Search found 4098 matches

by TMC
Thu Jan 25, 2018 2:54 am
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 698
Views: 103517

New Attack Type: Boomerang, could utilize Projectile and Reverse Projectile? It seems easy enough in theory? Definitely possible and not too hard. Since I'm working on attack animations anyway, I'll probably give it a go soon. You know the new sprite browser? Is there a way to jump to the end of ro...
by TMC
Wed Jan 24, 2018 12:08 pm
Forum: Q&A Discussion
Topic: Shops & menus
Replies: 2
Views: 667

If a shop has only one function, such as 'Buy', then it will skip straight into it.
by TMC
Tue Jan 23, 2018 12:30 pm
Forum: Q&A Discussion
Topic: Wishlist thing
Replies: 5
Views: 1576

People use that trick heavily; we should really add a dedicated command for scaling/rotating a sprite.
by TMC
Tue Jan 23, 2018 11:31 am
Forum: Q&A Discussion
Topic: Recalling previous selected item in a menu (SOLVED)
Replies: 8
Views: 1869

I chose to close script 1's menu because even when I ran the command "suspend player" game.exe still accepted inputs on that menu. suspendplayer doesn't affect controls on menus and textboxes (including choiceboxes). You have to suspend those separately, using "set menu bit(topmenu, ...
by TMC
Tue Jan 23, 2018 11:12 am
Forum: Q&A Discussion
Topic: Run script via id# or a $id string in menutype:@script?
Replies: 1
Views: 649

You can't refer to a string by writing $1. You see, '$1 = "apples"' does not mean assign "apples" to $1. Instead, $...="..." is one single indivisible construct. It's very weird. You can't lookup a script by name, but actually what you want to do is quite easy: '@script...
by TMC
Mon Jan 22, 2018 3:48 pm
Forum: Q&A Discussion
Topic: Recalling previous selected item in a menu (SOLVED)
Replies: 8
Views: 1869

You don't want timers for this. You are correct that triggering a script causes all other scripts to be suspended, as seen in the slice debugger. (Plus, if one script calls another directly, then the calling script will of course have to wait for the script it called) So what you need to do is make ...
by TMC
Fri Jan 19, 2018 4:19 am
Forum: General Discussion
Topic: Plotscript formatting in Notepad++
Replies: 3
Views: 1138

Ichiro and Newbie had created definition files for Notepad++ as well. I'm not a Notepad++ user, but I tried to combine their files and put it on the wiki: http://rpg.hamsterrepublic.com/ohrrpgce/File:Notepadpp-hamsterspeak.zip IIRC, the code folding uses begin/end, maybe also (/), but I think it did...
by TMC
Thu Jan 18, 2018 11:02 am
Forum: Q&A Discussion
Topic: Checking hero alignment (Is this script adequate)?
Replies: 11
Views: 1643

Oops, "hero is walking", not "hero is moving".
by TMC
Wed Jan 17, 2018 9:03 am
Forum: Q&A Discussion
Topic: Checking hero alignment (Is this script adequate)?
Replies: 11
Views: 1643

"hero is moving(me) == false" accomplishes the same thing, except during cutscenes: if you hold down the, say, right arrow key, then "hero is moving" returns false at the end of every step. But if you run "walk hero(me, right, 4)" then "hero is moving" won't r...
by TMC
Tue Jan 16, 2018 1:25 am
Forum: Game Discussion
Topic: Palette cycling!
Replies: 10
Views: 1897

Foxley wrote:Unfortunately the thing where it starts at 0 when you have 1 as the "first" value is still happening, not sure why.
I tested, it works fine. I think that maybe you omitted colour 0 because it's the transparent colour, and forgot about the omission.
by TMC
Mon Jan 15, 2018 1:32 am
Forum: Game Discussion
Topic: Palette cycling!
Replies: 10
Views: 1897

Very nice! I've been waiting years/decades for someone to do this :) You can simplify your for loop like so (untested): col1 := get color (last) for (i, first, last) do ( col2 := get color (i) set color (i, col1)...
by TMC
Sun Jan 14, 2018 1:21 pm
Forum: Game Discussion
Topic: The 2017 In Review Contest & 2017 Top 5 Voting
Replies: 11
Views: 4128

You use the [yt]...[/yt] tags (see [url=https://www.slimesalad.com/forum/viewtopic.php?p=130978#130978]here[/url]) Oh nice, you actually went to the trouble of editing the video of your playthrough/review. I have [i]never[/i] seen anyone else do that. As for the review, that was probably an appropri...
by TMC
Sat Jan 13, 2018 12:58 pm
Forum: Game Discussion
Topic: Review Contest 2017 before HOTOHR?
Replies: 6
Views: 1646

Oh, nice. Top 5 voting is a good innovation to get people to think about and voice some sort of opinion about the games from last year.
by TMC
Sat Jan 13, 2018 1:57 am
Forum: Game Discussion
Topic: Looking for puzzle scripts
Replies: 23
Views: 9391

I once played an OHR game, that slowed my old machine down, because it had an "each step script", so I want to stat the script manually to save computing power. For such a simple script, that's not a concern. And besides, the script interpreter today is far faster than it was in the DOS d...
by TMC
Fri Jan 12, 2018 3:43 pm
Forum: Game Discussion
Topic: Review Contest 2017 before HOTOHR?
Replies: 6
Views: 1646

Well, this is the best time of year for a Year in Review contest! Of course, it normally runs for several months. I think it was longer than usual last year? What do people think, was the longer timeframe better? Should it be shorter to avoid overlapping with HotOHR? I think overlap doesn't really m...