Game Discussion
- Topic: Spawning Enemies Question
- Replies: 3
- Views: 1480
Spawning Enemies Question
I have a script that spawns an enemy in a random place on the map. It also check walls and recreates an npc if necessary. It works fine but right now it will only spawn enemies in places that are touching absolutely no walls. I'd like to allow them to spawn anywhere except for when they are complete...
- Fri Jan 15, 2010 8:31 pm
- Forum: Game Discussion
- Topic: Duck Duck Development Journal
- Replies: 17
- Views: 6272
Duck Duck Development Journal
For those that don't know, this game is called Homeward Bound: The Account of Duck Duck. You play as Duck Duck, who more or less needs to make it home, but meets resistance along the way. Duck Duck will be a puzzle game with combat mechanic blend of the original Mario Bros and the Bomberman series. ...
- Fri Jan 15, 2010 5:00 am
- Forum: Game Discussion
- Topic: Requesting Playtester(s) for my WIP
- Replies: 4
- Views: 1633
Sweet, thanks for the support. I'll keep you guys posted on my progress when needed. With the basic game engine script complete, I'm just now starting on improving the graphics. After that, I have nine more levels to design and an introduction to create and it should be good for testing. EDIT: Journ...