Search found 4098 matches
- Tue Feb 06, 2018 3:26 pm
- Forum: Q&A Discussion
- Topic: dribs and drabs
- Replies: 11
- Views: 2870
Re: dribs and drabs
2.) I might be crazy but I swear that the text slices in the slice collection editor used to automatically update their widths when you would type in/delete text from them. Sorry, RMZ already reported this one, no bughunting bounty points to award! It's fixed as of two days ago. 3.) I can't reliabl...
- Mon Feb 05, 2018 11:26 am
- Forum: Game Discussion
- Topic: So... what happened to fullscreen mode lately?
- Replies: 6
- Views: 1612
Great, thanks for the testing! Since it's a compatibility setting there's probably a way that we can tell Windows it should be enabled by default (embed a .manifest file in the exe?) I suspect it's going to be painful to do that though. I'll look at it later. We don't care much about gfx_fb but try ...
- Mon Feb 05, 2018 3:16 am
- Forum: Game Discussion
- Topic: So... what happened to fullscreen mode lately?
- Replies: 6
- Views: 1612
There's no longer any need to delete gfx_directx.dll: if you change the backend using the Graphics Backend Menu (Ctrl-F8), the change is permanently remembered. gfx_fb (and maybe others too) doesn't behave well when you switch between backends, I'm not surprised it crashed. If you want to try it out...
- Sun Feb 04, 2018 7:34 pm
- Forum: Game Discussion
- Topic: OHRRGPCE Graphics and Animations dev blog
- Replies: 20
- Views: 5639
<fanfaronade> I just made the 10,000th set of changes to the OHRRPGCE's source code repository: </fanfaronade> Switch to rgfx for sprites and backdrops, and to new spriteset and backdrop editors! That means that backdrops can now be any size. Up soon, adjustable sprite sizes and number of frames, 8...
- Sun Feb 04, 2018 6:29 pm
- Forum: Game Discussion
- Topic: 16-color graphics limit would be raised in dwimmercrafty??
- Replies: 4
- Views: 1376
We're definitely most of the way to raising the 16 colour limit, although there are a few significant things left to do: replace the palettes file format (easy), and change the user interface and displays in the sprite editor, sprite import menus and palette selection menu. It's very likely it'll be...
- Sun Feb 04, 2018 6:23 pm
- Forum: Q&A Discussion
- Topic: Recalling previous selected item in a menu (SOLVED)
- Replies: 8
- Views: 1869
... At least that's assuming if I never bother reading the documentation. Thanks TMC, where would I be without you guys? I might appear to know everything off the top of my head, but I actually look up a lot of stuff in the plotdictionary or elsewhere! Even really simple commands, just to doubleche...
- Sun Feb 04, 2018 6:19 pm
- Forum: Q&A Discussion
- Topic: Making a different victory animation for heroes
- Replies: 5
- Views: 1203
- Sat Feb 03, 2018 9:45 am
- Forum: Game Discussion
- Topic: Looking for puzzle scripts
- Replies: 23
- Views: 9391
- Sat Feb 03, 2018 3:34 am
- Forum: Game Discussion
- Topic: OHRRGPCE Graphics and Animations dev blog
- Replies: 20
- Views: 5639
OHRRGPCE Graphics and Animations dev blog
So my last dev blog petered out, not because my work on the OHRRPGCE slowed down, but because I went off the rails and stopped working on important stuff people would be very interested in, which was the whole purpose of the thread: to encourage myself to stick to what I claimed was high priority by...
- Sat Feb 03, 2018 12:08 am
- Forum: Game Discussion
- Topic: OHRRPGCE feature requests/suggestions
- Replies: 698
- Views: 103496
- Fri Feb 02, 2018 2:30 pm
- Forum: Game Discussion
- Topic: Looking for puzzle scripts
- Replies: 23
- Views: 9391
Actually, if you're cramming 4 different sprites into one spriteset, you don't care whether it animates as you move it or not, you just want to walk an npc while preserving its direction. That seems to be something people want to do quite commonly, so probably there should be a more obvious way to d...
- Fri Feb 02, 2018 1:53 am
- Forum: Game Discussion
- Topic: OHRRPGCE feature requests/suggestions
- Replies: 698
- Views: 103496
Yes, that's glaringly unfinished. Normally in GUI programs with popup or dropdown menus, left or right clicking away from the popup menu closes it. However, that's usually not the case with modal windows which prompt the user for something, like a file picker. They will have Close buttons. Still, I ...
- Wed Jan 31, 2018 4:15 pm
- Forum: Game Discussion
- Topic: A bug occurs when using Mac F3 exposè
- Replies: 4
- Views: 1283
It might be possible to understand this by looking at g_debug.txt output while running with the --input-debug commandline option to ohrrpgce-game. If you don't know how to pass that, the easiest way may be to place a file named ohrrpgce_arguments.txt next to OHRRPGCE-Game.app containing one line: --...
- Sat Jan 27, 2018 4:06 am
- Forum: Q&A Discussion
- Topic: mersenne_twister seed
- Replies: 1
- Views: 714
- Thu Jan 25, 2018 1:53 pm
- Forum: Game Discussion
- Topic: OHRRPGCE feature requests/suggestions
- Replies: 698
- Views: 103496
Funny you should say that, because I just changed the Grid to a Layout slice. Same thing though, except that Layouts might not be arranged left-to-right-top-to-bottom. We could allow that sort of thing, including slices which have been placed manually without using a grid/layout, by doing something ...