I'm not taking that lying down!
(But, first I need some sleep)
Search found 4098 matches
- Tue Mar 27, 2018 12:07 pm
- Forum: Game Discussion
- Topic: Megallennium High Score Mega Thread
- Replies: 22
- Views: 5383
- Mon Mar 26, 2018 10:30 am
- Forum: Q&A Discussion
- Topic: Action OHR Games?
- Replies: 6
- Views: 1788
If you go to Search and scroll down you will see some of the tags games have been tagged with (but uncommon tags don't appear there). Unfortunately the action-puzzle and action rpg tags have hardly been used. But there are these more interesting tags to look at: Arcade games Shooter games Sidescroll...
- Sat Mar 24, 2018 2:05 am
- Forum: Game Discussion
- Topic: What kind of art? What kind of future? What kind of engine?
- Replies: 83
- Views: 21915
Yes, I would be concerned too. Total number of slices, number of slices onscreen, and number of slices you're manipulating with scripting each tick, are all important (they contribute in different ways to CPU time). And different amounts would be reasonable for each of those. Guessing here: approxim...
- Fri Mar 23, 2018 1:10 pm
- Forum: Game Discussion
- Topic: OHRRPGCE feature requests/suggestions
- Replies: 698
- Views: 103476
OK, OK, I get the picture, we need better attack and attacker movement patterns. Hopefully we will be adding more soon, but first will be working on splitting out the animations from the movement patterns. I think that an over-arc animation wouldn't really look correct for half a boomerang loop, but...
- Fri Mar 23, 2018 12:30 pm
- Forum: Game Discussion
- Topic: What kind of art? What kind of future? What kind of engine?
- Replies: 83
- Views: 21915
- Tue Mar 20, 2018 2:26 pm
- Forum: Q&A Discussion
- Topic: Slower hero animations with more FPS
- Replies: 2
- Views: 853
- Tue Mar 20, 2018 8:40 am
- Forum: Q&A Discussion
- Topic: input string for hero name
- Replies: 3
- Views: 1050
- Sun Mar 18, 2018 3:59 am
- Forum: Game Discussion
- Topic: Text Box Browser
- Replies: 10
- Views: 2385
- Thu Mar 15, 2018 2:38 pm
- Forum: Game Discussion
- Topic: Text Box Browser
- Replies: 10
- Views: 2385
- Tue Mar 13, 2018 2:21 pm
- Forum: Game Discussion
- Topic: The 2017 In Review Contest & 2017 Top 5 Voting
- Replies: 11
- Views: 4128
- Mon Mar 12, 2018 1:58 pm
- Forum: Game Discussion
- Topic: Giving player to chose the name of the monster in OHR?
- Replies: 3
- Views: 1123
it is not carried over in saves, so you need to store it somewhere else and load it whenever the game is loaded. perhaps if you use a global variable for each name/monster? Strings can be saved in save-games. They're not saved by default, to my surprise (I probably forgot to make it the default). S...
- Mon Mar 12, 2018 1:54 pm
- Forum: Game Discussion
- Topic: Kaiju Big Battel: Fighto Fantasy - Now available
- Replies: 359
- Views: 65833
- Sun Mar 11, 2018 1:27 pm
- Forum: Q&A Discussion
- Topic: Tweaking enemy formations based on party size?
- Replies: 4
- Views: 1335
- Sat Mar 10, 2018 12:55 pm
- Forum: Game Discussion
- Topic: OHR 2018 One-Room Contest
- Replies: 74
- Views: 18720
(I said this already, but) Congrats to Foxley, and all the contestants who turned something in! -The text boxes weren't too difficult to set up, but I like how they turned out. They're obviously missing a lot of the stuff the built-in textboxes have [setting of tags, giving of items, and so on] but ...
- Sat Mar 10, 2018 12:38 pm
- Forum: Game Discussion
- Topic: Hype Up Your Game Thread
- Replies: 1513
- Views: 361493