Search found 4098 matches

by TMC
Tue Feb 06, 2018 3:26 pm
Forum: Q&A Discussion
Topic: dribs and drabs
Replies: 11
Views: 2870

Re: dribs and drabs

2.) I might be crazy but I swear that the text slices in the slice collection editor used to automatically update their widths when you would type in/delete text from them. Sorry, RMZ already reported this one, no bughunting bounty points to award! It's fixed as of two days ago. 3.) I can't reliabl...
by TMC
Mon Feb 05, 2018 11:26 am
Forum: Game Discussion
Topic: So... what happened to fullscreen mode lately?
Replies: 6
Views: 1612

Great, thanks for the testing! Since it's a compatibility setting there's probably a way that we can tell Windows it should be enabled by default (embed a .manifest file in the exe?) I suspect it's going to be painful to do that though. I'll look at it later. We don't care much about gfx_fb but try ...
by TMC
Mon Feb 05, 2018 3:16 am
Forum: Game Discussion
Topic: So... what happened to fullscreen mode lately?
Replies: 6
Views: 1612

There's no longer any need to delete gfx_directx.dll: if you change the backend using the Graphics Backend Menu (Ctrl-F8), the change is permanently remembered. gfx_fb (and maybe others too) doesn't behave well when you switch between backends, I'm not surprised it crashed. If you want to try it out...
by TMC
Sun Feb 04, 2018 7:34 pm
Forum: Game Discussion
Topic: OHRRGPCE Graphics and Animations dev blog
Replies: 20
Views: 5639

<fanfaronade> I just made the 10,000th set of changes to the OHRRPGCE's source code repository: </fanfaronade> Switch to rgfx for sprites and backdrops, and to new spriteset and backdrop editors! That means that backdrops can now be any size. Up soon, adjustable sprite sizes and number of frames, 8...
by TMC
Sun Feb 04, 2018 6:29 pm
Forum: Game Discussion
Topic: 16-color graphics limit would be raised in dwimmercrafty??
Replies: 4
Views: 1376

We're definitely most of the way to raising the 16 colour limit, although there are a few significant things left to do: replace the palettes file format (easy), and change the user interface and displays in the sprite editor, sprite import menus and palette selection menu. It's very likely it'll be...
by TMC
Sun Feb 04, 2018 6:23 pm
Forum: Q&A Discussion
Topic: Recalling previous selected item in a menu (SOLVED)
Replies: 8
Views: 1869

... At least that's assuming if I never bother reading the documentation. Thanks TMC, where would I be without you guys? I might appear to know everything off the top of my head, but I actually look up a lot of stuff in the plotdictionary or elsewhere! Even really simple commands, just to doubleche...
by TMC
Sun Feb 04, 2018 6:19 pm
Forum: Q&A Discussion
Topic: Making a different victory animation for heroes
Replies: 5
Views: 1203

That's a really elaborate way to custom victory poses!
But a builtin way to customise Victory and other animations should be implemented in the next few days :)
by TMC
Sat Feb 03, 2018 9:45 am
Forum: Game Discussion
Topic: Looking for puzzle scripts
Replies: 23
Views: 9391

Yes, this is a drop-in replacement for walknpc: "npc" is either an npc reference or an npc id. So you can call it from an NPC activation script.
by TMC
Sat Feb 03, 2018 3:34 am
Forum: Game Discussion
Topic: OHRRGPCE Graphics and Animations dev blog
Replies: 20
Views: 5639

OHRRGPCE Graphics and Animations dev blog

So my last dev blog petered out, not because my work on the OHRRPGCE slowed down, but because I went off the rails and stopped working on important stuff people would be very interested in, which was the whole purpose of the thread: to encourage myself to stick to what I claimed was high priority by...
by TMC
Sat Feb 03, 2018 12:08 am
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 698
Views: 103496

Interesting idea!
Though I was thinking of making use of the extra space on the bar for tabs :)
by TMC
Fri Feb 02, 2018 2:30 pm
Forum: Game Discussion
Topic: Looking for puzzle scripts
Replies: 23
Views: 9391

Actually, if you're cramming 4 different sprites into one spriteset, you don't care whether it animates as you move it or not, you just want to walk an npc while preserving its direction. That seems to be something people want to do quite commonly, so probably there should be a more obvious way to d...
by TMC
Fri Feb 02, 2018 1:53 am
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 698
Views: 103496

Yes, that's glaringly unfinished. Normally in GUI programs with popup or dropdown menus, left or right clicking away from the popup menu closes it. However, that's usually not the case with modal windows which prompt the user for something, like a file picker. They will have Close buttons. Still, I ...
by TMC
Wed Jan 31, 2018 4:15 pm
Forum: Game Discussion
Topic: A bug occurs when using Mac F3 exposè
Replies: 4
Views: 1283

It might be possible to understand this by looking at g_debug.txt output while running with the --input-debug commandline option to ohrrpgce-game. If you don't know how to pass that, the easiest way may be to place a file named ohrrpgce_arguments.txt next to OHRRPGCE-Game.app containing one line: --...
by TMC
Sat Jan 27, 2018 4:06 am
Forum: Q&A Discussion
Topic: mersenne_twister seed
Replies: 1
Views: 714

What do you mean by a bunch? Hundreds/thousands of times in a short time? If so, yes, it could affect framerate. That message is pretty useless and it only makes sense to print it the very first time anyway, so I'll remove it.
by TMC
Thu Jan 25, 2018 1:53 pm
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 698
Views: 103496

Funny you should say that, because I just changed the Grid to a Layout slice. Same thing though, except that Layouts might not be arranged left-to-right-top-to-bottom. We could allow that sort of thing, including slices which have been placed manually without using a grid/layout, by doing something ...