Search found 4098 matches

by TMC
Sat Mar 03, 2018 8:56 pm
Forum: Game Discussion
Topic: Faked Mode 7 zooms
Replies: 4
Views: 1225

Oh yes, you can do a lot of fun things using the dissolves. We definitely do need to just add a simple way to scale and rotate sprites directly.
by TMC
Sat Mar 03, 2018 2:30 am
Forum: Game Discussion
Topic: Kaiju Big Battel: Fighto Fantasy - Now available
Replies: 359
Views: 65834

The world wide web has reached a new low.
by TMC
Thu Mar 01, 2018 11:47 am
Forum: Game Discussion
Topic: Kaiju Big Battel: Fighto Fantasy - Now available
Replies: 359
Views: 65834

Wow, suddenly a lot of people contributing to this game! Surprised even Fortis is jumping in, but I'm not suprised that Soda Piggy is overstretched between this and Axe Cop, both incredibly ambitious. You dressed up Space InvadeOHRs so well, I didn't even recognise it at first! Burger Time looks lik...
by TMC
Tue Feb 27, 2018 1:34 am
Forum: Game Discussion
Topic: OHR 2018 One-Room Contest
Replies: 74
Views: 18720

(OK, I need to finish playing the games) In a surprising coincidence, it turns out that there's a 1-Room RPG Jam happening right now ! You can probably enter your OHR 2018 One-Room Contest game in that jam too, to get a larger audience. It finishes in one day and 6 hours, so don't delay. (Just like ...
by TMC
Tue Feb 27, 2018 1:07 am
Forum: Q&A Discussion
Topic: dribs and drabs
Replies: 11
Views: 2870

Sure, I'm planning to get to it soon. Maybe even today.
by TMC
Fri Feb 23, 2018 7:14 am
Forum: Q&A Discussion
Topic: How can I suspend NPCs when each step is first called?
Replies: 4
Views: 1181

The each-step script is indeed run automatically when you enter a map or start a new game, and it runs before the map autorun and new-game scripts. Which is weird. Kylekrack pointed this out to me. This: While ( current map == current map ) do( is equivalent to: while&#40...
by TMC
Fri Feb 23, 2018 7:04 am
Forum: Q&A Discussion
Topic: How to wait for all NPCs on map without slow down?
Replies: 2
Views: 909

if 'suspend npcs' is active, waits for all NPCs to stop walking So, you want to wait for all NPCs but you don't want to use 'suspend npcs'? That's fair enough, if you want to do something like wait for all 'Chase' NPCs to reach the hero. Looping through all 300 NPC references and checking whether t...
by TMC
Wed Feb 21, 2018 5:52 am
Forum: Game Discussion
Topic: OHR 2018 One-Room Contest
Replies: 74
Views: 18720

Foxley: seems you had some of the same experiences I had: accidentally going into the school early, and getting wiped by the kid-fairies the first time, due to lack of healing items. You can buy healing items from the vending machine in the school. The game certainly isn't unforgiving, it very easy ...
by TMC
Tue Feb 20, 2018 3:42 pm
Forum: Game Discussion
Topic: OHR 2018 One-Room Contest
Replies: 74
Views: 18720

Awesome! It's too bad that I didn't have time to enter this contest, but I've been watching it closely. So far I've only played delinquent.rpg. The graphics are pretty astounding! I'm not going to hold the other entries to such a high bar (except in the voting). And it's full of flourishes like anim...
by TMC
Tue Feb 20, 2018 11:38 am
Forum: Q&A Discussion
Topic: Alter NPC copy? And get copy #?
Replies: 4
Views: 1014

In fact it's only in the last few months that there are now two copies uploaded to hamsterrepublic.com: the nightly and the latest stable release: https://rpg.hamsterrepublic.com/ohrrpgce/Plotscripting_Dictionary This article was out of date, I've just fixed it. The nightly version of the dictionary...
by TMC
Tue Feb 20, 2018 9:55 am
Forum: Q&A Discussion
Topic: Alter NPC copy? And get copy #?
Replies: 4
Views: 1014

1) As you realised, you can't, you need to create a separate NPC definition if you want to change something that's changeable only by editing the definition
2) You're in luck, there's a new script command in nightly builds for this purpose: "npc copy number"
by TMC
Mon Feb 19, 2018 6:36 pm
Forum: Q&A Discussion
Topic: dribs and drabs
Replies: 11
Views: 2870

OK. Though if you're fond of full spriteset import/export in the spriteset editor you won't want to use the nightlies right now, as those features are temporarily missing. Also the ability to jump straight from certain editors to others (eg Enemy to Attack). Right, I finally have some working crash ...
by TMC
Sat Feb 17, 2018 2:03 pm
Forum: Q&A Discussion
Topic: dribs and drabs
Replies: 11
Views: 2870

Thanks for the detail. How many slice collections do you have? Unfortunately this is far from enough information to solve this. But I have a plan; I'm adding a crash handler to the engine. I'll get back to you tomorrow with instructions. Since you're using Etheldreme rather than nightlies (and assum...
by TMC
Sat Feb 17, 2018 4:52 am
Forum: Q&A Discussion
Topic: Sound effects volume control in plotscripting?
Replies: 7
Views: 1770

The window size percentages are only meant to affect windowed mode, not fullscreen. If you're finding that they affect fullscreen too, that's a bug! When you're talking about stretching, you mean that the aspect ratio changes when you fullscreen? In other words, the pixels are no longer square? I'm ...
by TMC
Fri Feb 16, 2018 11:34 pm
Forum: Q&A Discussion
Topic: Sound effects volume control in plotscripting?
Replies: 7
Views: 1770

Maybe we should actually run a poll...

What do you mean by "warping the image" in fullscreen? Black bars on all four sides rather scaling it up to cover as much of the screen as possible?