Search found 997 matches

by Meatballsub
Thu Oct 07, 2010 1:11 pm
Forum: Game Discussion
Topic: Duck Duck Development Journal
Replies: 17
Views: 6272

After playing Duck Duck, I went and tried out Kickle Cubicle. It looks like using stunned enemies to build bridges across water is a pretty important element, and I wondered if you have any plans to do anything like that. Seems like a little writemapblock magic could make it happen. I thought about...
by Meatballsub
Wed Oct 06, 2010 10:01 pm
Forum: Game Discussion
Topic: Duck Duck Development Journal
Replies: 17
Views: 6272

I really appreciate the feedback man. Everything you mentioned makes sense to me and would definitely make it more enjoyable. I definitely want to incorporate more styles of maps if I expand the game. Perhaps I should go ahead and re-work some of the first few maps to change things up as well. I do ...
by Meatballsub
Wed Oct 06, 2010 1:17 pm
Forum: Game Discussion
Topic: Duck Duck Development Journal
Replies: 17
Views: 6272

I uploaded a demo of this last night. It can be found here: http://www.slimesalad.com/forum/viewgame.php?t=3841 I haven't been in the OHR loop since March, and I haven't really touched this game since it was previewed in HS #34, so I'm undecided whether I will continue working on the game or not. I ...
by Meatballsub
Mon Mar 29, 2010 3:36 pm
Forum: Game Discussion
Topic: 2010 8-bit Contest Voting
Replies: 10
Views: 2407

Voting is closed. Look for the results in the next HS.
by Meatballsub
Mon Mar 08, 2010 4:20 am
Forum: Game Discussion
Topic: 2010 8-bit Contest Voting
Replies: 10
Views: 2407

Sorry, I guess we'll just have to agree to disagree. Maybe I haven't played enough OHR sidescrollers to tell the difference, but I really didn't see a problem with movement except for a couple of particular areas. Hey, that would make a nifty HS feature sometime, reviewing all the OHR sidescrolling ...
by Meatballsub
Sun Mar 07, 2010 11:25 pm
Forum: Game Discussion
Topic: 2010 8-bit Contest Voting
Replies: 10
Views: 2407

#2 Bell of Chaos This isn't really a very good game... the walking and jumping physics are terrible, and create a ton of "fake difficulty" that distracts from what is really creative. Those bell swinging physics boggle my mind. The graphics are insanely awesome. I'm still giving CC the no...
by Meatballsub
Sat Mar 06, 2010 3:46 pm
Forum: Game Discussion
Topic: 2010 8-bit Contest Voting
Replies: 10
Views: 2407

2010 8-bit Contest Voting

The voting phase for the 2010 8-bit Contest has begun. You will be eligible to vote from Saturday, March 6 (12:00AM EST) through Monday, March 29 (11:59PM EST). Everyone that is a member of the forums is welcome to vote. Rules for voting: - Vote for your three most favorite games. You number one wil...
by Meatballsub
Sat Mar 06, 2010 5:01 am
Forum: Front Page
Topic: 2010 OHR 8-Bit Contest!
Replies: 30
Views: 13172

Design phase is over. Every day you are late submitting you will receive a negative amount of voting points.

I'll post the voting stuff tomorrow.
by Meatballsub
Fri Mar 05, 2010 2:03 am
Forum: Front Page
Topic: 2010 OHR 8-Bit Contest!
Replies: 30
Views: 13172

Tomorrow is the last day, folks.

Make sure you send me a PM or email letting me know that you have uploaded your game. Not sure if I'll be able to search for them when the time is up.
by Meatballsub
Wed Mar 03, 2010 8:35 pm
Forum: Front Page
Topic: HamsterSpeak #35 Online
Replies: 15
Views: 7043

Honestly, I try to be very constructive in my criticism when I review games. The only time I try and be a douche is when people (such as Dan Dela Rosa) habitually release terrible games and its obvious that they could care less about improving their skills. And I second the puppet stuff; it is amazi...
by Meatballsub
Tue Mar 02, 2010 10:25 pm
Forum: Front Page
Topic: HamsterSpeak #35 Online
Replies: 15
Views: 7043

The Dexmaster feature was great. For some reason I was under the impression he had made a lot more terrible games than that--did he have an alias MBS was not aware of? After a quick glance at the Castle Paradox gamelist, it seems like he must have overlooked 4th Year by "MasterXGamy" (whi...
by Meatballsub
Tue Mar 02, 2010 7:36 pm
Forum: Front Page
Topic: HamsterSpeak #35 Online
Replies: 15
Views: 7043

MBS states in the String Quarter review that comedic RPGs are rare on the engine. How about no? I can name at least ten from this last year alone, and at one point everyone and his mother was whining about there being too many comedy games. I did say that, but the very next sentence says that "...
by Meatballsub
Wed Feb 24, 2010 5:38 am
Forum: Game Discussion
Topic: Hype Up Your Game Thread: 8-bit Contest Edition
Replies: 42
Views: 10505

Mogri wrote:Boo to no extension. I understand, though. So when is the due date, exactly? Is it the end of next Saturday or the beginning?
Entries need to be submitted before Saturday the 6th.
by Meatballsub
Mon Feb 22, 2010 9:09 pm
Forum: Game Discussion
Topic: Hype Up Your Game Thread: 8-bit Contest Edition
Replies: 42
Views: 10505

I've thought long and hard about it and I've decided not to give an extension. I do realize some people (including myself) have not been able to utilize contest time in the best way possible but some folks have worked very hard to make their projects work around the original contest time period. My ...
by Meatballsub
Fri Feb 19, 2010 11:06 pm
Forum: Game Discussion
Topic: Hype Up Your Game Thread: 8-bit Contest Edition
Replies: 42
Views: 10505

On a similar note, I don't think any of the current participants would mind an extension :) I'm not saying I need one yet, but it wouldn't hurt, either. Seriously thinking about doing this. Having a couple of weeks or even another month to complete it would work wonders and give everyone more time ...