Search found 4098 matches

by TMC
Tue Mar 27, 2018 12:07 pm
Forum: Game Discussion
Topic: Megallennium High Score Mega Thread
Replies: 22
Views: 5383

I'm not taking that lying down!

(But, first I need some sleep)
by TMC
Mon Mar 26, 2018 10:30 am
Forum: Q&A Discussion
Topic: Action OHR Games?
Replies: 6
Views: 1788

If you go to Search and scroll down you will see some of the tags games have been tagged with (but uncommon tags don't appear there). Unfortunately the action-puzzle and action rpg tags have hardly been used. But there are these more interesting tags to look at: Arcade games Shooter games Sidescroll...
by TMC
Sat Mar 24, 2018 2:05 am
Forum: Game Discussion
Topic: What kind of art? What kind of future? What kind of engine?
Replies: 83
Views: 21915

Yes, I would be concerned too. Total number of slices, number of slices onscreen, and number of slices you're manipulating with scripting each tick, are all important (they contribute in different ways to CPU time). And different amounts would be reasonable for each of those. Guessing here: approxim...
by TMC
Fri Mar 23, 2018 1:10 pm
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 698
Views: 103476

OK, OK, I get the picture, we need better attack and attacker movement patterns. Hopefully we will be adding more soon, but first will be working on splitting out the animations from the movement patterns. I think that an over-arc animation wouldn't really look correct for half a boomerang loop, but...
by TMC
Fri Mar 23, 2018 12:30 pm
Forum: Game Discussion
Topic: What kind of art? What kind of future? What kind of engine?
Replies: 83
Views: 21915

The titlescreen that you showed off was really intriguing! I don't really get how this game fits the 'meta' theme, but you didn't really explain that bit, if you have much idea at all. A map which is dynamic ("fancy slice stuff generated on the fly") could be a really nice aesthetic. But i...
by TMC
Tue Mar 20, 2018 2:26 pm
Forum: Q&A Discussion
Topic: Slower hero animations with more FPS
Replies: 2
Views: 853

We're just not sure when TMC is going to stop promising, and start delivering! But stay tuned ;)
by TMC
Tue Mar 20, 2018 8:40 am
Forum: Q&A Discussion
Topic: input string for hero name
Replies: 3
Views: 1050

kylekrack's script will work. But there is actually a builtin command to show a prompt to edit a hero's name. It doesn't allow you to enter a blank name, but it does let you cancel by pressing ESC, in which case the name isn't changed. Actually there are two commands, "rename hero" takes t...
by TMC
Sun Mar 18, 2018 3:59 am
Forum: Game Discussion
Topic: Text Box Browser
Replies: 10
Views: 2385

In future, it would be nice if the graphical browsers displayed large previews (eg a whole textbox, or a summary of attack attributes) in a pane to the side when running in a large window.
by TMC
Thu Mar 15, 2018 2:38 pm
Forum: Game Discussion
Topic: Text Box Browser
Replies: 10
Views: 2385

Ah, great. This reminds me that I wanted to rewrite the Search function in the textbox editor to work incrementally (like help page search), but now I can happily put that off... forever? :)
by TMC
Tue Mar 13, 2018 2:21 pm
Forum: Game Discussion
Topic: The 2017 In Review Contest & 2017 Top 5 Voting
Replies: 11
Views: 4128

Awwww crap.
We killed it.

Well, I was never one to respect deadlines...
by TMC
Mon Mar 12, 2018 1:58 pm
Forum: Game Discussion
Topic: Giving player to chose the name of the monster in OHR?
Replies: 3
Views: 1123

it is not carried over in saves, so you need to store it somewhere else and load it whenever the game is loaded. perhaps if you use a global variable for each name/monster? Strings can be saved in save-games. They're not saved by default, to my surprise (I probably forgot to make it the default). S...
by TMC
Mon Mar 12, 2018 1:54 pm
Forum: Game Discussion
Topic: Kaiju Big Battel: Fighto Fantasy - Now available
Replies: 359
Views: 65833

I hadn't heard of Burger Time before seeing it in this thread. It seems like a nice game, better than the majority of those innumerable early Donkey Kong-style platformers (isn't it great that fads die?) So it's a great idea for a minigame. Seems to be working well!
by TMC
Sun Mar 11, 2018 1:27 pm
Forum: Q&A Discussion
Topic: Tweaking enemy formations based on party size?
Replies: 4
Views: 1335

What you're looking for is the "room in active party" command. You could edit the formations with a script. But for more control you can do it manually, creating different formation sets for differing numbers of heroes, and pick one with an instead-of-battle script. You could use switch bl...
by TMC
Sat Mar 10, 2018 12:55 pm
Forum: Game Discussion
Topic: OHR 2018 One-Room Contest
Replies: 74
Views: 18720

(I said this already, but) Congrats to Foxley, and all the contestants who turned something in! -The text boxes weren't too difficult to set up, but I like how they turned out. They're obviously missing a lot of the stuff the built-in textboxes have [setting of tags, giving of items, and so on] but ...
by TMC
Sat Mar 10, 2018 12:38 pm
Forum: Game Discussion
Topic: Hype Up Your Game Thread
Replies: 1513
Views: 361493

I'm amazed!


Fnrrf: the text on those notepad pages is very low contrast. It's even lighter than the ruled lines! I definitely recommend darkening it. But, nice idea.