Search found 4098 matches
- Fri Feb 16, 2018 9:23 am
- Forum: Q&A Discussion
- Topic: How to prevent NPCs from overlapping?
- Replies: 15
- Views: 3711
- Fri Feb 16, 2018 7:53 am
- Forum: Q&A Discussion
- Topic: How to prevent NPCs from overlapping?
- Replies: 15
- Views: 3711
- Fri Feb 16, 2018 7:35 am
- Forum: Q&A Discussion
- Topic: Sound effects volume control in plotscripting?
- Replies: 7
- Views: 1770
- Fri Feb 16, 2018 4:52 am
- Forum: Q&A Discussion
- Topic: How to prevent NPCs from overlapping?
- Replies: 15
- Views: 3711
Oh wow, this is a real can of worms. This is going to be a very difficult bug to fix 100% properly! In fact I definitely wouldn't prioritise it. (I mean, we haven't even fixed that MIDI crash bug yet after a decade) Because in your case the NPCs all move in the same direction it is actually feasible...
- Thu Feb 15, 2018 2:24 pm
- Forum: Q&A Discussion
- Topic: How to prevent NPCs from overlapping?
- Replies: 15
- Views: 3711
- Thu Feb 15, 2018 8:17 am
- Forum: General Discussion
- Topic: Trying to recover some old music
- Replies: 7
- Views: 1741
I see that Bloodlust has a tiny silent BAM file. I'm guessing you encountered the infamous MIDI looping crash bug, often triggered by very short MIDI tracks (and BAMs autoconverted to MIDI). That's valuable information; I haven't been able to reproduce that crash myself in a while, so I thought it h...
- Wed Feb 14, 2018 1:15 pm
- Forum: Game Discussion
- Topic: Looking for puzzle scripts
- Replies: 23
- Views: 9391
Yes, it's a common problem. One way around it is to use a timer instead of a while loop, that way the script will run every tick but won't suspend other scripts.
If you just search the wiki for "timer" you will find a bunch of example scripts, and How do I add a timer?
If you just search the wiki for "timer" you will find a bunch of example scripts, and How do I add a timer?
- Wed Feb 14, 2018 11:20 am
- Forum: Q&A Discussion
- Topic: Complete list of ${X} style strings?
- Replies: 2
- Views: 767
(That's weird, it seems I never hit the Submit button! Sorry for the slow response) I was going to say that the list of embed codes shown in the textbox editor is complete, but there is actually one missing (I'll add it now): ${B#} for the name of a button (from the Platform-specific Options menu). ...
- Sun Feb 11, 2018 10:36 pm
- Forum: Q&A Discussion
- Topic: How to linebreak a textstring in a plotscript?
- Replies: 2
- Views: 770
HSpeak supports \n in strings
Also, string sprintf is redundant there, you can just directly put the text in string 1:
But to get automatic line breaks you should use a text slice set to Wrap.
Also, string sprintf is redundant there, you can just directly put the text in string 1:
Code: Select all
$1="You have nothing to put into the recycler.\nGather some organic waste to recycle." - Sun Feb 11, 2018 7:33 am
- Forum: General Discussion
- Topic: Trying to recover some old music
- Replies: 7
- Views: 1741
- Sat Feb 10, 2018 3:19 am
- Forum: Q&A Discussion
- Topic: Slice alignment question
- Replies: 2
- Views: 885
Anchor and align points set where a slice's X,Y coordinates are measured from: where the child will be when its X,Y are set to 0,0. I can't quite tell what you're trying to do. But I guess you want to get the coordinate of the top left of the child slice relative to the top left of the parent slice?...
- Sat Feb 10, 2018 3:13 am
- Forum: Q&A Discussion
- Topic: How to start the fuction to take a video (gif?)
- Replies: 5
- Views: 1030
- Fri Feb 09, 2018 8:35 am
- Forum: Q&A Discussion
- Topic: dribs and drabs
- Replies: 11
- Views: 2870
There could be something helpful in your c_debug_archive.txt file, if it hasn't been filled with lots of other stuff (it has a maximum size). But even if that were the case, the other error messages might be interesting! c_debug_archive.txt gets appended to either if Custom crashed last time it ran ...
- Fri Feb 09, 2018 8:32 am
- Forum: Q&A Discussion
- Topic: How to start the fuction to take a video (gif?)
- Replies: 5
- Views: 1030
- Tue Feb 06, 2018 3:47 pm
- Forum: Game Discussion
- Topic: Some Useful Functions
- Replies: 6
- Views: 2624