Search found 4098 matches

by TMC
Fri May 11, 2018 5:04 pm
Forum: Front Page
Topic: Favicon is back
Replies: 6
Views: 4087

Never disappeared for me at all.
by TMC
Fri May 11, 2018 4:56 pm
Forum: Game Discussion
Topic: Entrepreneur Central
Replies: 138
Views: 44670

I second the request for an option to display temperature in Celcius. The conversion from Fahrenheit is just impossible for me to remember. I think weather could help to make each day slightly more interesting rather than being too much. You haven't implemented anything visual yet? When you say &quo...
by TMC
Thu May 10, 2018 7:32 am
Forum: Game Discussion
Topic: OHR Game List - Requesting Help
Replies: 22
Views: 9420

Oh yes, CP's gamelist is sorted by most recently modified rather than alphabetically... even if you're browsing by initial letter. I'm working on solving the problem of finding games and reviews, but for now Google is the easiest way to find a game. (You can add site:castleparadox.com to the query t...
by TMC
Wed May 09, 2018 3:30 am
Forum: Game Discussion
Topic: OHR Game List - Requesting Help
Replies: 22
Views: 9420

It's on CP: http://castleparadox.com/gamelist-display.php?game=64 (copied over from Op:OHR) I'm very slowly working on an OHR game archive, but it's still far from being officially launched. It's already useful for finding games though there are many sources, such as RPG Online, still missing. Your ...
by TMC
Tue May 08, 2018 3:57 am
Forum: Game Discussion
Topic: Possible bug with turn-based delay?
Replies: 12
Views: 3482

Whoops! Guess I didn't read as carefully as James! You still have most of a year, so hopefully you will actually manage to release your game this time! (Also I'm not restricting feature/bug requests to people who release games for the contest, but rather to those working on games.) This sot of thing...
by TMC
Tue May 08, 2018 3:48 am
Forum: Q&A Discussion
Topic: Vehicles & Walls
Replies: 3
Views: 1097

Ah, the script in that article used a bad script name; I fixed it.

Tip: the default vehicles use 'A' for airships and 'B' for boats, but those two bits don't have to be used that way.
by TMC
Mon May 07, 2018 3:23 pm
Forum: Game Discussion
Topic: Possible bug with turn-based delay?
Replies: 12
Views: 3482

Thank you for the exceptionally detailed report! Hopefully James replies to this, rather than assuming I managed to fix your problem, because I'm not very familiar with attack delays and haven't even used turn-based battles... However I did have a look at the code, which I've never studied before, a...
by TMC
Sun May 06, 2018 4:07 am
Forum: Q&A Discussion
Topic: "Edit Attacks" questions
Replies: 1
Views: 825

Just make the buff chain with a delay to another attack that undoes the buff. In the Chaining menu, go to the Option Bitsets for the chain and turn on the "Delay doesn't block further actions" bit. Set the "Delay Ticks/Turns Before Attack" in the appearance menu. You can reset a ...
by TMC
Sat May 05, 2018 10:59 pm
Forum: Game Discussion
Topic: Heart of the OHR Contest 2018
Replies: 337
Views: 69182

Hadn't heard of Lost Woods, but a random starting point seems like a half-decent way to reduce the drudgery of visiting the same area repeatedly, without random generation, provided the desolation is large enough that you're likely to land somewhere totally new ... except, how do you get back to town?
by TMC
Sat May 05, 2018 5:09 am
Forum: Game Discussion
Topic: Heart of the OHR Contest 2018
Replies: 337
Views: 69182

That being said, I was thinking of having story elements out in the desolation, like a final boss somewhere. It may or may not be optional. Like, doing so would give you a better ending to the game, but it's not required to reach the win condition. Sounds like exploration of the desolation could ad...
by TMC
Thu May 03, 2018 10:29 am
Forum: Game Discussion
Topic: Heart of the OHR Contest 2018
Replies: 337
Views: 69182

Kylekrack: that game sounds really intriguing. I like that the aesthetic goals are top-most. So, the game is driven more by rebuilding the city rather than quests/a story? Or is that achieved through a series of quests?
by TMC
Wed May 02, 2018 1:59 am
Forum: Game Discussion
Topic: Heart of the OHR Contest 2018
Replies: 337
Views: 69182

Whoo! Generous prizes this year. (Note: the "Short saga of character by winner's design, to be included in the religious lore of the game Starfire" is being offered by Morpheus­Kitami) So now that you've had some months to think about it, who's actually entering? There's still a good chan...
by TMC
Mon Apr 30, 2018 3:30 am
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 698
Views: 103445

Definitely no reason not to have commands for editing name and description. Even if we later add "conditionals" to items, which can modify stat bonus and so forth, we can tack on an extra argument to item data script commands to make them act on one of the conditionals rather than the &quo...
by TMC
Mon Apr 30, 2018 3:22 am
Forum: Game Discussion
Topic: Tim-Tim 2 Dev Thread
Replies: 231
Views: 41471

I'd normally vote against insta-kill. However it would make level decision easier, especially if you want to prevent sequence-breaking. (Sequence breaking can be fun though)
by TMC
Mon Apr 30, 2018 1:49 am
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 698
Views: 103445

There are no such script commands at all. One reason we've delayed adding them is to more easily allow a major change to the way item data is stored. For example I want to replace the equipment type of an item with a set of bitsets saying whether it can be equipped in each of the equipment slots. Bu...