Search found 4098 matches
- Wed Apr 11, 2018 7:45 am
- Forum: Game Discussion
- Topic: Squeak! Squeak! I am a MOUSE!
- Replies: 5
- Views: 1166
Glad to see the cursor isn't a standard Windows pointy-arrow, too. You're mistaken. The mouse cursor you see in that GIF is only used for showing the mouse position while recording a GIF. The actual mouse cursor is not visible in the GIF. It's just the operating system's normal mouse cursor. (Unles...
- Sun Apr 08, 2018 2:46 pm
- Forum: Game Discussion
- Topic: OHRRGPCE Graphics and Animations dev blog
- Replies: 20
- Views: 5639
Yes, changing the graphics format and especially implementing an animation system has been far more work than I expected, even given ~10 years to think about it and foresee the hurdles! There are still many things which I haven't decided, for example where the boundary should be between the sprite a...
- Tue Apr 03, 2018 12:29 pm
- Forum: Game Discussion
- Topic: OHRRGPCE Graphics and Animations dev blog
- Replies: 20
- Views: 5639
I also compared the amount of compression PNG achieves for paletted and unpaletted (24 bit) images. PNG has a bunch of different filters/prediction methods it uses to help compress 24 bit images. They aren't used for paletted images; so IIRC for paletted images PNG is very similar to just zipping a ...
- Tue Apr 03, 2018 12:00 pm
- Forum: Game Discussion
- Topic: OHRRPGCE feature requests/suggestions
- Replies: 698
- Views: 103446
OK, interesting. Perhaps we should just always map the first POV hat to axis 0/1? Or maybe that would be a silly limitation. SDL 2 comes with a large database of configuration for different controllers. I'm not sure what it actually contains, but it probably means gfx_sdl2 will have much better game...
- Mon Apr 02, 2018 1:26 pm
- Forum: Game Discussion
- Topic: OHRRPGCE feature requests/suggestions
- Replies: 698
- Views: 103446
- Mon Apr 02, 2018 1:24 pm
- Forum: Game Discussion
- Topic: Kaiju Big Battel: Fighto Fantasy - Now available
- Replies: 359
- Views: 65831
- Mon Apr 02, 2018 1:03 am
- Forum: Game Discussion
- Topic: OHRRGPCE Graphics and Animations dev blog
- Replies: 20
- Views: 5639
It decompresses them to bitmaps, though I am planning on allowing storing graphics as pngs too. However, you would be surprised, using pngs would actually increase the size of the game when the whole game is zipped up. Especially if you have backdrops, tilesets or spritesets which are variants of ea...
- Sun Apr 01, 2018 1:59 pm
- Forum: Game Discussion
- Topic: Show off your graphics!
- Replies: 1625
- Views: 336279
- Sun Apr 01, 2018 1:55 pm
- Forum: Game Discussion
- Topic: Hype Up Your Game Thread
- Replies: 1513
- Views: 361493
- Sun Apr 01, 2018 1:44 pm
- Forum: Game Discussion
- Topic: OHRRPGCE feature requests/suggestions
- Replies: 698
- Views: 103446
On the PC controller I have (A Logitech that looks like a PS controller) there's a mode switch to swap functionality of the d-pad and the analog sticks, only one or the other works at a time. Right, my PS controller which has analog sticks is the same. Is that the standard behaviour? It doesn't app...
- Sun Apr 01, 2018 8:52 am
- Forum: Game Discussion
- Topic: OHRRGPCE Graphics and Animations dev blog
- Replies: 20
- Views: 5639
- Sat Mar 31, 2018 11:04 pm
- Forum: Game Discussion
- Topic: OHRRGPCE Graphics and Animations dev blog
- Replies: 20
- Views: 5639
Off-topic.
<img src="http://tmc.castleparadox.com/pics/ohrbl ... colors.gif" width="640">
Note the unselectable items.
(Not in nightly builds yet)
<img src="http://tmc.castleparadox.com/pics/ohrbl ... colors.gif" width="640">
Note the unselectable items.
(Not in nightly builds yet)
- Sat Mar 31, 2018 11:02 pm
- Forum: Game Discussion
- Topic: OHRRPGCE feature requests/suggestions
- Replies: 698
- Views: 103446
- Sat Mar 31, 2018 2:59 am
- Forum: Game Discussion
- Topic: OHRRPGCE feature requests/suggestions
- Replies: 698
- Views: 103446
I haven't gotten around to finishing fixing joystick support, but I do plan to do it soon. Maybe during the bugfixing phase for Fufluns. I did buy a usb adaptor for the old PS controllers I have, so now I can actually test joystick support, including multiple joysticks. And I do plan to let you defi...
- Wed Mar 28, 2018 10:11 pm
- Forum: Game Discussion
- Topic: What kind of art? What kind of future? What kind of engine?
- Replies: 83
- Views: 21913
OK, I know the game is really unfinished, but I won't comment on planned features; I don't know how it's going to work out or what you should do. Some of the graphics (those which are actually finished) are quite nice. But I find that those ones which look most like normal trees are really grainy; w...