Search found 4098 matches
- Fri Jan 12, 2018 1:38 pm
- Forum: Game Discussion
- Topic: Looking for puzzle scripts
- Replies: 23
- Views: 9391
- Fri Jan 12, 2018 1:31 pm
- Forum: Q&A Discussion
- Topic: rotating a grid
- Replies: 3
- Views: 914
- Thu Jan 11, 2018 6:00 pm
- Forum: Game Discussion
- Topic: Looking for puzzle scripts
- Replies: 23
- Views: 9391
While there are plenty of puzzle games, I really can't think of many cases of people posting scripts for a puzzle for other people to use or build on, with the exception of some of the scripts on the ancient Moglery website. You could also look through puzzle games in the hope of finding something. ...
- Thu Jan 11, 2018 5:23 pm
- Forum: Q&A Discussion
- Topic: Wishlist thing
- Replies: 5
- Views: 1576
I actually implemented line slices a couple months ago, but decided to keep them hidden because I wasn't certain about the way they worked. It doesn't look like we're going to change anything, so I've reenabled them and added some (untested!) script commands for them. Get them in the next nightly! I...
- Thu Jan 11, 2018 5:00 am
- Forum: Game Discussion
- Topic: OHRRPGCE feature requests/suggestions
- Replies: 698
- Views: 103517
James has already done a lot of work on allowing customisation of the status menu, so hopefully it's not far off.
This is the script you want: skippable waitVirtuous Sword wrote:For the command "wait for key", how can you make it wait for a specified amount of time (e.g. to receive a keypress)?
- Thu Jan 11, 2018 4:55 am
- Forum: General Discussion
- Topic: reviews (not) linked to games
- Replies: 18
- Views: 4176
- Wed Jan 10, 2018 6:36 am
- Forum: General Discussion
- Topic: reviews (not) linked to games
- Replies: 18
- Views: 4176
I believe that for the last few (or many) years, SDHawk has taken over the responsibility of attaching reviews to games. Are there any reviews that still aren't linked? I couldn't find any. Linking is accomplished by a moderator posting to the thread for a game, example . (Note the URL is viewtopic....
- Sun Jan 07, 2018 1:02 pm
- Forum: Q&A Discussion
- Topic: rotating a grid
- Replies: 3
- Views: 914
- Thu Jan 04, 2018 5:22 am
- Forum: Q&A Discussion
- Topic: Display stat screen with menu
- Replies: 27
- Views: 5161
Unfortunately, no and no. Both thigns I want to add. To achieve either of those you would have to split each line into a separate text slice and position/align those. And there's no builtin way to determine how a line of text wraps around, so you would have to work that out yourself if you want wrap...
- Wed Jan 03, 2018 8:46 pm
- Forum: Game Discussion
- Topic: OHRRPGCE feature requests/suggestions
- Replies: 698
- Views: 103517
Oh! That reminds me of something you just suggested on the wiki: for 'walk NPC' can we have the npc's direction as the default direction? I was thinking that this could be achieved by adding a special direction called 'forward' (or should it be 'forwards'? Probably have both as synonyms). Could have...
- Tue Jan 02, 2018 12:30 pm
- Forum: Game Discussion
- Topic: OHRRPGCE feature requests/suggestions
- Replies: 698
- Views: 103517
The settings menu is new in Etheldreme. I'd still like to disable it altogether Why's that? Because you click on the map accidentally? If so, why? Also, isn't it contradictory to say to you don't like using the mouse, but you use the mouse to change focus to another window? :) Alt-tab is one of the ...
- Tue Jan 02, 2018 4:07 am
- Forum: Q&A Discussion
- Topic: Location name on screen question
- Replies: 10
- Views: 2292
- Tue Jan 02, 2018 3:54 am
- Forum: Game Discussion
- Topic: OHRRPGCE feature requests/suggestions
- Replies: 698
- Views: 103517
- Tue Jan 02, 2018 12:42 am
- Forum: Game Discussion
- Topic: OHRRPGCE feature requests/suggestions
- Replies: 698
- Views: 103517
- Sun Dec 31, 2017 6:36 am
- Forum: Q&A Discussion
- Topic: Location name on screen question
- Replies: 10
- Views: 2292